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NOVEMBER 1989 UK £1.95 


Be 225 GAMES MUST BE WON! IN OUR £6000 COMPO SSRI 
De VER TWENTY AMIGA GAMES RELEASES REVIEWED! jus 
The XMAS RELEASES - HOT NEWS FROM THE HOUSES! se 


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GAMES MACHINE 
| “TOP SCORE” AWARD 
= “Grab hold of Voyager as 
‘4 soon as you can.” 
“The most atmospheric 3D 
game you Il ever play.” 
ZZAP “SIZZLER” AWARD. 








Suet “Dragonninja is fun to play 

i... well Taal ®)(saatsalenem-lae 
4 extremely addictive.” 
ACE MAGAZINE. 








© DATA EAST 


SE" « | 


pT ARS 


AN ANNA od 


6 Central Street - Manchester - M2 5NS) Telephone. 





“Irresistible ... an arcade- 
perfect conversion.” 

ZZAP SIZZLER — ZZAP 64. 
A superb game in every 
respect.” 

C+VG HIT — C+VG, 


7 MONTHS AT NO. 1 

“This is definitely the best 
film tie-in to date, and is an 
utterly superb game in its 
own right — don’t miss it.” 
C+VG GAME OF THE 
MONTH — C+VG. 


TM & © ORION PICTURES CORP 
ALL RIGHTS RESERVED. 


4/ 





© TAITO CORP. 





seo = MODOGSP a= 


a 74 WN EY | st 
533 Telex:1669977 OCEANS G - Fax: 061834 0650 





GIVING THE GAME AWAY .1....90 
GRAPHICS AND DEMOS wes1187 
HOW OUR SYSTEM WORKS ...96 
PIRACY EXPOSED icassasanaictisee 
POINTS OF GRUE sade ondintitizseas 
READERS LETTERS caicwaisaivuen 
REAL SOON NOW jpablsenincnencd 
SUBSCRIPTIONS S Aisinece 


3D POOL Eietat eee lean DY, 
ALTERED BEAST vesssssssssessses1120 
BATOMBNN vissccsscestossarssavsersneissccansl 
BATTLE VALLEY. sisssssssssersss62 
BEACH VOLLEY sessssssssssessss1:80 
BLOODWYCH sssssssssssentssssee11n40 
CONTINENTAL CIRCUS ..sss1111.60 
DAILY DOUBLE ss sastibas ieceuuaisantee 
DYNAMITE DUX sssssssassrseensernens24 
EMPEROR OF THE MINES ......04 
GAMES SUMMER EDITION.....66 
HILLSFAR ssssssssssssecssnes04 
KINGDOMS OF ENGLAND.......84 
LANCASTERosssssssesssssserserse100 28 
LEGEND rae causcepiminOe 
SHINOBI ssssssssssssserssssssserss110 
STEEL FES ats Ae OCR, 
WAYNE GRETZKY HOCKEY....36 
XENOPHOBE ssssssssssosssrsssseresre0 0 


PUBLISHED BY: 

GOLLNER PUBLISHING LTD, 
‘LATHAM HOUSE’, QUARRY LANE, 
CHICHESTER, W SUSSEX, PO19 2NY. 
TELEPHONE: (0243) 532828 

FAX: (0243) 533070 


PUBLISHER: HUGH GOLLNER 
CO-ORDINATOR: STEVE MERRETT 
DIGITAL REPRO: |AN TINDALE 
ART ASSISTANT: CHRIS STEVENS 
CONTRIBUTORS: DOUG JOHNS, 
STEVE WHITE, ANDY MITCHELL, 
STEVE KENNEDY. 


SUBSCRIPTIONS: (0243) 532828 


ADVERTISING: JOHN RIDING 
TEL (0225) 447453 FAX (0457) 871852 


PRINTED BY: CRADLEY PRINT, 


o2 Issue 002 Amiga Action 





BATMAN IS HERE! 


At last, Ocean's interpretation of the smash film 


hits the Amiga. Warning: This is 


no preview - this is a full “AA 
in-depth review! 





Lommel ~ ewe 




















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Ocean send _ four 


bronzed hunks to play 
ball on the 
beach in this 
unusual sport- 
ing action sim- 
ulation. 





world of pixels gets 
under way with 
an explanation 
of how com- 
puter graphics 









DYNAMITE DUX 


Activision's conversion of the popular arcade 
game explodes into action your 
Amiga screen and our team like 
what's on offer! 

















Sporting action 
from Epyx the 
people behind 
S Um me F 
Games. 





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Another exciting coin-op conversion from 
Activision. This time you take 
the role of man or beast in a 
scrolling hack'em up. 


THE GAMES 


Games Summer 
Edition: i&-. slassic 











WHEREABOUTS os 





Pili Mo a ee Mil, ll le ie ae 


this time with Mirrorsoft's com- 
pelling Bloodwych. 


WE'D LIKE TO THANK YOU.. 


All the Amiga Action crew would like to thank you for the hundreds of leters of con- 
patulation, phone calls, reader surveys and competition entries that we have received 
in response to issue one of Amiga Action. Its obvious that many of you have been 
waiting for a magazine that talks your language, doesnt treat you like a child and 
most importantly of all is solely dedicated to Amiga gaming, 

Many of you asked if we would be able maintain the standard of issue one, Well 
you aren't going to be disappointed This month we have almost as many games 
reviews as last month's epic review extravaganza, we have more tips and cheats, three 
paves of readers letters, a superb £6000 competition and the start of our regular graph 
ics column, Then, of course, there is the future! Next month will see a record number 
of Amiga games releases it's going to be an exciting winter - why not join us 


: te ZAI | Fescmntey shat ei + waa 4 
RPG's are all the rage these days it seems! Its Hy N id 
very much more of the same 








OVERALL RATING 


100~—o 








You just are not going 
to believe the quality 
of this competition! We 
have an amazing 225 


CONTINENTAL CIRCUS 


Virgin unleash an enormously 3 ie 
addictive conversion of this coin- § 
Op grand prix racing game. 
Complete with fast smooth graph- fa 
ics, pitstops, rain- , 
fall and a host of 
different tracks. 











games sitting in our 
offices ready for 225 
lucky individuals to 
win!!! And not only 
that but we 

have loadsa 

tee shirts and 

mugs as well! 


Amiga Action Issue 002 Os 





WATCH OUT, WHATCH OUT 
THERE'S A FEF ABOUT 


Mentioned briefly last month, we 
now have more info to bring you 
on EA's’ tongue-in-cheek 
adventure, Keef the Thief. Billed 
as a dangerous, daring and 
delinquent’ tale, you, controlling 
the light-fingered Keef, must 
basically loot Tri-city - home to 
loads of nickable goodies. The 
game is entirely mouse- 
controlled, with the player 
controlling Keef's movements 
using the mouse pointer in 
conjunction with various self- 
explanatory icons and, using 
these, you must attempt to re- 
assemble a mysterious statue, 
and make yourself a god in the 
process. Featuring a whole load 
of spells and puzzles, you can 
snatch yourself a copy of Keef's 
game in October. 





Selecting an icon from his... 
er... unusual inventory, Keef 
the thief prepares to throw an 
axe at the greasy Lemmy 
lookalike. 


grat Zot 
kluse jottuslcastimenifatst, — 


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Looking down a dark, long 
tunnel system, Keef 
contemplates giving up and 
giving the girl who has left her 
number on the wall a ring. 


GDS HEAD FOR GOAL 


In the wake of both Kenny 
Dalglish AND Gazza’'s soccer, 
comes CDS's soccer 
management game. Called 
European Superleague, the 
game places you in the sweaty 
trainers of a professional footy 
manager, as he tries to guide 
his team through the various 
Stages of the Europeans 
Chamions cup. There are eight 
teams to choose from, and each 
team has its various merits and 
failures. Features such as 
postponed games, injuries and 
unruly players make your life 
hell 


Oo4 Issue 002 Amiga Action 


One year after the release of 
the highly-acclaimed C64 
version, it seems that the long- 
awaited Pool of Radiance D&D 
game is about to be released. 
Taking control of a brave party 
of warriors, Pools of Radiance 
has the player fighting all 
manner of dragons, ogres and 
the like, as the party attempt to 
defeat an invading race known 
as the Draconians. Behind the 
creation of the Draconians is 
the evil Queen of Darkness, 
and unless she and her 
minions are defeated, your 
own world of Krynn will be 
under her dark reign for 
evermore. To defeat the Queen 
the brave must use the land's 
last hope - the powerful Disks 
of Mishakal. Using these disks 
to free trapped villagers, you 
must engage the Draconians 
in battle, use whatever skills 
you have on the various 
dragons and warlocks, before 
encountering and destroying 
the evil Queen. If you like the 
sound of that, you will be able 
to see for yourself when it is 
released in a month or two's 
time. 

As well as Pools of 
Radiance, the SSI people will 
also be bringing us a number 
of other TSR computer 
versions, and if they prove to 
be half as good as Hillsfar 
which Doug ranted about this 
month, we should be in for a 
treat. 





DULAC 


Sik 
BOT 





(Above) Approaching a menacing dragon, the player must decide 
who is best equipped for dealing with it. 


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As the party moves across the large landscape, their journeys 
are depicted within the eight-way scrolling window. Forced 
perspective gives a nice feeling of depth, and, likewise, the 
hidden creatures are all fully animated. 


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‘ 


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LOLOL LJU 





Before your party can begin their quest, you must select their 
various attributes. On this screen, you can give them their 
muscles, heads and the like - resulting in some very butch- 
looking women and effeminate men! 


ELECTRONIC ARTS® 


To order, send £9.99 for “The Promised Lands” data disc (Original Populous required to play) or 
£24.99 for Populous to ELECTRONIC ARTS, DEPT. PCS, 11-49 STATION ROAD, LANGLEY, 


BERKS SL3 8YN. For credit card orders, please phone (0753) 49442 








—————————— 






Because each member of your 
team has different attributes, 
your team must be carefully 
selected to take advantages of 
their various good points. In 
addition, if you want to create 
your own team, there is an 
option which allows you to do 
so. 


—— 


Featuring all the razzamatazz of 
one of America’s favourite 
sports, TV Sports Basketball 
looks set to be as big a success 
as Football was. 


GINEMAWARE PREPARE T0 
SLAM DUNK 


Following the extremely 
successful TV Sports Football, 
comes the next in the series: 
Basketball. Once again, 
Cinemaware will be 
concentrating on both 
presentation and playability, 
hopefully to the same extent as 
in Football. The game features a 
number of teams to play, and 
there is a range of tournaments 
for the player to participate in. A 
full complement of moves are 
available, including weaving and 
ducking, and the game will be 
able to support a four-player 
mode, providing you have 
Microdeal's extension lead. A 
feature novel to Basketball, 
though, will be the fact that each 
player has physical mismatches. 
For instance, as in real life, some 
players are taller than others, 
whilst some have more stamina. 
There is even an option for good 
looks, but how that counts in 
Basketball is anyone's guess! 

As with Football, there will 
be interviews, TV commentary 
and cheerleaders. There is even 
an action replay facility that 
allows you to save your greatest 
moments onto disk to show your 
frinds at a later date. TV Sports 
Basketball, complete with its full 
set of leagues, shots and 
presentation, will be available in 
the new year, priced at £29.99, 


OG Issue 002 Amiga Action 


Coming soon from EA and 
written by Freefall Associates, 
is a fantasy role-playing game 
called Swords of Twilight. 


Featuring character 
interaction, a Superb 
soundtrack and arcade 


elements, Twilight involves 
taking your team across the 
eight parallel lands that make 
up your world, and destroying 
the evil shadowlords who have 
gained control of each. Using 
any clues given to you, along 
with the various useful magic 
items, your team of four must, 


using whatever means 
available, destroy each of the 
lords. Then, and only then, will 
their world be safe. If that has 
whet your appetite, then you 
can get a closer look in early 
October. 

Also coming at that time is 
EA’s cyberpunk adventure, 
Neuromancer. This long- 
awaited romp places the 
player in a city straight out of 
Ridley Scott’s Blade Runner, 
complete with futuristic 
weirdos. Using the various 
icons available to you, you 


(2 = 
~Z Weareona quest 
__ important to the realm.” | 





BITES ELECTRONIC ARTS INTO BATTLE 


must take your character 
through the strange city, 
solving puzzles as you go. 
Looks interesting, especially if 
you are a fan of the 


aformentioned cyberpunk. 


are outside the 
Chatsubo Ban in 
Chiba City. 





“What brings stranger: 
here? 





Only the magic spells collected will defeat this unfriendly dragon - or will they? 











ears * handle BP UN ON oc @ ON oe MIEN on GRE 8 WAITED Foust FOOTBALLER 
bi _ pressures ofa a oor 
professional 


Am ) FEATURES 
footballer whose Customised league tables 
aim is to become | oe We 
the number one i 

striker and Gremlin Supercup | | 
Footballer Of The 
Year? Pere UK Supercup 
= wi ve 


Be prepared to European Supercup 


e lola. Ep ; , | 
work as hard off the : w= = 7 a= : y : Va ee! ames a 


field as you do onit. 


World Supercup matches 


* 





Being a Footballer 
Of The Year is not 
just ball-skills and 
the glory of goals, 
you have to be part 
of a team and have» 
an in-depth 
knowledge of the 


Blackboard tactical 
planning and action 
sequences. 


‘Double or nothing trivia 


Transfer opportunities 
and International glory 
and much more. 


sport. 
i 
SPECTRUM 48/128K 
Cassette £9.99 Disk £14.99 Go for it! Score the 
CBM 64/128 


goals, make the 
right decisions and 
the glory of 
Footballer Of The 
Year can be yours. 


Cassette £9.99 Disk £14.99 


AMSTRAD CPC 
Cassette £9.99 Disk £14.99 
ATARI ST & AMIGA 
£19.99 

















UK SUPERLEAGUE 


SELECT TEAM 


Hove cursor over | 

the bean’ you 
eianh. ne : | e vip 
ARSEN 


n 
ess return ' 
c 
A han Cinitea . = 
3 
Aesegnyed oF 


All mail order enquiries to Gremlin Graphics Software Ltd., Alpha House, 10 Carver Street, Sheffield S1 4FS. Tel: (0742) 753423 


GOALS SCORED THIS SEASON| 


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With a whole host of successful 
conversions behind them, 
Ocean are looking for more 
success when they unleash 
Cabal, Chase H.Q-> and 
Operation Thunderbolt. Of the 


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three, Cabal is probably the 
least known. Converted from the 
lrem coin-op, Cabal puts you in 
the shoes of a pair of crack 
soldiers as you blast your way 
through twenty levels of gun- 





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Taito's Chase HQ is nearing completion and looking great! 


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toting mercenaries. The action is 
very similar to that of the classic 
Operation Wolf, in so much as a 
cursor is used to plug the 
enemy. The main difference, 
though, is that both characters 
are actually shown on the 
screen. Your ultimate aim is to 
fight your way through the levels, 
wasting as many of the enemy 
as possible. Ocean France who 
brought us the conversions of 
the Operation Wolf and Dragon 
Ninja are writing Cabal, and the 
game so far boasts some almost 
arcade-perfect graphics and 
some meaty end-of-level tanks 
and machinery. 


Chase HQ 


Taito’s Chase H.Q., however, 
probably won't need any 
introduction to the arcade-goers 
out there. Assuming the role of a 
Don Johnson lookalike Miami 
cop, you are given the task of 
zooming along the winding 
highways of your beat, stopping 
the evil drug barons that 
terrorise the neighbourhood. As 
with games such as Outrun and 
Super Hang-on, your fast- 
moving Porsche is viewed in 
third-person perspective, with 
the other cars and dealers 
scrolling smoothly past and 
towards you. As you tear along 
the busy streets, the drug 
barons’ cars are instantly 
recognisable by the 
conspicuous yellow arrow 
pointing to them. When one is 
located, you must then ram his 
car continuously until he pulls 


LU A ae ME AN 


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over. However, as soon as you 
get near him, he. starts 
accelerating, so you must use of 
your three special turbo boosts 
to catch him. There are five 
levels to Chase H.Q., with the 
roads getting more dangerous 
with each level, and the crooks’ 
intelligence improving, too. So 
far, it has to be said that Chase 
is looking very impressive. The 
screen update is smooth, and 
the graphics very close to that of 
the coin-op - albeit a little more 
‘cute-looking’. 


Operation thunderbolt 


Ocean France’s conversion of 
the Uzi-mounted Operation Wolf 
was probably one of the closest 
coin-op conversions of last year. 
This year, Ocean are hoping to 
recreate that success with its 
sequel, Operation Thunderbolt. 
Re-assuming the role of Roy 
Adams, the hero of the first 
operation, you enrole your 
friend, Hardy Jones, to help free 
a trapped band of hostages 
from some crazed terrorists. 
Once again, your control is with 
an onscreen cursor, and 
positioning this over the 
marauding terrorists, you must 
blast them away before they get 
a chance to sap your energy 
with a well-aimed grenade, knife 
or bullet. The main difference 
between Thunderbolt and its 
predecessor is the fact that the 
game scrolls not = only 
horizontally like the original, but 
‘into' the screen as well. Apart 
from that, the game promises to 
be another gun-toting 
extravaganza which looks and 
plays very closely to the coin-op. 
Work on Thunderbolt is being 
done by the inhouse team and, 
so far, is at a very, very early 
stage. We have been shown 
sprite screens, basic animation 
and a rolling demo of the 
second level but, even so, it is 
looking very close to the original. 


Batman 


With the success of Robocop 
still prominent, Ocean's main 
movie tie-in is, of course, 
Batman. Following the story of 
Tim Burton's atmospheric 
masterpiece extremely closely, 
Batman: The Game Is split into 
five separate sections ranging 


from a scene where Jack Napier 
falts into a vat of toxic chemicals 
to become The Joker, to a final 
confrontation where Batman and 
his nemesis have a final battle 
on top of Gotham’s cathedral, 
The game features a number of 


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Seated in your new Porche 944 Turbo, you must search the roads for highly dangerous criminals. 





OS éssve 002 Amiga Action 


varied game tasks, including a 
section where Batman must 
piece together those chemical 
combinatiions which are killing 
people, and a brilliant driving 
section in which the Batmobile 
and the Batwing are shown in 
third-person perspective tearing 
through Gotham’s streets, 
severing balloons full of The 
Joker’s deadly gas. The game is 
being written entirely inhouse, 
and will be available within the 
next month. 


The Untouchables 


Surprisingly enough, out of all of 
Ocean's forthcoming releases, 
this one is the one that has had 
the most work done on it. 
Another multi-stage game, The 
Untouchables puts you in the 
shoes of Eliot Ness and his gang 
of crime busters. Like Batman, 
there are five individually-loaded 
sections, each following the 
film's action. Beginning in a 
warehouse, Ness and his band 
must break in on one of 
Capone's liquor warehouses and 
bust the workers. However, also 
present are a number of 
Capone’s accountants, and if 
they are caught you can gain 
valuable knowledge -= on 
Capone’s accounts to put him 
behind bars - your ultimate aim. 
From the warehouse you must 
then thwart a liquor run. Making 
your way to an old bridge, you 
prepare to intercept the delivery. 
As you ambush the lorries, men 
jump out, blasting away, so you 
must blow them away using your 





faithful tommy-gun. 

After that, you must avoid 
ambushes by Capone's guys 
and make your way to the train 
station where you must save a 
lady's baby whilst shooting at 
Capone's cronies. This section is 
probably the most imaginative in 
the game. Once the baby is 
safe, one of Capone’s henchmen 
takes an accountant hostage, 
and, in a scene similar to the 
hostage one in Robocop, you 
must shoot him in the head. 
However, you only get time for 
one shot - so make it count. 
Finally, the game closes with a 
climactic shoot-out with Frank 
Nitty, Capone's right-hand man. 
Kill him, and you will have 
enough evidence to bang 
Capone behind bars. 


The Lost Patrol 


This massive Vietnam game was 
Originally proposed as Platoon ll, 
but instead, it is being promoted 
as an original product. A party of 
seven crack soldiers has been 
stranded in a geek-infested 
jungle and must make their way 
from their crashed helicopter to 
a safe base. The game is 
entirely mouse controlled and 
features some very nice 
graphics and several different 
styles of gameplay. All we have 
seen is a number of still screens 
and some animation on the map 
screen but, so far, it is looking 
very good. Shadow 
Development are writing the 
game, and up to now it has had 
almost a year's solid work on it. 





The Untouchables. Guide Eliot Ness and his team through five 
levels of varied and original arcade sequences. 





In something of an unusual step, Ocean take to the already 
brutally-competitive skies with F-29 Retaliator. 


Various personality clashes, 
such as morale factors and a 
‘psycho’ rating (!), together with 
each of the team’s health should 
be kept up as much as possible. 
You'll be able to judge the Lost 
Patrol for yourself in November. 


F-29 Retaliator 


This is something of a first for 


Originally billed as a sequel to the playable Platoon, The Lost Patrol sees you taking charge of a 
group of six stranded soldiers. Can you deal with their personality traits and the Viet-cong ? 


Ocean, as it sees their entry into 
the realms of flight sims. 
Controlling the F-29 (which, 
incidentally, is still in 
development) you are given four. 
battle scenarios and worlds to 
liberate. A full complement of 
weapons are on offer, and the 
game's battles take place over 
land and sea, and feature 
missions such as bombings and 
dog-fights. A real-time cockpit 
displays the action, and you can 
also pan around your plane - a 
la Falcon, Featuring some very 
fast and smooth update - 
although, when we saw it, there 
weren't any land-based graphics 
- it will also be available in 
November. 


Ivanhoe 


Coming soon from Ocean 
France comes lvanhoe, a 
horizontally-scrolling 
arcade/adventure. Armed 
initially with a sword, lvanhoe 
must enter battle with dragons 
and the like; collect magic 
potions; ride a cowardly horse; 
and avoid hunters. lvanhoe will 
meet all manner of strange 
creatures, and these can be 
dealt with with your sword or any 
of the other weapons you may 
stumble across. Ivanhoe will be 
available with two or three 
month's time. 


Amiga Action Issue 002 o9 





ARTRONIG TAKE'EM OUT 


Following on from the mammoth 
release schedule we reported 
last month, Artronic are following 
it up with Take’em Out, a 
shoot’em-up in the mould of 
Operation Wolf and Prohibition. 
Taking on the role of a crack 
sniper, you must guide a cross- 
hair Cursor across a baddy- 
infested building, shooting the 
kidnappers. However, every now 
and then, a hostage will stick 
their head up, so care must be 
taken not to shoot them by 
accident. A wealth of weapons Is 
available, and up to two can be 
activated via the mouse. We 
have a two-level demo at 


present, and it must be said that 
it plays quite well. Expect to see 
it within the next couple of 
months. 





Halt or lll fire! Artronic put you in 
charge of a sniper as you prepare 
to blast away at the kidnappers - 
but moind out for the hostages. 


DEVELOPMENT 


f/f Gamers SOFTWARE 


A nice touch in Take’em Out is the 
choice of weaponry. The mouse is 
used to select each weapon, and 
then either mouse button can be 
used to activate them. 


FIRST ISSUE OOPS! 


Okay its own up time! The first 
issue of Amiga Action was fairly 
error free by publishing 
standards, but we must admit 
their were a couple of hiccups. 

Top of the list must be the 
preview of Strider which 
appeared xx pages before the 
full review, which we managed 
to squeeze in at the last minute. 

RSN was also the victim of 
another major fau par - the 
photos of Ninja 2 got mixed 
together 


1 oO Issue 002 Amiga Action 





> = =e 


5 = 74 


Coming in October, is the sequel 
to Virgin's successful 
conversion, Double Dragon. 
Unoriginally named, Double 
Dragon II, once again the two 
brothers are given the task of 
avenging their girlfriend - this 


Coming ‘soon from Empire, the 
people behind Sleeping Gods, 
is Time, an animated 
adventure. You begin the 
game on a lone space station, 
but as you explore, your task 
unfolds before you. You must 
build the perfect android, and 
to do this, you must travel to 
various time zones in a rickety 
old time machine. Your travels 
will be interrupted § by 
dangerous adventures, and 
you must solve puzzles to 
save your neck. Time features 
a 100 different locations, each 
filled with superb graphics and 
characters with whom you can 
interact. An icon system is 
used to control your character, 
and, using this, you can 
perform various fucntions such 
as talk, throw and walk. Priced 
at £29.99, Time will be here in 
October. 


Hopefully, Double Dragon II will be harder than its easy 
predecessor - the coin-op certainly was. 


time after the evil Mr Big gunned 
her down. One or two players 
can team up or fight 
singlehandedly, and there are 
now even more baddies to 
punch, kick and throw. 

Also due around the same 


Your quest | 
for spare 
parts will | 
take you 
through 
Rome, the 
Crimean 
War,and will 
see you 
kidnapped 
by the Mona 
Lisa. 





WII you find the parts for the perfect android? 





stage, there is no disputing 
that Ninja Warriors looks like 
Shinobi - let’s just hope it 
plays better. 


time is the conversion of Ninja 
Warriors. Using the same 
horizontally-scrolling-style play 
of Shinobi, Ninja Warriors is 
another conversion from the 
Sega coin-op. Converted by 
Random Access, the game 
features a wide range of deadly 
enemies, all out for your blood. 
Work is at a very early stage at 
present, with some of the Ninja's 
limbs floating above his body 
whilst fighting, but the full game 
promises an array of joined-up 
warrioirs and enemy. 


—_ 4 +4 — — = 4 -4 ---——~~-¢ 





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KENNY DALGLISH SCORES 
ON THE AMIGA 


Not content with hammering 
Crystal Palace 9-0, Kenny 
Dalglish is now set to appear on 
our Amigas in a footy game from 
Impressions. Assuming the role 
of Kenny and his team, you must 
steer your team to the top of 
Division One, scooping up as 
many trophys as possible in the 
process, The game will be a 
cross between Kick Off and 
Football Manager, with the 
player making all of the key 
decisions. Out next month at the 
twenty quid mark. 





Guide Kenny and his team to 
more 9-0 victories with 
Impressions’ new footy game. 


WATCH OUT KENNY HERE 
COWES GAZZA 


Yes, at last! Here are some 
screenshots of everybody's 
favourite clown - sorry, footballer, 
Paul Gascoigne's Soccer game. 
Taking controller of the giant 
wobbly one himself, Gazza's 
soccer's empthasis is on 
playability rather than the 
managerial side. Unfortunately, 
we can't tell you whether the 
game lets you stuff the ball up 
your shirt like good ol’ Gazza 
himself does, but from what we 
have seen it looks quite nice. 
Gazza will be weighing down the 
shelves in you local computer 
shop towards the end of 
October. 


= SB ee Fy BE SPA F ES -e= 
aE BRS Ay tT 


' 


If you were a fan of Dragon’s 
Lair, you are just going to love 
Space Ace. It was the 
unofficial laser disk sequel to 
Lair, and featured the 
adventures of a bumbling 
space hero in the vein of Dirk 
the Daring. Written by 
Visionary Design, the guys 
behind Lair, Space Ace offers 
more action and, hopefully, 
involvement than the first laser 
disk-to-Amiga conversion. This 
time, the game works on an 
unexpanded Amiga, and from 
what we have seen it is going 
to be good. The Space Ace's 
quest is against a huge blue 
space pirate who must pay for 
his various crimes, and you 
have been sent to deal with 
him. This pirate, the evil 
commander  Borf, has 
kidnapped your girlfriend 
Kimberley, and, whilst holding 
her hostage, has developed a 
ray gun which reverts adults to 
childhood - and he is 
threatening to use it on Earth! 
The game is controlled either 
by the joystick or with keys, 
only this time it is believed that 
there is more player 
participation. 

There are usual bevy of the 
unusual and deadly for the 





Can you save kimberley? Tune 
in next week... 





Borf lets loose with his 
Infanto-Ray. 





Go on, Guia: stuff the ball up 
your shirt ans sneak it past 
the goalie! 


Oops, Ace stumbles and falls 
over a precarious edge - 
probably to his death - again! 


Ace to battle against, and 
there are something like forty 
different screens to battle 
through. To aid Ace in his 
travels, extra weapons such as 
lasers and fireballs can be 
directed against Borf and his 
minions. But the climax of the 
game sees you turn his 


Infanto-Ray on him! At present, 
we haven't been told how 
many disks it is spread over, 
but | expect it will be in the 
region of five or six like 
Dragon's Lair. Expect Space 
Ace, along with Borf and his 
deadly Infanto-Ray, sometime 
in November. 





Once again, large fully-animated sprites are the order of the day 
in this, the newest laser disk-to-Amiga conversion. Let’s just 
hope it plays better than Dragon’s Lair. 





The hapless Space Ace’s adventures are depicted over several 
repeating levels, a la Dragon’s Lair, with each repeated level 
played over a mirror image, with different moves. 





This blue dude is the evil pirate behind all of the Space Ace’s 
problems - can you help him defeat him? 












™ Amiga is a trademark of the 
Commodore Computer Corporation If 


ANC & 


TM© 1987, Atari Corporation a 

£ ] OQ . OG Sunnyvale, CA 94086. All rights —* 
reserved ~ 

Commodore Amiga screenshot Commodore Amiga screenshot 


a ne - 
Pan : 


Also, just released Steve Bak’s ‘Dogs of War’. 


Steve Bak, author of the highly acclaimed ‘Goldrunner and ‘Leatherneck’, has 
joined forces with Elite, publishers of the definitive arcade war games; “Ikari 
Warriors’ and ‘Commando’, to produce the ultimate game in this classic genre. 
Drawing on the comments made by thousands of ‘Ikari‘*'Commando’ 
enthusiasts, Steve has designed a totally new action-war game Incorporating 
features that these classics SHOULD have had: 
Simultaneous 2-player action. 
@ Extensive mission/weapon/ammo selection options. 
® Bilistering, arcade action, 
@ Flawicss multi-directional scrolling. 
@ Totally designed to utilise the capabilities of advanced 16-bit computers — 
no 8-bit imitations. 


Release date: Europe 16th Oct. 
UK ist Nov. 


£19.99 ST/Amiga 


© 1989, Elite 
Systems Ltd. 


© Capcom U.S.A. Inc. 1989 
© 1989, Elite Systems Ltd. 


RELEASE DATE: 
29th NOV. ‘89 


EUROPEAN RELEASE DATE 
13TH NOV. ‘89 














Elite Systems Limited, 

Anchor House, Anchor Koad, 
Aldridge, Walsall, West Midlands 
WS9 8PW, England. 

Consumer Hot Line: (0922) 743408. 


















A Plea from the Heart... 


Could you please tell my Mum and Dad 
how good the Amiga is, because I 
currently own a Commodore 64 and am 
hoping to upgrade to an Amiga. The 
trouble is, first I have to persuade 
my parents, so please print my 
letter and your answer in your mega- 
mag. By the way, your magazine has 
got prospects. 
Jamie William, Manchester. 

AA: No problem! Listen, Mr. and Mrs. 
Williams, if you were to buy Jamie his 
beloved Amiga, just think of all the peace 
and quiet that will follow. No more getting 
pulled into the window of your local computer 
emporium so that you see - again - his dream 
present; no more magazines such as ours 
left conveniently on your chairs, just waiting 
to be picked up; and no more sighing as he 
goes upstairs to play on his antiquated 64. 
Go on, don’t deny Jamie the ultimate in 
computers - give into his demands. You know 
it makes sense! 


Congrats! 


I woke up this morning expecting 
another boring, average day. After 
my daily dose of television, I 
travelled to my local newsagent on 
the off-chance that I may find A*E 
(the names have been omitteed to 
protect the talentless! - Ed.). 
While I scanned the shelves, the 
brilliantly designed cover of your 
mag caught my eye. I hastily bought 
your magazine, and ran home to read 
it. I am glad to say I was amazed by 
the quality of your mag, which beats 
every other magazine including Amiga 
F**mat (once again, the name has 
been disguised to save their 
possible embarrassment —- Ed.). 

Next, my views on the software 
industry. Only Psygnosis and 
Cinemaware produce games worthy of 
the Amiga; why not give your views 
on how much further the Amiga can be 
pushed? Software houses are a 
disgrace if they port over ST 
versions of games. Instead, they 
should find a decent programming 
team to handle their conversions. As 
I have already said, Amiga Action 
beats every other Amiga magazine , 
Amiga F*r*a* is the only one that 
comes close, although its second 
issue was a big disappointment - I 
hope the same won’t happen to Amiga 
Action. 

Finally, I was impressed with 
your review on Beast - congrats on 
being the first to review it - 
although perhaps you could have 





included an interview with the 
programmers and some technical info. 
In particular, I like your policy of 
not over-rating games (ie. no 97%s), 
therefore leaving room for the real 
masterpieces. Overall your mag is 
the best, so don’t let the standard 
slip. 

D. Towhide, Kent 

AA: | agree with you totally about direct ports 
from the ST. Although the ST is a fine 
machine, it seems silly not to take advantage 
of the Amiga's capabilities - especially when 
the buyer has to pay an extra fiver. However, 
now that the Amiga is selling like hot-cakes, 
original stuff is being written, and the number 
of ports is - thankfully - going down. Finally, 
don't worry about the mag’s quality going 
down, it won't happen - but if anyone out 
there has ideas about what they would like to 
see, please write in and tell us. 


Congrats (ITI) 


Hi, I’m just writing a few lines to 
say how much I enjoyed reading the 
first issue of AA; I really like 
your review system. I know I will be 
buying AA every month, so keep up 
the good work. 

Steven Sturgess, Farnborough 


AA: Well, what can | say, apart from, thanks! 
AA Addictivity 


First, let me point out that this 
letter has one criticism! This is 
that you don’t give a percentage for 
addictiveness and playablility - 
although you do mention it. So, 
enough of that, here are the good 


points. Wow, what a great use of 
colour! This is what caught my eye 
first. Also the layout of the 


previews is excellent; the pictures 
are neat and are set out well. The 
reviews also have a lot of detail, 
which I feel are essential. Moving 
onto the tips - they are great. Well 
done for the adventure column and I 
really loved the megatest on the 
joysticks (although I didn’t always 
agree with it). Last, but not least, 
it is helpful to have a supplement 
on graphics and sound. Well done! 
Keep up the good work! 

Andrew Poyiadgi, Upper Norwood 


AA: Thanks, Andrew, but is there anything 
about the mag you DON'T like! 


Dear Ed, 


At last! Someone has produced a 
virtually all-games mag solely for 





the Amiga - well done! Your magazine 
is well laid out and deserves praise 
for full-colour screen shots (I 
deplore the printing of black and 
white photos of a machine whose 
software and hardware is so visually 
attractive. 

Thank goodness your music section 
takes a refreshing look at the world 
of Amiga sonix. I recently purchased 
Aegis Sonix but find it hard to 
produce a score. I can manage a main 
tune, but when it comes to adding a 
bass-line and drum I give up. Why is 
tt - so hard to find the “*night’ 
instrument? Hopefully, your article 
will cover this in the future. Your 
review section is also good - at 
last, reviewers not scared to say 
what they think. Thanks to you, I 
decided to order Xenon II... 

Whilst on the topic of ordering, 
so many people write in with their 
‘tales of woe’ about money/time lost 
through mail order companies. I am 
going to recommend Special Reserve 
whose club I have belonged to for 
six months and who have never let 
me down. So readers, not all mail 
order houses are only after your 
money! Anyway, well done AA on an 
excellent first issue - may there be 
many more! 

Craig Thornton, Lincoln 


AA: | agree with you about not all mail order 
houses being unscrupulous, but there are a 
good many who are. ST Action’s Editor, Nick 
‘Roger Cook’ Clarkson, spends a lot of his 
time chasing money on behalf of unfortunate 
people. The general rule is, if you find a 
reliable one, don't be tempted to order from 
someone else because they are cheaper 
unless you know for certain they are reliable. 


Questions, Questions 


I have been reading computer 
magazines for over a year now and 
none of them have been especially 
good. But now Amiga Action has come 
out, and it is definitely the best 
mag around and its reviews are spot 
on. I’d also like to know some 
information: 


1. Do you know anything about Gold 
Medallist or Main Event being 
converted as they are great coin- 
eps? 2. When are TV Sports: 
Basketball and Soccer coming out? 3. 
Will you be having cover disks? 

Michael O’Brien, Canvey Island 


AA: 1. At the time of writing, none of the 
companies | have spoken to have signed the 
rights, but perhaps they will within the next 








two or three months. 

2. There is a news item on TV Sports: 
Basketball this month and it will be out in the 
new year. Soccer, however, will be slightly 
after. 

3. As for cover disks, we may do a cover 
disk if we can fill it with quality stuff. | don’t 
agree with the policy of making you pay an 
extra pound for the luxury of some PD stuff 
you may not want. But if we can get up-to- 
date demos or even whole games, then you 
will see a cover disk on AA. 


Wot no humour? 


This is your first letter, right? 
(Wrong - Ed.) Thought so (Eh? - 
Ed.). Well, anyway, I bought the mag 


after taking out a loan for the 
required £1.95. 
brill apart from one thing - WHERE’S 
THE SMEGGING JOKES? I mean a 
computer mag with no laughs is just 
not on. So you reviewers - Steve, 
Whitey and the one with the hat - 
start dossing around, or go and work 
for a dead mag such as BBC Micro 
Weekly or summit like that! 

Norman, Walsall 


AA: Believe it or not, we at Amiga Action 
aren't a bunch of miserable gits, we enjoy a 
laugh as much as the next man (unless that 
man is Hugh Gollner, then we remain utterly 
po-faced.), but we think that filling the mag 
with jokes about fish, jobbies and ‘fnarr fnarr’ 
gets tedious after a while, so we made a 
conscientious decision to leave it out (o0-er!) 
and perhaps use it later (fnar fnack!). Still, if 
you want humour, don't take it lying down 
(fweep fweep), give it to us hard (o0-eck, 


glopp)! 
Praise Indeed 


Your magazine is quite unusual. The 
cover stands out well, and the mag 
gets better as you read on. The 
paper on which the magazine is 
printed is also brilliant! Seftt, 
smooth and brings those flat 
pictures to life. There is just one 


problem: I don’t actually own an 
Amiga - although I will do very 
soon. However, even though I don’t 


have an Amiga yet, I couldn’t stop 
myself from buying the mag. The 
100%s on the top right of the cover 
are true, and the Amiga Action logo 
is brilliant. The mag is well priced 
for all the info we get, for 
instance, the games’ reviews, 
graphics, sound and music, plus much 
more. Finally, it has nice adverts, 
such as the Batman one, the Indy one 
and Sleeping Gods Lie, and the 
contents page is very eye-catching, 





The mag’s stonking. 


too. And last, but not least, I 
would like to take this opportunity 
to wish the Amiga Action team, the 
best of success in the near future. 

P.S: Could you please review 
Deluxe Video, Kult and the 
Actionware games in the near future? 
M.H.R, Cleveland 


AA: Thanks very much for your kind words, 
M. Unfortunately, due to their age, we won't 
be reviewing Kult or the Actionware games, 
but here at Amiga Action we really like Kult, 
and recommend it to anyone who fancies 
something a bit different. Also, Deluxe Video 
may be looked at by Pete Lyon in the future, 
but at present it is too early to say. 


Sound ideas 


Congratulations on the release of a 
new magazine! May I take this 
opportunity to say how good it is to 
see a new face amongst the crowd. 
However, I do seriously hope that 
your magazine will not take the same 
road as many others have and become 
a computer comic rather than a 
serious mag. There are very few 
magazines aimed at the 19-25 age 
group, in fact I could count them on 
one hand and still have half my 
fingers and a thumb left! The sound 
and graphics column looks promising. 
How about a review of the sound 
packages that are available (eg. 
Soundtracker, Synthia, Sonix etc.)? 
Maybe you could do an indepth review 
a month? Also, perhaps you could 
also .ask Mr. Brook how it is 
possible to take an IFF sample and 
convert it so that it plays on more 
than one octave in Sonix. So far, I 


have found out that a sample 
instrument consists of two files; 
these being a ‘instr’ file, and a 


‘.ss’ file. Can you add anything Mr. 
Brook? As you may have guessed, I am 
a music person rather than a games 
person, but I still enjoy a good 
thrash on Ferrari F-1 and Kick Off 
every now and then. Finally, how 
about a prize for the star letter? 
Thanks for listening, and I hope you 
can use some of the suggestions. 

P.S: Do you need anybody else to 
do games/music reviews? 
Gary Webster, Norwich 


AA: |'m afraid that we have all the staff we 
need, Gary. But keep writing in and who 
knows? Across the months, Jason will be 
looking at a number of music-related topics, 
and, hopefully, he will answer a few of your 
questions. 


‘Ere we go, ‘ere we go, ‘ere we 
GO... 
At present, I am stuck. with 


something of a dilemma. I have just 
bought my Amiga, and, as a footy fan 
and a newcomer to the world of Amiga 
games, I would like to know which is 
the best. From my friends, I have 
heard that Microdeal’s Soccer is 
pretty good, as is Microprose’s, but 
I am not sure. So, out of Peter 
Beardsley’s, Microprose’s, 
Microdeal’s and the forthcoming Paul 
Gascoigne game, please, please tell 
me which one to buy. 

Brett Davin, Surrey 


AA: Funnily enough, you haven't listed what 
we think is the ultimate in soccer games - 
Anco's Kick Off. Featuring a full eleven-a-side 
game, fouls, free kicks, and headers, it's a 
must. The graphics are nothing special, 
neither is the sound, but it plays like a dream 
and is well worth a look. Besides, | like it 
because | remain the undisputed Kick Off 
champ of Gollner Publishing. (Well, almost!) 


A letter from a female games-player'! 


Your magazine is quite simply the 
best thing since sliced bread. For 
too long now, us Amiga owners have 
had to put up with the opinionated 
waffle of other mags who, just 
because they have been games 
reviewers for umpteen years, seem to 
think that their view is the 
definitive guide. Either that, or we 
are subjected to childish cartoons 
on the cover or reviewers who don’t 
know their Falcon from their 
Forgotten Worlds. Your magazine 
offered a bright, fresh look, with 
interesting articles and excellent 
reviews which didn’t go over the top 
on scoring. I was particularly 
impressed with your Rainbow Islands 
review which managed to cram 
practically the whole game into two 
pages - instead of four messy pages 
which another mag spread it over. It 
is also nice to see the return of 
the multiple comments, which I find 
a must in a mag. Basically, well 
done, and keep up the good work. 
Debbie Travers, Liverpool 


AA: I'm glad you like the review system. 
When we designed it, we wanted to give you, 
the reader, as much info in as small a space 
as possible, allowing us to cram more games 
into each issue. As for the other, veteran 
reviewers: don't worry, we play each game to 
death and enjoy doing so, instead of looking 
at each one and harping on about how good 
games used to be. 











f 
@®eeeeeeeeeeeoeeeeeee@e?eeeteée ees @ @ 





A bit too harsh? 


I have just bought your magazine 
and, whilst reading the reviews, 
noticed that you score games 
considerably lower than other mags. 
For instance, RVF scored a measly 
66%, when I feel this great game 
should have scored at least 80%+. I 
can see your point in not going mad 
over all of the releases, but surely 
you could be a bit more generous? 
Apart from that, your mag knocks the 
socks off the competition and, with 
its neat design and plentiful 
colour, looks set to be a winner. As 
soon as I get enough cash, I’ll 


subscribe, but until then I’11 just 
hover expectantly outside my 
newsagents! 


Graham Clarke, East Kilbride 

AA: The reason we are tough with the games 
is because we want to make sure that you 
are getting your money's worth. Twenty to 
twenty-five quid is a lot of money to spend on 
a game, no matter how much hype it has 
had, and we intend to guide you through the 
pitfalls of buying games. RVF, we felt, was 
instantly playable, but perhaps lacked the 
‘spark’ needed for continual playing - a fault 
a lot of games suffer from. But fear not, when 
a game scores highly in AA, you can bet 
your bottom dollar it's very good. 


Questions, questions, questions 


I must congratulate you on producing 
the best ever magazine for Amiga 
gamesters. ST Action was the best 
for the ST, and now we have the same 
for the Amiga. A better tips section 
would be good (with more cheats). 
Please could you also answer the 
following questions: 

1. When are the ex-Ultimate 
titles being released for the Amiga: 
ie. Sabre Wulf, Atic Atac etc? 

2. Are there, or will there ever 
be, any good boxing simulators on 
the Amiga? 

3. When is Elite 2 going to 
arrive? 

4. Will the Summer Games range be 
released on the Amiga? 

5. Will Super Sprint be released 
on the Amiga? 

Keep up the good work, 

Jason Allen, Birkenhead 


AA: In answer to your questions: 1. Sabre 
Wulf will be arriving ‘very soon’ via the Again 
Again label, with the others following close 
behind. Teque (who converted Xybots and 
Passing Shot to the Amiga) are doing the 
conversion work, and so far it is looking very 
nice indeed. 


2. As far as | can remember, there is only 
one boxing game on the Amiga, and that is 
Linel’s The Champ. And this, I'm afraid, isn't 
particularly brilliant, suffering from repetitive 
action and dull graphics. 

3. As for Elite 2, not very much is known 
about this mega-game, only that David 
Braben is handling the sequel, and that it will 
be out next year. 

4. Unfortunately, | don’t think we will be 
seeing Summmer Games | and II on the 
Amiga, which is a pity, as they would be 
ideally suited to the Amiga’s superb 
capabilities. Instead, you will have console 
yourself with the excellent Games: Summer 
Edition. 

5. No, Super Sprint won't be coming out 
on the Amiga. 


Ego corner 


AA: thanks very much to all of you for your 
comments when entering our U.S. Gold 
compo. Unfortunately, | haven't got the space 
to print all of them, but here is a broad cross- 
section of your views on our first issue. 


...a good first issue which gave 
good reviews of all the latest 


games... Michael Kirkbride, Leeds. 
.- Amazing! It’s a tust every 
month... Mr A. Hall, Cheshire. 


/. Wtterly brilliant, it is great 
value for money and wipes every 
other mag off the face of the 
Earth... Michael O’ Leary, Leicester. 


add a 
Adrian 


...-perhaps you could 
percentage for playability... 
Wilson, Manchester. 


ct ‘Like ' tite ‘true comment’ 
screenshots - more of the same 
please... Jim Hyde, Kettering. 


please don’t print the compos on 
the back of reviews...M.A. Reed, 
Surrey. 


...a bit too much space was given to 
the previews, but overall well 
done... Paul Dzirvinskis, 
Nottingham. 


...the best mag I have read for a 
long time. A good size, and good 
quality paper... Steven Wildgoose, 
Dudley. 

««L CGan’t find any faults... Steve 
Lee, Guildford. 


...a Man deserves a great magazine, 
and this is the one (no, actually, 
we are Amiga Action! - Ed)... David 





Singh, East Ham. 


...can’t wait for the next one... 
Louis Reynolds, Middlesborough. 


...-give more space to the adventure 


and role-playing sections... Paul 
Wadland, Dover. 

..-just what the Amiga needed... P. 
Cunliffe, Oldham. 

«ee BRBLLLGIANT toe. David Wise, 
Northfleet. 

..-how about a coverdisk?... Mark 


Bouskill, London. 


...-totally awesome: 
development in Amiga history... 
Towhidi, Canterbury. 


the greatest 
Dara 


...99% perfect. But if you add a 
chart section it will be 100%... 
Andrew McGarrigle, Mexborough. 


». excellently produced with 
brilliantly detailed screenshots... 
Norman Winstanley, Macclesfield. 


..-it gives a totally unbiased 
opinion on every game. And you don’t 
give in to hype unlike other mags... 
Barry Stewart, Edinborough. 


...-only one problem: I had to cut up 
the Rainbow Islands review to send 
this in... Ian Haddock, Warley. 


odd hardware 
London. 


..-how about the 
review... David Rom, 


...A bit too games dedicated - I 
like to pretend my Amiga is for 
other things as well... Steven 
Adamson, london. 


...speedy reviews, good compos... 
Geoff Battle, Colchester. 


..-8o good that I subscribed... 
Robert Hughes, Warminster. 
...-more competitions, Dave 
Jackson, Preston. 


please... 


lf you want to air your views on the Amiga 
scene, games, the mag, or what really 
annoys you or makes you ecstatic, then drop 
me a line to: 


Goliner Publishing, Latham House, 
Quarry Lane. Chichester, 
West Sussex. PO19 2NY. 





Ultra smooth 8 way scrolling 


Designed with small fully animated characters from Garvan 
Corbett, the artist who brought you the classic hit 
Barbarian 


* Multi-directional free format weapon usage 


*x Large playfield for even more action. 


You're really up against it this time. Those revolting robots have finally upped and 
turned their horribly powerful weapons on their kind human masters. 

Someone's got to stop it before it all gets out of hand. | mean, you just can’t have 
bloodthirsty Cyborg assassins roaming the streets of Dome City and expect the 
citizens to put up with it. Who on earth is going to sort out the mess? You guessed 
— you get the job. 


Fortunately, you are just a little bit on the special side. You are Stryx, the product of 
Project Alpha Secure, the meanest fighting, smartest thinking machine ever in- 
vented. Half-man, half-robot, you are the business, the only one who can stop those 
wicked Cyborgs. 


You'll have to work hard, though, blasting hordes of the revolting creatures (such a 
sad waste of scrap metal) and rescuing the keys to the Lifeforce. 


So, Stryx, you'd better get your jet pack on for some high level robot stomping through 
the immensely complex underground world of the Dome cities. It's a tough assign- 
ment, and time is running out. 


oe 
a> 


AMIGA/ATARI ST £19.95 Screen Shots from the Atari ST Version 


PSYGNOSIS 
FREEPOST 
LIVERPOOL L3 3AB 
UNITED KINGDOM 
Tel: 051-709 5755 


PSYGNOSIS 
GAMES PEOPLE PLAY 





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Not content with offering you, last 
month, the chance to win practi- 
cally every game U.S. Gold had 
ever produced, this month we 
have £6000 worth of software and 
other goodies on offer including 
225 games. 250 of you are going 
to win - that’s a very high percent- 
age of the likely entrants - so high 
in fact that you'd be pretty darn 


Oh no, these are huge, and 
there are 20 available. 

Mirrorsoft: Having seen our 
mega-review last issue, | just bet 
several of you are itching to get 
your hands on a copy of Xenon ll. 
Well, here's your chance, because 
Imageworks are putting 10 copies 
up for grabs! Not only that, but 
there are also 10 limited edition 


Xenon Il T-shirts on offer - just 
watch your friends turn green and 
Curl up when they see you in one 
of those! In addition, Imageworks 
are also offering 10 copies of 
Blasteroids so that you can 
destroy Mukor; and, last but not 
least, those nice guys and gals at 
Cinemaware are offering 10 
copies of their oriental epic, Lords 


silly not to enter! 

Elite: On offer from the 
Walsall-based wonder's, Elite, are 
Six superb designer mugs; 5 
Paperboy T-shirts to wear to 
school with pride; 10 copies of the 
superb conversion of Paperboy: 
10 copies of the fly'n’shoot arcade 
conversion, Space Harrier; 10 
copies of... err... over-to-you-Bill, A 
Question of Sport; and, finally, 
loads of huge Paperboy posters. 
What more could you ask for? 

Electronic Arts: Never 
ones to miss a good competition, 
the ever-generous Electronic Arts 
are offering a whole range of 
winnable goodies. For instance, 
there are 10 copies of Populous 
just waiting for a would-be god to 
win them; 10 copies of Bullfrog’s 
other game, Fusion, awaiting take- 
off; 10 delectable coffee mugs, 
complete with the EA logo on the 
side; and 10 EA T-shirts. 

Accolade: [0 celebrate the 
release of their Grand Prix Circuit 
game, Accolade are offering sev- 
eral large, glossy posters for your 
walls. These posters aren't your 
average Look-in pull-outs, though. 


£6000 Mega Competition Questions 


1. What is the highest-scoring game this month? 


2. How many game screenshots are there in this magazine? 


3. Name one of the key features of our reviewing system? 





The answers to the £6k Amiga Action competition are: 


Answer 1 


Answer 3 


re 


IL eee ee eee eee eee eee ee ee a ee 
IRR ee ee nea 


SEER EEE EERE RHETT EEE EEE EEE EEE EEE EEE HEHE EEE HEHEHE EEE HOE EEE EEE 








of the Rising Sun. 
Gremlin: Sheffield-based 


Gremlin get on their bikes, as they 
offer you the chance to walk away 
with a copy of their Super 
Scramble Simulator. Just think: 
you'll be the envy of all your mates 
as you tear up and down some of 
the most rugged courses in com- 
puter-game history! 

Infogrames: From across 
the Channel, our French chums 
Infogrames have sent us a verita- 
ble bundle of goodies. So, if you 
fancy winning one of 10 copies of 
the intergalactic Olympics game, 
Purple Saturn Day; one of 10 
copies of Kult; or a copy of 
Operation Neptune; just get 
beavering away and answer those 
questions. 

Hewson: How do you fancy 
dressing up as the Angel of 
Death? You do, well that’s OK, 
because there are 10 superb 
Asteroth: The Angel of Death T- 
shirts for prizes, along with 10 
copies of the game of the same 
title. Also, there are 10 copies of 
that well-known crypt-blaster, 
Custodian, and, even better, there 
are 5 copies of the superb Premier 
Collection, featuring Exolon, 
Nebulus, Zynaps and Netherworld. 

U.S. Gold: Brummie won- 
ders, U.S. Gold are offering an 
absolutely huge selection. First we 
have 10 copies of their excellent 
blaster, Forgotten Worlds; 10 
copies of the ‘dakka dakka boom’ 
flight sim, Battlehawks 1942; 10 





mm GAMES! GAMES! GAMES! 


DELIVERY BOY FROLICS IN PAPERBOY x10 
ALIEN ACTION WITH SPACE HARRIER x10 
BRAIN TEASING QUESTION'S OF SPORT x10 


ALIEN BLASTING IN FUSION x10 
IT'S A BITMAP MEGABLAST! XENON II x10 
GO MUKOR BASHING IN BLASTEROIDS x10 


REV UP SUPER SCRAMBLE SIMULATOR x10 

SPACE GAMES IN PURPLE SATURN DAY x10 
SCl-Fl MAYHEM IN INFOGRAMMES' KULT x10 
FLIPPER FUN IN OPERATION NEPTUNE x10 


BECOME THE BRAVE CUSTODIAN x10 
HEWSON'S ACE PREMIER COLLECTION X5 
CHOP, KICK AND PUNCH WITH SHINOBI x10 
KILL THE ALIEN SCUM IN GEMINI WING x10 


YOU HAVE 25 SECONDS TO WIN ROBOCOP x10 
BECOME BIG, BAD ARNIE IN RED HEAT x10 
LITERALLY LOADSA GREAT T-SHIRTS 


LAST, AND QUITE PROBABLY LEAST, POSTERS 


copies of the weird and wonderful 
adventure, Zak McKraken and the 
Alien Mindbenders; 10 Indiana 
Jones and the Last Crusade T- 
shirts; and loads of full-size Last 
Crusade movie posters. 

Virgin/Mastertronic: 
Thogg¢ newly revamped people at 
Virgin/Mastertronic are offering not 
only 10 of their utterly trendy ‘Well 
‘Ard’ T-shirts, but 10 copies of 
Shinobi and 10 copies of Gemini 
Wing. So, if you fancy a frantic 
blast-to-the-death with Gemini 
Wing, or a quick chop suey with 
Shinobi, get writing. 

Ocean: Mancurian wonders, 
Ocean, are always ones to joit’ in 
the fun, so here are their offegings: 
10 cuddly Kiwi capers in*New 


Zealand Story; 10 copies of that 
cause of metallic mayhem, 
Robocop; and 10 copies of Arnie's 
Russian frolic, Red Heat. Not only 
that, but there are also 10 T-shirts 
up for grabs. 

When you have answered the 
questions, send your entry to: 


£6000 Mega Compo, 
Amiga Action 
Golliner Publishing, 
Latham House, 
Quarry LanE, Chichester, 
West Sussex. 
PO19 2NY 


The closing date for this 
amazing competition is 10th 
November 1989. 


Amiga Action 
Competition Rules 


The Editor's decision is final and no 
correspondence will be entered into 
regarding competitions or the results 
of competitions. All prizes are offered 
believing them to be available. If, 
however, a prize is unavailable we 
reserve the right to substitute a prize 
of comparable value. No cash alter- 
natives will be given. Results will be 
published as soon as possible and 
prizes despatched as quickly as pos- 
sible. Please refrain from phoning 
regarding competition results or prize 
delivery. Employees of Gollner 
Publishing Ltd and companies partic- 
ipating in competitions are not éligi- 
ble to enter. 





Amiga Action /ssue 002 4 6S 








"It has been around since the dawn of the software 
industry, but only now is it threatening to kill it. Piracy 
has become an epidemic which is rapidly running out of 
control. Games are no sooner released then they are on 
the hacker’s network - sometimes even before. Steve 
Merrett goes undercover and takes a look at what’s 
happening in the world of cracking.” 


Piracy, it seems, has been with us almost as 
long as computers have. Even in the black 
and white days of the ZX81, when people 
were more then content to pay a fiver for the 
privilege of guiding a black character square 
around a maze of similar squares, or to pilot 


When I began putting this 
article together, | had 
absolutely no idea about 
where I would get samples 
of the hacker's wares 
from. However, the very 
next day after I had 
started looking, a package 
arrived containing several 
disks, with over two 
hundred quids worth of 
games on them.... 


£ 





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However, the worrying 
this is that, by the end of 
my research, I had 
collected over fifty disks, 
containing hundreds of 
pounds worth of stuff. If 
it is this easy to get hold 
of the games, it's no 
wonder the software 
houses are worried. And 
hackers say that they 
arent doing any harm... 


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FEAM FOR HICh SCORES 
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CAN BE BLOWN AYVRAVY FOR BIL SCORES 


LEFT AND RIGHT MOve SPHERE 


LEE AND KRICHT FOVaTrEe cun 


START PLAVER 4..30VST ICH 
2. .36VST ICH 


MOUSE 





a black character square through countless 
waves of - you've guessed it - other 
character squares, people were swapping 
games with their friends. It wasn't until the 
advent of Sir Clive’s ZX Spectrum, though, 
that piracy hit the headlines. As people 








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--» the next day, 
another parcel arrived, 
this time from a 
different guy, and this 
contained, amongst 
other titles, Katakis, 
Menace, Blood Money 
and TV Sports: 
Football. These titles 
alone would have cost 
me around £100. 















began to tinker with their Soectrums, they 
found a very useful MERGE command which 
allowed you to look at the game's basic 
loader. From this little acorn, people were 
then realising that if they got the correct 
address from this loader, the rest of the game 
could then be saved down for someone else. 
Funnily enough, it isn't this sort of piracy that 
annoys the software houses. Sure, two 
Spectrum owners linking their tape decks 
together and copying games for each other 
will cost them money, but their main concern 
is with the organised hackers. 


How it began 


When the Commodore 64's price was 
lowered by £100, a lot of gamers took one 
look at the machine's superior graphics and 
sound and bought one. Once again, not long 
after, piracy reared its ugly head. Cracking 
games on the 64 wasn't as easy as on the 
Spectrum due to the different loading styles, 
o}U) am el>scelg-mmolale m= Mmale lial el>1 ame) mm ong-lol.qialel 
groups appeared on the scene. These 
groups of three or four 64 owners would 
meet up in one of their bedrooms, take a look 
at the latest pirated releases they had 
received from another group, and then set 
about taking copies for themselves before 
passing it on to the next expectant group - 
and copying on this scale IS what the 
software houses object to. For these 
crackers, the essential kit would be a 64, a 
disk drive and a hacking utility. With these, 
they would then scour a game's code for 
protection schemes and bypass them. In 
fact, in my opinion, the main reason 
Spectrum hacking never reached the 
epidemic proportion that the 64 or Amiga’s 
has now is because of the lack of a disk 
drive. To beat the pirates, software houses 
had to keep coming up with new protection 
systems for their games, and before long, 
names, such as Novaload (written by 
Mercenary programmer, Paul Woakes), 
became common. With each new protection 
system that evolves, the crackers seem to 
treat it like a challenge - perhaps just a minor 
nuisance - and from pirates | have spoken to, 
there seems to be a lot of glory if you are the 
first person to receive a copy of a new game. 


The Amiga and Piracy 


Progression from the 64 to Amiga followed 
practically as soon as Commodore's mean 
machine arrived. When you think that having 
software available for a new machine can 
make or break its success, it is a surprise 


that the Amiga ever got released. Years 
ago, Oric owners, Linx owners and Dragon 
owners used to moan about the lack of 
software for their machine. ‘Yes, but if lots of 
people rush out and buy— an 
Oric/Linx/Dragon, then we'll start writing 
games for them.’ said the software houses. 
‘Yes,’ cried the computer buyer, ‘but why 
Jaleo] (em mm o]U)’ar-Were)ag|e)0](~1an (ean 7a) (ea Mital-it-mr-1k~) 
no games?’ - Catch 22. The first couple of 
games | ever saw for the Amiga were 
Microlllusion’s, The Faery Tale, EA's, Marble 
Madness, and Cinemaware’s, Defender of 
the Crown - none of which were originals. 
Every Amiga owner | knew had access to 
ripped-off stuff, and the general argument 
was ‘one copy won't hurt’ or ‘why should | 
pay the software house's extortionate prices, 
when | can get it for free - twenty-five quid is 
much too much to pay.’ What nobody 
bothered to consider was that it was their 
fofe)aidialer<iim e)it= (exam cat=|@mer-10\-\-16 mi dalcmerclanlcioma le) 
be over-priced in the first place! Making the 
whole situation worse, is the fact that piracy 
is On an international scale. No longer is it a 
group of four or five schoolkids saving down 
copies: it is now organised bands. Groups, 
such as the now-defunct Kent Team, 
Quortex and Random Access are 
particularly well-known, and between them 
they get all of the latest releases and pass 
them on. As well as pirating, these groups 
are normally excellent programmers, whose 
demos, although totally egotistical, utilised 
features such as full screen pictures and 
scrolling in the border, long before any 
software houses did. 

Stories about these groups are both rife 
relale m=) ¢-\e[@|-1¢-1(=10 am @ al M-)(0]A Vm malcr- [ke Micrer-||[<10) 
a group of hackers who thought that they 
were some sort of mafia - even going so far 
as to beat someone up when this guy had 
ripped off their source code - if that is true 
(which | doubt) then it is also hypocritical, 
because what if the software companies 
went round breaking the legs of people who 
ia} e} ol-remrelameaal=iiamel-lanl- wan (0) ar-im oy- (ome l-1-B 
methinks. One of the main things that gains 
respect amongst the hacking fraternity is 









OOZ2650 








Hackers seem to have egos which match their personal software collection. Most of 
them are very talented programmers who, for the most part, simply produce demos 
with which they contact their mates. However, as shown in this copy of TV Sports: 
Football we received, some hackers just can’t resist the odd chance to brag. 


ST vingisel Score 
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getting games first. To see how easy it is to 
obtain cracked games, | put word about. 
Within a week, | had received a bundle of 
disks with up to three or four games per disk. 
Amongst the titles | received were the 
banned R-Type ‘variant’ Katakis; Sim City, 
Vial rola imtoo) e-tale mals) anicelaammaliele|e-laal-tome-lare| 
hasn't been released for review yet; and a 
disk which consisted of both Mercenary’s, 
Giganoid, Battleships and Starglider. All of 
this stuff was totally unprotected, making it 
easy to take a back-up and pass it on to a 
friend, and this is how piracy becomes a 
altct=le 

When you consider that most games 
cost between £20-25, you may think that the 
software companies are rolling in it. Wrong. 
For a game to make any amount of money, it 
must sell within the region of 20,000 copies. 
If a game gets released onto the crackers 
network before its release - as, for instance, 


BRR S 
aed : 


talents of the hackers, is the 
fact that a lot of the hacked 
games feature ‘trainers’. These 
are essentially cheat modes that 
boot up before you actually start 
the game, allowing you to 
choose starting levels, whether 
or not you want infinite lives, 
etc. 


—— <2 ees” 
’ we 


Once again displaying the — 


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in the recent case of Palace’s Barbarian Il - 
then it's a wonder there are any software 
houses left. Palace’s Pete Stone is totally 
anti-piracy, and says of the hackers: “They 
seem to think that software houses are the fat 
cats who just sit their absorbing all the 
money. It's simple not true. To make any 
money on a game, we have to sell a 
reasonable amount. Before we see any 
money, we have to pay out costs for 
duplication, the programmers fees, for the 
packaging, and for any advertising. THEN 
we make money.” When asked about how 
widespread it is, he answered: “Well, put it 
this way. If a game gets onto the hacker's 
network, if someone puts it onto a 
Talcoigarcidlelar-lmeleli(cidiamoler-lce mm sla ame-tamalelels 
tens of thousands of people could have a 
copy.” Ocean's software manager, Gary 
Bracey, also’ thinks that piracy is killing our 
industry. He says: “People often criticize 


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One of the main 
Problems 
software houses 
are facing, is that 
hackers are 
‘crunching’ their 
games. This 
means that any 
wasted memory 
is removed, 
leaving spare 
disk space for 
other games or 
demos. This way, 
up to six games 
can be sent to 
another hacker 
on one disk, 
Saving them 
something like 
£120 for every 
compiled disk 


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available to courts to punish offenders. You 
have been warned - software piracy could 
end up with you in jail! 


The Future? 


Whatever you might think or have read in the 
press, the computer software industry is not 
loaded or filthy rich - its a very young 
growing business which is shaky and 
vulnerable. The people behind it are talented 
and if they can't make ends meet producing 
software they will find better ways of earning 
a living - leaving you and | without 
cyaltciatelialialem-ialemialale)’c-lé\omel-laalstom em @)i=\\A 
Added to the fact that piracy is 
damaging the software industry, is the plain 
fact that copying software is theft - plain and 
simple. Now if you're the kind of person who 


OF sLiprre.m 


received. would mug someone this may not mean 





ourselves and others because games cost 
five quid extra on the Amiga. The truth is: if 
they didn't pirate the stuff in the first place, 
then we would have begun developing on 
the machine earlier then we have. If a game 
is pirated, it isn't just affecting us, it's 
affecting the programmer. This poor guy 
sweats away in his room or office all day, 
favsiale Mi Comeve)galcme| Om iiam-\ame)d(e||ar-lmele)ale1-10) melt 
the perfect coin-op conversion, only to have 
reWaal0 [ag] e\=1me)mere) 0)(o1- more lnt(omel0|m-lale mre le mel | anne) 
his well-deserved royalties. If this continues 
to happen, the programmers are going to 
say ‘sod it’ and look elsewhere for money. 
This way, it will be even harder for us to 
develop, especially for the Amiga OR new 
concepts, and eventually the industry will 
collapse. THAT's how much damage they 
are doing.” Gary also recognises the 
hacker's talents, and feels that they are 
wasted. A year ago, whilst | was writing for 
ST Action, | received a hacked version of 
(@lor-F-lae-m ©) olsie-1ele)ame \\ce)immene-lnalaniclomereluia 
from three disks onto one. Of this, Gary said 
"I'd give them a job, just think of how many 
disks we would have saved.” 


Where do they get itP 


As mentioned, a sign of prestige within the 
hacking network is getting the stuff early. 
This requires contacts - preferably people 
within development. It is sad to say, but from 
people | have spoken to, it seems some of 
the programmers are just as big pirates as 
the crackers. | am not tarring them all with 
the same brush, as it is only a small handful, 
but | have heard reports of programmers 
working on a game, giving their friends a 
copy of their latest masterpiece to look at, 
and then wondering why they are only 
getting minimal royalties. Another way that 
the crackers get the games early, is by 
getting them from games reviewers. As a 
magazine, we are in the fortunate position of 
getting software before it is packaged and 
released. Often we, and other mags, are 
given unprotected versions of games, which 
can, of course, get leaked. When this 
happens, and the software houses find out, 
we all suffer and nobody is given the 
privilege of receiving early copies. To 
combat this, though, we are often sent out 
‘fingerprinted’ copies of games, which 
enable the software house to trace the 
source of the leak. As of yet, | haven't any 
firm evidence to name names, but 
apparently there are a couple of sources 
within the magazines who frequently release 





software to the hackers. Now, however, the 
entire industry, programmers, software 
houses, magazines, computer dealers, and 
even the government, are making an all out 
bid to stamp out this hi-tec disease. 
Increasingly high penalties are being made 


: was 
_ particularly surprised to — 


' One game i 


much to you if, however, you're a law-abiding 
citizen then you won't choose to steal 
software by pirating. If you do the industry 
will lose, magazines will lose, programmers 
will lose, and above all you will lose! 





see, was what appeared 
to be the yet-unreleased 
Black Tiger by U.S. Gold. 
The main sprite in this 
platform romp, Caverns of 
Palle, looks suspiciously 
like the knight from the 
aforementioned Capcom 
conversion, One of two 
things could have 
happened: either the | 
programmer just wanted ~ 
to have a go at writing his 
own version; or a very 

» early pre-production 
version may have leaked — 
out. 











Despite being banned, we also got hold of a copy of the now-banned Katakis. This 
shoot’em-up was taken off the market after Activision complained about its similarity 
to their big Christmas release, R-Type. This different sort of piracy, where a group of 
programmmers copy someone else’s ideas, also saw the brilliant Super Mario Brothers 
clone, great Giana Sisters, withdrawn from sale. 


en Pee ne ce 





IS YOUR LIFE LACKING A CHALLENGE? 


NEVER MIND ! 


THE ANSWER TO ALL YOUR PROBLEMS 
(AND THE CAUSE OF SOME NEW ONES) 


IS HERE 


* STUNNING 3D ISOMETRIC GRAPHICS 
* OVER 250 DIFFERENT SCREENS & PUZZLES RANGING 
FROM THE EASY TO THE MIND BOGGLINGLY DIFFICULT 

* INTERACTIVE PLAYSCAPE 

* INTELLIGENT OPPOSITION 

* CUBIC CHAOS 
Never Mind is a unique combination of arcade action and mind numbin 
problem solving, and uses a clever blend of computer-generated and band 





PSYGNOSIS 
GAMES PEOPLE PLAY 


crafted puzzles. Is yer brain up to the most intriguing challenge of the 


decade? There’s only one way to find out . . . 
Screen Shots taken from the Amiga and PC Versions 


ATARI ST £19.95 AMIGA£19.95 PC £24.95 051-709 5755 














fisticuffs. 


= ieee 
+ 





t 
fal (Above) Dont 

push me! If I 
were them Id steer 
clear of that flame- 
thrower before I got 
frazzled; but even 
when you're not using 
the flame-thrower the 
oil continues to run 


its 
counterpart, Dynamite 
Dux is slightiy more fun 
when played by two 
people. Core have done a 
very good job with this 
conversion, and it 
features everything from 
the coin-op. The graphics 


are large and relatively 


well animated, and a 
catchy tune plays along 
with the action. The major 
problem with Dux, though, 
is the repetitive nature of 
the game. Hitting wave 
after wave of nasties can, 
and does, get tedious - 
but not enough to ruin the 
playable conversion. 





Activision have certainly brought 
out some original titles in their 
time, but Dynamite Dux is 
probably one of their most zany 
ideas to date. In Dynamite Dux 
you, surprisingly, play the part of a 


24 Issue 002 Amiga Action 





Lucy has been kidnapped and 
nothing’s going to stand in the 
way of you rescuing her. But it's up 
with your mits for a little bit of 





a (Right) 
You dont 
go through all 
this hassle 
unrewarded; 
now youve 
completed the 
first level you 
zoom through 
the dimen- 
sions in 
search of Lucy 
and her evil 
abductor, 
Achacha. 








duck whose friend, Lucy, has 
been kidnapped by the evil 
Achacha, to face a fate worse 
than death. Only you, Bin, and 
your friend, Pin, can do anything 
to save her. 

Your journey starts within the 
streets of your own hometown, 
and even here the allies of 
Achacha are rife, assailing you at 
every turning. The only means of 
defence the ducks have are their 
fists which you can jab at enemies 
that get within reach, but if the 
firebutton is held down longer, you 
can take a bigger swing at the 
opponent inflicting more damage; 


Whatever © 
you’ did, 
he’s not too 
pleased! As you 
reach roughly 
the half-way 
mark shown 
above, you 
encounter your 
first major 
guardian. Step | 
in between the | 





fire that | 
decorates the 
ground and | 


blast him with 
your water-gun. 


however, the streets and 
surroundings are littered here and 
there with weapons that can be 
used. The humble rock is one of 
the first items you will find, but 
don't get over-excited because 
you don't have an infinite supply, 
although, if used wisely, you 
should have just enough ammo to 
get you to the next item; other 
things such as bombs, flame- 
throwers, and even water-guns 
with an unlimited supply of water, 
can be found. 

Guardians appear at the end 
of each level in uSual arcade 
style, but unusually there are mid- 




























mW hen 


creatures 
start coming 
down from the 
heavens, it's time 
to consider 
whether chasing 
after Achacha is a 
good idea or not. 
Unfortunately, I 
dont think the 
storm clouds are 
going to stand 
back while you 
think about it. 





level guardians to stand in your 
way as well, and usually just 
when you least need them. On 
most occasions weapons are at 
hand, especially the water-guns, 
but now and again you have 
nothing apart from maybe a 
weapon you haven't quite used 
up, or just your bare fists. Blasting 
or beating the hell out of each 
monster is usually the key to 
getting to the next part of the 
game, but having a certain type of 
weapon will sometimes make life 
a bit easier. Once both the mid 
and end-of-level guards have 
been disposed of you can gain 


bral By total surprise you come straight out of the dimension tunnel and land in a 
boxing ring, but with a punch like yours what have you got to worry about! 





ie I thought 
falling 


stars were 
meant to be 
lucky, but 
this one 
certainly 
isnt; avoid 
the stars 
that he hurls 
at you, or 
you wont be 
around much 
longer. 





TAB ¥ 
ia iel:) ¢-ml a: 
we re in 
trouble here. A 
stone golem 
makes an 
entrance from the , 
right-hand side of» 

» the screen; < 
hopefully, a few — 
rockets will take . 
him out. ~~ 


An appropriate tune suits 
the game’s cute style 
perfectly. there is very 


little in the way of spot 


FX, though. 


Yo 


access to the dimension door that 
will lead you closer to the fair 
Lucy and the evil Achacha. 
Coming into contact with 
monsters will deplete your P.W. 
bar, and each time the bar 
reaches zero you will lose a life: 
but you have four lives to each 
credit. Although your P.W., will 
deplete regularly throughout the 
game, pieces of food can be 
Picked up after killing some 
monsters, but don't hang around 
too long in one position or else a 
Dlack devil will turn up and eat 
away at your P.W. bar. Every time 
you complete a level you will gain 





Great cartoon-style 
graphics, with some 
precise sprite collision 
considering its 3D-ish 
graphics. The monsters 


are drawn well and, 
unlike in some games, 
you can actually tell what 
they are meant to be. 


£2Y%o 


an extra life, and the life you are 
currently on will be put back to full 
power. After completing every two 
levels you will enter into a boxing 
match where you will have to fight 
your friend Pin, the winner 
receiving 10,000 points. There are 
six levels to overcome before you 
reach beautiful Lucy, but Achacha 
will be throwing everything he has 
at you. 








a You get half-way across the bridge when they 

open fire, but it's too late to go back now. 
Luckily, you ve got your guided bullets, so let ‘em 
have it. 

















a 





. 4 . °* 
ih. SUP AB 
a Poof! A black devil appears from nowhere and just 


stands there. But what you don't notice is that his 
trident is eating away at your energy bar. 


OVERALL RATING 












‘Although Dynamite Dux isn’t one of the most famous 
arcade games, it’s certainly not a bad game. Its graphics 
are very nice and the sound is pretty good, too. Yet 
again, the actual porting of the game itself from the 
arcade is outstandingly good and very close to the 
original. The game is great fun to play, with 
aforementioned graphics and sound suiting the game 
style perfectly, and the many different monsters a 
items (along with a two-player mode) have been 
fevers otteloees to — your interest tig Eppa a 



















Dynamite Dux didn’t really appeal to me, rm sorry ‘to sa % 
Beating up foxes, rabbits and mice became very tedious 
after a while. Basically a shoot’em-up, Dynamite Dux 


lends itself more to the cutey side of games with its 
cartoon-style graphics and comical situations. Al | 
good fun at first, the game did become slightly boring 
after a while, and if you’re looking for something wu 
long-lasting appeal then it may be wise to Ic 
elsewhere. 3 





Amiga Action /ssue 002 25 


Now's your chance to take on 
the infamous Billy T. Kid (who's 
he?) as you battle it out at the 
pool table - 3D style. You can 
choose to either play in a 
tournament, try some trick-shots 
or just simply practise to 
improve your game. Six table- 
icons at the top of the screen 
allow you to move around the 
pool table via the mouse. Two of 
these also allow you to move in 
and out of the table. Instead of a 
cue, you have to imagine that 
there is a line coming straight 
out from the cueball to the centre 
of the screen. By moving the 
mouse the whole table rotates 
around this imaginary cue. 
Once your shot has been 


The 3D perspective view 
is outstanding and the 
update on the pool table 
is both quick and 
smooth. Movement on 
the balls is a little jumpy, 
though. 


Apart from the usual 
‘clack’ as the balls hit 
each other there is also 
an option to turn the 
crowd’s cheering on and 
off. The cheering has 
been digitized but only 
lasts about three 
seconds. 








26 Issue 002 Amiga Action 





correctly lined up you must 
select how powerfully you wish 
to hit the cueball. By clicking on 
the powerbar you may increase 
or decrease the power that you 
put into the shot. Once you are 
satisfied with the spin, you must 
take your shot by double 
clicking the mouse button. While 
the balls are moving, the table 
may be rotated and tilted so as 
to see the action from all angles. 
Your colour and the amount of 
balls you have potted are 
displayed to the left of the 
screen below the table icons. If 
you hit an opponent's ball then a 
foul will be called and he will be 
given a free ball. 

The practice option allows 
you to practise your play against 
an opponent although you are 
not actually playing for any title. 
By entering the trick-shot editor 
it is possible to define your own 
tricks by selecting and moving 
the balls around the table. 


I must confess _ to 
enjoying the odd game 
of pool every now and 
then, and thanks to 
some nifty 3D 
movement, 3D Pool 
emulates the game well. 
The problem is that, like 
the real thing, it can get 
very tedious after a 
while. There is no real 
sense of involvement as 
you rotate the table, and 
once you have 
performed all of the 
possible trick shots, the 
game rapidly loses its 
appeal. Not bad, but 
there just wasn’t enough 
there to hold my 
interest. 








OVERALL RATING 


€ 


Mike 


a nr Ps ¥ ' * 
ite Ho-bood Aik 


Kid | 


One 


(A Rena Lantph co etm Mmm NYY ESS YI SVS 

: ‘ 

x : 

f 

bi i : 





This is the list of all the player pairings in the tournament. 
Each player has a characteristic style of play and can prove 
extremely difficult to beat. 








All the various options of 3D Pool are accessed via the main 
menu. The different choices are selected by pressing the 





small button next to the option you wish to change. 





The edit trick- 
shot option 
allows you to place 
the balls where you 
wish so that you 
can define your own 
shot. The currently 
selected ball will 
flash at the top of 
the display. In 
addition, there is 
also a ready-made 
‘trick shot option 
which allows you to 
show off in front of 
your friends. 








sev t0 f 
jlity $0 
tm # a yey 


Bs 








PLAYING SKILLS OF THE MANAGER 

This part of the game is a refined version of the KICK 
OFF, retaining it’s pace, flavour and the universally 
acclaimed game play. Play in your position or control 
the nearest player. The first option combined with a 
tailor made tactics can play havoc in the opposition 
goal mouth. 


MANAGERIAL SKILLS o_o 

Devising winning tactics, acquiring players with right 
skills from the Transfer market and selecting a team 
with the right balance is the test of the Managerial 
skills. He must aim to get promotion as quickly as 
possible while he can still influence the results as a 
player and before the age starts to effect his pace and 
stamina. When to | is t 

decision he 









s | 








TACTICS , 

Four well proven tactics are provided to suit most situa- 
tions but you can design your own tactics. The pitch is 
divided in blocks. Place the ball in a block and move the 


players to the required position. Repeat the process for | 


each block. See the tactics in action using the Ray Trace 
facility. 


THE PLAYERS 

Over a thousand players in the four division league. 
Each player with a unique combination of the follow- 
ing_ attributes: SHOOTING ACCURACY, PASSING 
ACCURACY, PACE, STAMINA, APPLICATION, AGG- 
RESSION, HEIGHT and TACKLING SKILL. 

These attributes are influenced by the player's Age, 
Mental and Physical pee: Quality of Experience, 
Weight, Temperament and Morale. There are several 
other factors such as injury, disciplinary points, 


unsuitable playing position which influence a player's 


performance. — 



















Three Spirit Balls must be collected 
to transform into the beast and 
complete the level. The boars carry 
the balls and must be killed before 
they release them. 


As a centurian you are 

more prone to being hit, as 

_ your firepower isn’t up to that 

of your transformations. When 
you are rejuvenated your 
_ fighter flashes for a few” 








As a simple Roman centurian, all you have 

at your disposal is a punch and a kick. 
Nevertheless, these weapons can prove pretty 
lethal in the midst of a raging battle. 





sarc +t 


heads and tails off. 


"| command you to rise from your 
grave and rescue my daughter!” 
These are the mighty words of 
Zeus, who has returned life to 
your soul in order that you may 
rescue his daughter, the beautiful 


283 Issue 002 Amiga Action 


etetete 
The enemy comes in many guises. The most deadly are 
the dragon worms, who zoom up and down the screen 
in an attempt to hit you. To kill them you must kick their 








3 seconds to imply invincibility. 





The green dragon is armed with a powerful flame. He is also armed 
with a protective force field that, when activated, will destroy 
anything caught within its radius. 





Xow wAYa tj Ce], Bek Be 


Athena, from the evil clutches of 
Nelf - Lord of the Underworld. To 
aid you in your quest, you, a 
Roman centurian, have been 
given the power of 
metamorphosis by the God Zeus. 
By collecting the three Spirit Balls, 
that appear around each level, 
you will be able to change into the 
most powerful creatures in the 
animal kingdom. 

To reach Nelf and destroy 
each of his many guises, you 
must punch and kick your way 
through the many levels of 
mutated creatures and zombies. 
You start your quest as a powerful 


Roman centurian, your main 
weapons are your hands and feet. 
You also have great leaping 
abilities, and these will help you to 
escape from almost overwhelming 
odds as well as leap across 
gaping chasms. Nelf sends forth 
leaping boars, mindless zombies, 
charging insects and other 
assorted mutations, in the hope 
that you will meet your untimely 
demise before reaching him. 
Large pillars of rock also hinder 
your path, and must be smashed 
into tiny pieces so that you may 
advance towards your goal. Some 
boars, when killed, release Spirit 





Balls. These balls are the key to 
your success. By collecting all 
three you will transform into a 
powerful beast with special 
abilities. The first is the Werewolf 


with a power punch so 
devastating that even the 
meanest of foes will pose no 
problem. Other transformations 
include a green dragon, the 
Weretiger and - the most 
fearsome of all - the Golden 
Wolfman. Aaaacocooo! 

Once you have successfully 
anihilated all foe, you will come 
face to face with one of the many 
guises of the evil Nelf. These 









monster. 


include a boulder-throwing rock 
monster and an eye monster, 
which spits out pulsating retinas. 
Each guise has a weak spot, 
which must be exploited to the full 
if you are to destroy the monster 
and proceed to the next level. If 
you manage to complete a level 
you will be awarded with a hefty 
bonus. Unfortunately, your powers 
are then snatched away from you 
by Nelf, transforming you back to 
a centurian on the next level. As 
you progress on through the 
game, you will be treated to a 
view of what's going on in the 
Underworld. In this crystal ball-like 
image, you will see the evil Nelf 
gloating over his stolen prize - 
Athena. 

The action takes place over 
five levels of horizontally scrolling 
landscapes. You begin the game 
in the daylight, but as you near 
the Underworld, so the backdrops 
become dark and grim. Your 
centurian is blessed with three 
lives to begin with, but if he makes 
it far enough into the level he will 
be awarded a ‘continue game’ 
option. 


By pressing the firebutton, the Werewolf shoots across 
from one end of the screen to the other, destroying 
anything that happens to be in his way. This can be useful 
for playing down mass attacks and avoiding Nelf’s rock 


Be (Right and inset) Nelf comes in 
many guises. He first 
transforms into a larger version of 
himself before finally becoming the 
true monster that he is. He will 
have to be hit several times before 
he is destroyed. 


(Below) Each of 
Nelf’s guises must 
be hit in the right spot 
a number of times 
before they die. Hit 
them correctly and 
they will explode into a 
ball of flame and you 
will be awarded a 
bonus. 


Sound effects are in 
abundance in Altered 
Beast and are, generally, 
of a high standard - the 
digitized speech being 
particularly effective. An 
atmospheric title tune 
introduces the game. 


Although the sprites have 
been well drawn, the 
animation is very poor 
indeed and therefore 
movement is slightly jerky 
in places. The overall 
presentation is very nice 
with some neat little 
touches here and there. 


lovec ered Beast in the arcades, and although the 
| presentation of the conversion is very neat and tidy, the 
game itself came over as a bit of a disappointment. The 


sluggish responses and jerky movement tended to 
detract from the actual game itself. The graphics have 
been well defined. Unfortunately, the collision detection 
is appalling, and I regularly found myself dying without 
being touched. If you really must have Altered Beast, 
then take a look before you part with your cash. 

















































If this is going to be the 
standard of Activision’s 
conversions, then I can’t 
wait to see the likes of 
Powerdrift and Galaxy 
Force on the Amiga. 
Everything from the coin- 
op has been retained: the 
large sprites; the 
constant barrage of large 
enemy, and the difficult 
end-of-level guardians - 
and, put together, these 
make Altered Beast a 
superb conversion. The 
graphics and sound are 
excellent, and produce a 
nice atmosphere. I can 
see the gameplay getting 
a trifle repetitive, but as 
this is a fault of the coin- 
op, there was nothing the 
programmers could have 
done. Basically, this is a 
top-notch conversion that 
is well worth a look. 


Amiga Action Issue 002 29 






BD POOL eens 




























=0= The Instant Catalog 


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Garfield - Winter's Tale...... 12.50 fad bidktetag..... csccieees- 21.95 
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WO CT) eee -+ 13.95 cane - Genes Creator.......... 19.50 
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Kenny Dalglish Soccer Manager. 12.50 siseping Gods bie............. 15.99 
ROR Bet Fy canes eine inantep anit 12.50 Space Quest 9...2......ceseee 16.99 
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Music Construction Set........ 7.99 Times of Lore:.....<<e.ccsecce 15.99 
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New Zealand Story............. 13.95 total Bclipse...............-- 15.99 
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DUNGEON MASTER sennanrsnonent8.95 | |NEW ZEALAND STORY 19,95 
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=e! 


INSTANT, Boston House, Abbey Park Road, Leicester LE4 5AN 
Mail Order Only. State Computer's make and model. 


P&P: 50p on orders under £5. EEC 75p per title. 
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<sasspiesbpinscincinasttessaseoueer sD 















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Don't forget to 
tune in next 
m on th. Za 


Well the winter season is 









really hotting up! The top houses have 





literally hundreds of games entering 
the later stages of production. 
Fortunately, you don't have to worry 
about staying up to date with all the 
news - just keep reading Amiga 
Action. Next months key feature is a 









full report from the 1989 Personal 
Computer Show. Also on offer several 
exclusive reviews of some rather jucy 
potential Christmas hits - say no more! 
On sale at the beginning of November. 





















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SUPERB THE BEAST IS AMONG US 


FREE ‘T’ SHIRT This is it - A whole new dimension in computer games 
50 frames per second arcade quality scroll 
CRI 350 screens - 132 unique monsters 
See rae 13 levels of parallax scrolling 
oa 900K of emotive music 


2Mb of graphics compressed in two disks. 
RNeee IE eee A Nie A TRULY MASSIVE GAME FOR THE AMIGA 500, 1000 & 2000 
oD EeIGN - PSYGNOSIS - GAMES PEOPLE PLAY 


Screen Shots from the Amiga version AMIGA £34.95/ATARI ST COMING SOON 








2 Meet your loyal robot commando. Looks familiar, does he? 
Your droid hovers above the ground - probably due to the fact 
that he has no legs - and is armed with a lethal laser. 








a The Steel complex is littered with rogue droids who, if they 
can’t sap your energy with laser shots, will fly straight into 
you, buffeting you all around the play area. 


ee Oe 


E SILMALS 


Pot Your droid is armed with a powartal: laser gun which should, 
hopefully, stop your enemies dead in their tracks. 
Unfortunately, some will perform kamikaze tactics against you. 


serei2” 








co 


Tica "hes ca Mca Maca Maar Mee ual 


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- z. 


wi EE pes Ty +: 


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cartridge slots that you will need to stop the robot invasion. 


ZZ |ssue 002 Amiga Action 


These terminals are the major aim of your quest, as these contain the eight 


Your once peaceful spaceship, 
Steel, has been overrun by hordes 
of rampaging robots. You, as a 
robot commando, have been 
assigned to destroy the droids 
and save the ship. Armed with a 
powerful laser gun, you must 
collect 8 catridges that are 
scattered around the ship's bays 
and place them into their relevant 


Hmmm, I’m not quite sure 
what to make of Steel. At 
first it’s a playable little 
game, but there is very 
little variety within the 
gameplay, and after a 
while my _ attention 
started to wander. 
However, every now and 
then I would find myself 
loading it up for a quick 
Nothing is 


blast. 
particularly good about it: 
the graphics are adequate 
and the sound is limited, 
but the game has a 
certain charm. The one 
major fault against it, 


though, is its lasting 
appeal. After about an 
hour It! had nearly 
completed the game, and 
for twenty quid I would 
expect more - a lot more. 


reerFre 


2i 2M 


. Aaah! | Energy o 
energy. Your robot’s only 


"sources of power are the’ 


refuelling link-ups that are 
dotted oe the oe 


il 








lovely = 


It’s always a wise move to keep your eye on 
your energy score, or this may become a 


cartridge slots. Unfortunately, 
these slots are closed, and to 
open them you have to link up 
with the terminals around the ship 
Once you have successfull) 
linked up with a terminal, b\ 
pushing the joystick up, you ma\ 
enter a sub-game. The purpose 
here is to blast away at the 
rotating drivers that protect the 
data-bus, until a hole has been 
knocked through, giving you a 
chance to destroy it, thus opening 
one of the cartridge slots. There is 
a time limit to beat and failure to 
do so sees your robot lose some 
of his valuable energy. The data- 


$#08 264 





regular occurrence. 


bus is not defenceless, and will 
fire electrical pulses back at you. 
Occasionally, icons are fired at 
you, and while some are useful, 
others are not. Some icons 
enhance your laser gun's firing 
speed, others decrease the time 
limit, making your goal that little 
bit harder. 

Your robot needs energy all 
the time and conflict with other 
robots may leave him feeling a 
little drained. Refuelling terminals, 
which are indicated by an 
oscillating graph on _ their 
screens, are located randomly 
around the complex. Pushing up 
the joystick and holding down fire 
replenishes your energy, while 
pulling down on the joystick 
decreases it; the energy used up 
does have a bearing on your 
score. If your energy gets 
reduced to a certain level, the 
warning indicator at the bottom of 
the screen will tell you. Should 
your energy be reduced to Zero, 
your droid will explode in a ball 
of flames, your mission failed. You 
only have one life, so make it 
count. The droids that you ‘bump’ 
into on your way react in different 
ways and have different 


strengths. Some will just bump 
into you, which will deplete your 
energy, others will fire a laser at 
you. The speed of movement 
may also vary amongst the 
enemy robots. Some crawl along 
the complex corridors while 











The opening sequence 
tune has a really thumpy 
beat, but that’s where it 
ends. The in-game effects 
are really just average 
and could have been 
much better. 










1 ut Fone Ti 





did prove a 









To open the cartridge slots, you must 
accessible via some of the terminals. In the sub-game, you must 


If your robot commando 
isn’t an exact rip-off of 
The Blacks Hole’s Bob, 


then > rm not Steve 


‘Whitey’ | White. 
Nevertheless, this doesn’t 
detract from the game at 
all. Steel looks and plays 
very well, although 


shooting while having to 
move at the same time 


little 
frustrating at times. The 


game itself can be quite 


engrossing and lends 
itself perfectly to 
mapping. Although I can 
see the novelty wearing 
off sooner or later, Steel 
is definitely worth a look. 


others zoom around like there's 
no tomorrow. 

Your robot can carry only 
three cartridges at any one time 
and so several journeys will be 
necessary before all the slots 
have been filled. Somewhere in 
the ship's complex is the 
cartridge room. It is here that the 
cartridge slots are located. 
Warning is given if you are near 
the cartridge room. Any warning 
messages are displayed at the 
bottom of the screen as is your 
energy remaining and the amount 
of cartridges you have collected. 





Graphically, Steel has 
been well drawn and 
nicely coloured. The main 
character - the robot 
commando «- is just like 
Bob, out of Disney’s, The 
Black Hole. 








a 


sm ; - ; 


| #2 aeaet 


destroy the data-bus which is protected by the rotating drivers. 











enter a sub-game, which is iB 


i OVERALL RATING 


7 | PROMIMITY ti “i F aie a , 
aFLERI o22 0S <<] 
The cartridge room is where you must place all your collected 


a cartridges. If you completed the sub-games successfully all 
the cartridge slots should be open. 


[es 5 x 


RL ee f e: 
PRoMIMT ¥ 


When the puredas room is near, a warning appears in the 
warning display at the bottom of the screen. You must then 





hunt out the room so that you may place the collected cartridges. 





wz, reek. 
a eee e+ 4% 


me veneeenereraenttt i 


or 


A 4 OR oe 


‘imeem Nig Fw Minis me a 


i 9m oan 
(Above) The 


mot ete 


spaceship is large 
and extremely 
complex. It may 
be worth your 
while making a 
map, as it is 
extremely easy to 
get lost in the 
myriad of rooms. 
Here we see the 
medical bay. 





If hit enough times the data bus 
will explode, opening one of the 
eight cartridge slots in the cartridge 
room. 


Amiga Action /ssue 002 33 





IMPRESSIONS £19.95 


EMPEROR 





Due to your enormous success 
with the huge mining resources 
at ETJ quadrant, your promotion 
from deputy controller, to 
controller has come sooner than 
you expected. Unfortunately, the 
reason for your promotion to a 
new home planet in the HQM 
quadrant wasn't entirely based 
upon your previous success. 
Even though HQM quadrant is 
remote and unfamiliar to you, the 
Board of Over-Controllers are 
sure that success will be yours. 
You start at your new home 















2 ULM POs 


mY OF 


thriur 
Marcerur 


Ore cgraded: 


rice: 
aah 





BUY DESTROYER MK a 


83067 


So Money is no problem at the Hesinidings but 

it soon runs out. Buy as much equipment 
as possible and get it out there to make up 
for the money you’ve just spent. 


OF THE MINES 


planet, with a small fleet of ships 
under your control. Your 
objective is to analyse the 
Surrounding moons for minerals, 
and then extract the resources 
and sell them. There are three 
main varieties of ship that can 
be bought: Explorers, 
Transporters, and Destroyers, 
with several different models of 
each. The Explorer is the most 
essential craft in the fleet: this is 
the mining vehicle that will be 
placed on a moon to drill for 
minerals. Some of the newer 


el lela ed en 


6 








After scanning the neighbouring space, you pick up 
the position of the six planets in this region. Now 


you have to get your team out there for a survey. 


34 Issue 002 Amiga Action 


ee AO 


models are also equipped with a 
MEAU (Mining Exploration 
Analysis unit) enabling you to 
analyse a moon before landing 
on it, for, once landed, your craft 
doesn't have the facilities to take 
off again, and considering there 
are six regions to the KQM 
quadrant, each region 
containing six planets, and each 
planet having six moons, you 
cant afford just guess. The next 
ship to be acquired is the 
Transporter, which as you might 
expect from the title, allows you 
to transport the minerals back to 
your base. Last, are the 
Destroyers, security ships which 
patrol the area disposing of the 
troublesome Knitzis, who class 
you as an intruder. 

To the right-hand side of the 
screen is the icon from where 
you can control nearly all the 
game via the mouse; moving 
ships, drilling moons, and even 
watching your bank balance are 
all watched and controlled from 


Once your 
ships arrive 
at the new- 
found moon, 
your Explorer 
craft comes 
into action 
bringing up the 
statistics of the 
moon below. 









Your fleet is in dock, but it won’t 

be long before they are off 
searching the various regions for the 
oh-so-precious minerals. 


OVERALL 
RATING 


Emperor of the Mines is 
certainly a game for the 
strategically minded, 
but even so, it will not 
appeal to them all. | got 
the impression that the 
game was going to be 
very similar to Millenium 
2.2, but once I'd played 
it | realized how wrong I 
really was. The graphics 
are of very poor quality, 
the sound is virtually 
non-existent and the 
controls are very 
awkward. As far as I can 
see, this is unlikely to 
appeal to many people. 





here. AS you progress through 
Emperor of the Mines you go 
through different episodes of the 
game, testing your logic, and 
humour, to the utmost. 


it has to be said that the 
graphics of Emperor of 
the Mines are some of 
the worst I have ever 
seen on the Amiga. The 
sprites are bland and 
uninteresting, as is the 
sound, which is 
extemely scarce. I found 
the control system very 
awkward and I soon 
became very frustrated 
with the whole game. 
This may appeal to 
those with a strategic 
bent, but as_ for 
everyone else, it may be 
wise to steer clear and 
look for something 


Hardly any sound at all, 
the most notable being a 
short piece of sampled 
speech which I couldn’t 
understand. 


2Yo 
GRAPHICS 


Although graphics are 
not necessary in a game 








such as this, it wouldn’t 
have hurt to enhance the 
graphics a little bit. Very 
sub-standard, even by 8. 
bit standards. 


OY%e 

















AT OVER 90% 
THEY CAN’T ALL BE WRONG! 


ST ACTION 

“Demands your undivided attention and sets your pulse racing. 
Quite simply the best ST.Shoot 'em-up to date. Exercise your 
greed in this supreme arcade experience.” 

GAMES MACHINE — ‘STAR PLAYER’ 90% 

lrridescent, irrepressible and utterly playable. In one player 
mode it’s great, in two it’s incredible fun.” 


ZZAP—‘SIZZLER’ 94% 


“Blood Money ranks as an all time Zzap Office favourite. 
AMIGA FORMAT—‘FORMAT GOLD’ 92% 

“This game is so visually brilliant and possesses those classic 
addictive qualities, that once you've picked up your joystick 
you just won't want to put it back down again.” 

SMASH MAGAZINE—‘GOLD MEDAL AWARD’ 

“Graphics 10 Sound 10 Motivation 10 Value 10 - Aperfect score!” 


PSYGNOSIS — GAMES PEOPLE PLAY 


AMIGA/ATARI ST £24.95 






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PSYGNOSIS 
FREEPOST 
LIVERPOOL L3 3AB 
UNITED KINGDOM 
Tel: 051-709 5755 


Pavailiet-Wolel¢-\-1alte ale) (p 








OVERALL RATING 





The intro sequence is one of the best ever seen on the 

Amiga. The player skates up and strikes the puck at your 
monitor, which smashes to reveal the screen tube and other 
electronics. 





a As you 


stare your 
face-off 
opponent in 
the eyes the 
puck is 
dropped by the 
referee. Swing 
that stick to 
gain the 
advantage. If 
you foul your 
opponent then 
he is awarded 
a free face-off. 

















| After a foul has been called you will be treated to a view of 

the referee calling the foul. Although the referee isn’t 
present on the rink. He will make an occasional appearance 
near the barriers. 





fed| The greatest 

treat of the 
whole game has 
to be the 
digitized fight 
sequences. 
Although you 
lose complete 
contro! of your 
player while the 
fight’s on, the 


visual pres- 
entation is 
outstanding. 





iL Things can get 

pretty darn’ 
exciting around the 
opponents’ 
goalmouth. You’re 
desperately trying to 
get the puck into the 
back of the net, but 
the defenders just 
manage to keep it 
out. Infuriating! 





36 Issue 002 Amiga Action 


MINDSCAPE £19.95 


GRETZAY SHAE} 





The sport of lce Hockey has 
always thrilled its audiences 
with its speed of play and 
sometimes violent nature. All 
the various thrills and spills are 
present in Bethesda’s, Wayne 
Gretzky Hockey. The main 
menu allows you to toggle the 
style of play, your own personal 
team status and any other 
features relevant to your game. 
You can choose to be a player 
or coach. There is also an 
option to play both. Four team 
levels are also available - from 
High School to Pro. Fight is an 
excellent option which actually 
specifies whether your team will 
ruff-and-tumble it out with the 
opposition. If you do manage to 
get yourself into a brawl then 
you will be treated to a cinema- 
style view of the proceeding 
scrap. Be warned though: 
fighting does not go down too 
well with the ref, and penalties 
may be awarded. 

The match begins with the 
face off. AS soon as the puck 
stops flashing, it’s time to swing 
that stick, and hopefully whack 
it into your opponent's half. The 
player under your control sports 
a natty white helmet for instant 
recognition. Control of the 
player on the ice can prove a 
little tricky at first as the turning 
radius isn't as sharp due to 
inertia. Players can barrack 
each other against the barriers, 
trip one another and even start 
full-blown riots. Should you do 
so, your player will be 
penalized and eventually sent 
off, leaving you with a limited 
amount of players. As the game 
progresses, new players will be 
sent on to the rink as the 
previous line may eventually 
tire. It is, therefore, essential 
that the lines be placed in their 
correct order for maximum 


The intro sequence is 
excellent as are the 
digitized fight 


sequences. The players 
and the rink have been 
well designed with the 
arcade element in mind. 


aes all 


Although nothing special 
graphically, Wayne 
Gretzky’s Hockey rates 
alongside the likes of 
Kick Off playability-wise. 
The graphics are small 
but move swiftly, and the 
game’s control system 
simulates the sliding 
motion of the players 
perfectly - with the 
brilliant attention to 
detail even showing the 
scratched ice trails 
behind them! A full range 
of features is offered, 
including replays and 
Face-Offs - and there is 
even an option to beat 
your opponent up if he 
fouls you - and this all 
makes for a really 
enjoyable game. 
Definitely worth a look. 





If you thought Anco’s 


Kick Off was good, then 
you’ve seen nothing till 
you’ve played Wayne 
Gretzky Hockey. 
Although ultimately a 
simulator, the arcade 
element has also been 
included to make the 
game easier to get into. 
The violent nature of 
Hockey has _ been 
captured perfectly, with 


digitized fight se 
and a veritable array ‘at 








ce Hockey 
totally flexible. This 
game is totally addictive 
and, rm Pacslage will appeal 
a eEROS: of 





A real thumpy beat has 
been assigned to 
Hockey, and 
complements the game’s 
fast and furious pace 
well. The in-game effects 
have been digitized and 
sound tota 








: Eoeish : ¥ Ne a Peale we a 
: ¥ - = vy 








INFESTATION 


Are you ready for a new level of realism in computer games? Are you prepared 
for an atmospheric experience you will never forget? Can you cope with super- 
fast solid 3D vector graphics? Will you venture into the unknown, alone, and 
armed only with a single pulse rifle? Can you overcome the INFESTATION? 


INFESTATION takes computer games" to a new level of realism. It creates a 
complete environment ‘stunningly rendered i in sper rots solid 3D vector graphics. 


objects just as you would inar 
unlike those on Earth, the other 
at all . 


oad task as Kal Si 


lissi 
have to. aap with hostile droids and 
i unknown. 


alone .. . it may well be yous cle 4S op 
Screen Shots from the Atari ST version ~ AMIGA/ATARI ST £24.95 


PSYGNOSIS — GAMES PEOPLE PLAY 








PSYGNOSIS 
FREEPOST 
LIVERPOOL L3 3AB 
UNITED KINGDOM 
Tel: 051-709 5755 





Ey There are 
four sectors 
to each round. 
The stage you 
are presently on 
is highlighted. 
Each map gives 
@ rough repre- 
sentation of the 
course you must 
take as you 
progress. 


File No. 

6123 

Black | 
Turtle 


ews ~s LIaMS Bem: 


Pe ete 





ral You begin the game with an unlimited supply of throwing 
stars. As you advance further into the game, extra weapons 


“wero 


“9 
7s 


Sr BOE i Me 2 eS ae: OF 
. ere ST ek eee 
eS Kee e BS 2S Sees 


Ic ca =r 
lew ToVene> 
ewes: = ae A 


tef? i> "se 





[Hiv ap ype co a eth eo 


can be collected and used against your adversaries. 


9 *RI 2M 


A sword player 


guards many of *°@>sG@ir« 


, the civilians. If you 
don't dispose of him 
quickly he will throw 
his sword which will 
twirl through the air 

oe a a 

- its owner. 


SAVE eee 


a The enemy 

come in 
many guises, 
including 
Spiderman, who 
scales his way 
down the walls 
before finally 
leaping on you. 
If you want to 
kill him first, 
then you’re 
gonna’ have to 
jump up and fire. 


38 Issue 002 Amiga Action 


28 


<a) | Ones 


ce ee 





VIRGIN £19.95 — 


You are Ken OH, master in the 
deadly art of Ninjitsu. Your hands 
and feet are lethal weapons, as is 
your skill with Shurikens, swords 
and Nunchukas. You had heard of 
the notorious terrorists, the Ring 
Of Five, and their menacing 
reputation, but never dreamed 
that you would be assigned by 
your government to actually 
infiltrate their base and rescue the 
Captive civilians who are being 
held against their will. Before 






















PARTE 








starting your quest you are shown 
a map of the area you are about 
to infiltrate together with the 
sector that you will be starting on. 

Armed with an unlimited 
supply of Shurikens, you begin 
your mission at the entrance to 
the Ring Of Five's base. Using 
your acrobatic skills you must dive 
and jump across the platforms 
and boxes while throwing stars at 
the hordes of thugs, punks and 
sword players. The sword players 
take several hits before dying, 


The Shinobi’ coin-op 
featured super-smooth 
scrolling, a large variety 
of thumpable attackers, 
and a long-term task. The 
only thing retained in this 
conversion is the variety 
of enemy. The scrolling is 


extremely jerky, making 


the pasty-coloured 
backdrops hurt the eyes, 
and the gameplay is 
repetitive. Each assailant 
can be dealt with in much 
the same way, making the 
game far from exciting, 
and ensuring that Shinobi 
is a sub-standard 
conversion. 





Fe IN aI inn om th PR FA Pe Fey ait we 


oF os 






To gain an extra bonus, and hopefully some Ninja magic, you 
must enter the bonus stage. Here you must guide the hand in 
the direction of the oncoming Ninjas and release the Shurikans. 


and if they aré not killed quickly | 


they will throw their swords at you. 
As you progtess through the level 
yOu must save the kidnapped 
civilians. Once saved; the civilians 


“may increase -your energy or arm. 


you with ‘powerful weapons, such 


as "guns, Nunchukas, chains and . 
bombs. If you manage to ‘get 


close enough it is possible to 


draw your sword and hack your: 


opponent to death, but, tet them 
get too close and your energy will 
be depleted until you die. If you 
manage to rescue all the children, 
who.are displayed at the. bottom 
of the screen, you will be given a 
time bonus and allowed to 
progress .onto the next level. The 
enemy come in many guises, 
including SPIDERMAN! Sword- 
wielding divers, Ninjas and evil 
spirits also: make an appearance 


in later levels. If you complete 


each round successfully, and beat 
the time limit, you must attempt to 
destroy one of the Ring Of Five, 
the first being an armour-clad 
giant. The monsters can only be 
destroyed by hitting them ina 
certain. place. In the bonus stage 


you must aim your shurikens and. 


pop off the Ninjas, that run along 
the levels, before they can reach 
you. If you complete the bonus 
stage you will be awarded with 
Ninja magic which will help you to 
progress through the levels. 





With the capabilities of 
the Amiga there should be 
no excuse for poor sound. 
Shinobi would have made 
for a real fast soundtrack. 
Instead, the tune is dull 


and unatmospheric 


scl The whole aim of the game is to save the kidnapped civilians. 
As each one is rescued they fly into the air to freedom. They 


- Each round has four stages to 
battle through, and each stage 
takes you further into the Ring Of 
Five's base. All relevant game 
information is displayed at the 
bottom of the play area,including 
items such as civilians remaining, 
time limit and an indicator to show 
if you have acquired any Ninja 
magic. At the very top is your 
score, and the highest score so 
far. 














Terrible animation and 
dire colour does nothing 
for Shinobi whatsoever. 
The different stages are 
also very plain and do not 
differ in their content 


also leave various weapons, such as a pistol and Nunchukas. 





fe The pistol proves very useful when dispensing with the bad 
guys. Unfortunately, you’re not the only one with a pistol and 
these boys can become quite a pain at times. 


Who’s ever heard of Ninja frogmen? These guys leap out of the 
sea and swing their swords at you. Precision movement is 
needed here if you are to get past all the divers. 


At the end of 

each round you 
must face one of 
the Ring Of Five. 
The first is an 
Fe dsslel ti avest-l+ Mm e-1dagl?) a 
who must be shot 
in the eyes several 
times. 


Obviously, your! 
Ninja skills weren’t | ~ 
Sup to much. If your@ #3)". 2 = 
BS he Te 
=, zero you will lose one of — —--- 
those oh-so-precious  _ 
lives. Le 


Amiga Action Issue 002 39 








aes NONE a SUN RIN ee Aen ie Rte AE epi 
a 





ee Before you, lies the Resurrection Room. Leave the bones of 
your dead companions here, shut the door and prepare for a 
miraculous rebirth. 





4, CREST NRE 0 ALI SLSR ESS 


Tremcicnsamnes ES 


“! 


ators LE AIA RTI AIO 


& Your inventory shows the food, weapons and magical items 

you are carrying. Your current fighting weapon must be held in 
the active hand before it can be used. In addition, shield and 
armour slots are available. 








ee The Playing-Card suits represent the four classes of heroes. 
Hearts - Adventurers, Spades - Fighters, Clubs - Mages, 
Diamonds - Assassins. 





Gaimncomaanny 





ie The walls of the dungeon are festooned with many colourful 
pennants. Examine them closely, some contain secret 
messages. 





40 Issue 002 Amiga Action 











‘Wanted - A fearless leader to 
guide four champions skilled in all 
the ways of dungeon lore into the 
monster-filled Towers of 
Treihadwy!. WIMPS NEED NOT 
APPLY!’ 

Is this the game which will 
answer the Amiga RPG player's 
dreams? 

AMIGA ACTION investigates 
the claim behind the game. 

Endless corridors littered with 
weapons both deadly and 
magical; lethal pits, locked doors 
and secret buttons, all combine to 
make a recipe for adventure and 
fun. The game puts you in control 
of four different heroes chosen 
from the Magician, Assassin, 
Adventurer and Fighter classes. 
During encounters with other 
denizens of these dank corridors, 
you may direct your deadly gang 
to fight, barter, bribe or make a 
run for it. There are puzzles to be 
solved and bloody encounters to 
be won. As you progress through 
the seemingly never-ending 
rooms, your characters will gain in 
strength and prowess, providing 
you are clever enough to keep 
them healthy and well-fed. 

New, magical spells are 
brought to you by the faery folk 
while you sleep - certainly a new 
twist for the Tooth Fairy that | knew 
and loved! These magical runes 
have all manner of lethal and 
subtle effects, the purpose of 
which is for you to discover. 
Animated fireballs can be sent 
winging off down the corridors to 
inflict damage on both friend and 
foe alike but, be careful, as some 
spells will happily rebound off 
distant pillars to return and 
destroy your own men. 

Your quest is to find the Four 
Mystical Crystals which have the 
power to end the reign of Zendick 
- The Lord of Entropy. As you are 
one of the legendary Bloodwych 
heroes you are well suited to 
undertake a mission of this 
importance. 

The game may also be played 
as a two-player game, and for this 
reason the screen display is split 
in half. Consequently the 3D view 
depicting your surroundings is 
quite small and the graphics 
representing other characters and 
their animation are quite basic. 

Sound is also rather sparse 
and comprised of clunks and 


BLOOD GR 


bangs. In the two-player mode 
you may choose to assist or 
oppose your partner in the quest 
which can make things very 
sneaky. Although the mouse may 
be used as the control in a single- 
player game, two joysticks are 
required should you select the 
two-player option. 

The ability to converse with 
strangers and thus persuade 
them to part with weapons, food 
or information forms an important 
part of the game. Persuasion 
takes the form of money, barter or 
charm. Should you find that all 
else fails, you can at least have 
the satisfaction of treating the 
obstinate swine to a faceful of 
fireballs! 

The game is an unashamed 
clone of the mighty Dungeon 
Master - which is no bad thing for 
A500 owners. Like its 
predecessor, your characters 
improve with experience. With 
each battle won, and puzzle 
cracked, your heroes gain in 
strength and magical ability, 
allowing them to trade blows with 
even nastier beasts which lie in 
wait around the next bend. 
Although the game's presentation 
is very different, it undoubtedly 
possesses that same special, 
magical ingredient which can grip 
the imagination of all who dare to 
spend an hour delving into Its 
mysteries. 

BLOODWYCH has brought 
the fantasy role-playing Game out 


ny im rovement w ] ich 
the fun of RPG to a 
wider audience gets my 
vote. Mega-blasts come 
and go, but it’s games 
like BLOODWYCH which 
point the way to th 
future. There’s lots to 
explore and the tons of 
different weapons and 
spelis will take weeks, if 
not months, to fully 
investigate. Games like 
the Bard’s Tale and the 
Ultima series have had 
their day. This game nee 





PORIORA ODI IARNNA TUNES FOES 


oe oe ‘aad 
4 a 
bi al Sega Se | 


of the cupboard and thrown away 
the boring tables of hit points and 
stilted gameplay. Now you can 
see the opposition and watch your 
magical bolts rebound around the 
dungeon. This is strategy for 
gamesters who want to see the 
action and feel the heat. 
Basically, Bloodwych is a 
very impressive two-player game. 


a Closed doorways abound. Common keys, special keys and Magelock spells may be needed to 
gain entrance to the room beyond. 








lecemeememmans =) 


ee i ane yi tes re 
Throughout the game, me , 
both the backdrops and 


encounter are well drawn it ae ON SS | 
and nicely detailed. The 
graphics are very 
atmospheric, with subtle 
shading giving’ the 
tunnels a claustrophobic 
feel. All of the icons 
needed are also clearly 
defined and instantly 
recognisable, making the 
game a joy to play. 


Tee PREY ot 


ere 


PAN aE asin 8 aa int meg ty lm enc mace tel cen gy 
Felecnnsriieannecaarnmant aicietetamante mmrtaxharmsatieierae: 
Sit We hy 2 mney En ea TW He (NN SORIA OSES 

a eee . . 


mCAScueHi spac IebaeLOOacase ease peeeay emsoni iapclecdad 


=i 


LA OR I TRA SAAR ABR ARN BI SARCASM, 


oe 








el Selecting the SLEEP option when in a bedroom will ensure a more restful sleep with the 
advantage that extra wisdom may be dropped into your spell book while you snore. 


This has got to be a must 

for all RPG players. Apart 

from the notable 

exception of the mighty 

Dungeon Master game, 

there is no other game of 

this ilk which comes even 

close to the gameplay 

contained in this 

impressive package. I 

would have preferred that 

they had not incorporated 

the two-player option and, 

instead, increased the 

size of the viewing 

screen, but if you have a a Pe @ a 

friend who shares your tet eercsmuamesgneeanet 

passion for monster- pegging ME As wae OO Te ee ee 

game without equal. | 4 LO eee ene v4 — _ 

Remember that you will 7 | . 4 2.4 Arcee 4) =? & | 

need two _ joysticks > J ) ee Cg ns ess ~ 

should you want to play a silent lineal 

in tandem. Ea Remember to resist the temptation to take a swipe at passing strangers. They may hold objects 
or knowledge which is vital to a successful mission. 


Amiga Action Issue 002 4 4 





me | 
x 


Bei i ae be 
ast i sai ! 





A a 


Sp, 














. For Mail Order send a schecue’P. O.to Hewson eae Ltd Order by aga card by soni . 

| your Access/Barclaycard number, and enclose a specimen sonae, si er me | 

Dont forget to enclose your name and address, ing MEM Le, UN 

. Hewson, Milton Park, Milton, Oxon. OX144RX Tel: (0235) 832939 “Fax: (0235) 861039. ge : 
As part of our continuing development of ir Taare a vative So! tware we are always happy to evaluate — 


software sent to us with a view to publication. 











GARGORE — a land of warring Kingdoms each with their own army, who live 
Talmict=] me) a: lame r=] ar) elem: ve) |it-] ava i'7-1aale)my2nlem ih 4ctcm Comite) al ar-lale mero) are Ul-1e 


You are one such Fanatic, a magical warrior in search of Victory in the battle 
siere]aactemi-lale me)mCT-|gelelae 


ATARI ST 
COMMODORE AMIGA 24.99 


i see you have 
returned... 
More guts than 
sense, 
Il expect! 


Well, true to my word | have been 
lurking in the shadows and 
uncovering news that the other mags 
have not yet had a sniff at. At the 
time of writing, no-one knows the 
news that | am about to impart and 
i's BIG-BIG-BIG. So listen up at the 
back, we have a SCOOP! 


SCOOP! - SCOOP! - SCOOP!- 
SCOOP!- SCOOP! - SCOOP! - 


Guess who is in the process of 
writing an all-action RPG game 
which is sure to appeal to both 
Dungeoneers and arcade players 
alike? The BITMAP BROS! Fresh 
from completing the mega-hit, Xenon 
Il, they are well into writing a game, 
provisionally titled ANIKA. The 
catch-phrase which will be used with 
the game is ‘Forget the Food, Get on 
with the Fighting!’ Which is a clue to 
the fact that while strategy and 
puzzle solving will form part of the 
quest, there will be a heavy 
emphasis on fast-action combat 
sequences. Set in a 10-sectioned 
dungeon, you will be on the trail of 


Melbourne House's Demons Tomb 


an evil killer called - wait for it - 
Colin! 

The game will be joystick 
controlled, and just like another 
game (whose name we won't 
mention), it will feature all sorts of 
weapons, magical spells and 
puzzles. What with Dungeon Master, 
Bloodwych, Chaos Strikes Back and 
now ANIKA, things are looking up 
for RPG fans. Just remember where 
you heard it first. 

Another piece of hot news is that 
the sequel to the highly successful 
LEGEND OF THE SWORD 
adventure is also about to burst 
upon us. FINAL BATTLE is its name 
and Mirrorsoft are the lucky people 
who wooed the software writers 
away from the Rainbird Software 





Hy 


th 


publishers. As you may already 
know, LEGEND was the game 
which featured lots of lovely extras 
to make life easier for adventure 
players, such as a fully detailed 
map which drew itself automatically 
as you progressed through the 
quest. A tricky game | thought, but 
very slick and beautifully presented. 

From Melbourne House comes 
news of two new games retailing at 
£19.99. DEMON'S TOMB promises 
to be a very ‘flash’ graphic 
adventure set in and around a 
creepy, archeological dig in the 
heart of Devonshire. You will initially 
control the actions of the 
archeologist, Professor Lynton, who 
is doomed to die in nasty 
circumstances within the sealed 
tomb. Your only consolation is that 
if you are quick enough, you will at 
least be able to leave enough clues 
to the horrifying mystery that will 
enable your son to resume your 
work. The game is due for release 
in October and if the screen-shots 
are anything to go by, it may well be 
worth a closer look. 

The second game on the stocks 
from Melbourne is GRIMBLOOD. | 
am afraid | only have a few scraps 
of info about this game at present, 
but there was a key in the keyhole 
which muffled the conversation. 
Don't you just hate people who talk 
quietly when they think Grues may 
be listening behind the door? 

What | did gather was that your 
name is Maximus and your task is 
to wander around a castle 
interacting with 23 other characters. 





nije: 


eng ati a 
Car 


Step into the driving seat of one of the most wicked stunt cars around as a 
Stunt Car Racer. It’s now up to you to prove just how good you are and to see 
whether or not you can ultimately become Division One Champion. 


With a super-quick, turbo-charged V8 engine that will power you to incredible 
speeds, and long-travel suspension that enables you to soak up the bumps, 
your car really is an awesome projectile. The tracks are totally out of this 
world. Banked corners that enable you to ‘pull g’, undulating bumps that 
throw your car uncontrollably from side to side and huge ramps that catapult 
you into mid-air. In fact, you seem to spend so much time airborne, you could Beiavts Cac eiacee te cextahie 
almost qualify for a pilot’s licence! for ST, Amiga, PC, Spectriun 


Battle it out on the track against other computer controlled rivals, such as, and Commodore 64 
Dare Devil and Koad Hog. Race and jump so fast that your car starts to break 
up under the strain and then accelerate even more. There’s no prizes for 
being second best in this game — it’s all or nothing. 


Stunt Car Racer — do you think you could be up there with the best? 





SCREEN SHOTS MAY VARY 


sere! i 
. GE: ) 
Ee ees) ee 








140 
aS 









Stunt Car ts utterly brilliant and offers adrenalin-pumping, 
gut wrenching high speed action that'll keep you engrossed for 
months. C + VG. 


EET S's 










jnit 1, Hampton Ko 


: i hips 





Someone has been killed and it’s 
your job to find out who ‘dunnit’. 
Release date beginning of 
November - you'll know more as 
soon as | can get my ear further 
down the keyhole! 

And now | suppose we had best 
turn to your little difficulties, and to 
the pitiful pleas for help which have 
been sent in this month. 


Greetings, Fearsome One. | have 
been trying to find the bridle for the 
Unicorn in Kings Quest IV for weeks 
and it’s driving me NUTS! | scan the 
Adventure Help columns in other 
mags for the solution, but all | ever 
read is hints on where it is. | don't 
want a hint - | want the BLEEDING 
ANSWER!!! 

Richard Chapman KENT 


What other magazines? Since the 
coming of AMIGA ACTION and the 
mighty GRUE - there are no other 
magazines! And to prove it, here is 
the answer. Assuming you have 
done your ‘Jonah and the Whale’ 
impersonation (and if you don't 
know what I'm talking about, go sea- 
swimming, because you need to be 
swallowed by a whale before you 
can find this elusive bridle), you will 
be spat out of the whale’s mouth 
onto a desert island. On the right- 
hand side of the island is a wreck. 
Walk inside the wreck of the boat, 
right up to the bow (that’s the sharp 
end to you!) Type “Look at grouna”, 
and, ‘hey presto’ - a bridle. 


Well, I've taken everyone's advice 
and bought Dungeon Master, and | 
must say that I’m surprised. Most 
games that the mags say , You must 
buy this game’, turn out to be over- 
hyped and definitely average. D.M. 
is really great and actually worth the 
money - there, | never thought I'd 
ever say such a thing about any 
software! Anyway, good or 
otherwise, | don't understand the 
point of the skeleton key which I've 
found. | can't make it work 
anywhere. | would have thought that 
a ‘skeleton key’ would open locked 
doors, but it doesn’t work on any of 
them. What am | doing wrong? 

P. Bowles Manchester 


You're obviously so used to the pretty 
wall decorations in this game that 
you haven't noticed that a new one 
has appeared. Yep, it's the skull that 
we are talking about. If you operate 
the skeleton on the skull engraving, 
you are in for a great surprise. The 
giant stairway is about to put in an 
appearance and things are looking 
up (or should that be down?) 


Okay, clever clogs, here’s a puzzle 
that is really teeing me off. How do 
you open the Post Office safe in 
JINXTER? It's the one with a handle 
on each corner. I've been jiggling 
them for hours with no luck. | 
suppose this means I'll never make a 
burglar. 

Raffles, Monte Carlo! 


Try this. Turn bottom right handle 
(twice), turn top right (3 times), turn 
bottom right (twice), turn top left and 
open safe. Yep, | couldn't do it either 
- but | know a Troll who does! 


OK, | admit SPACE QUEST 2 is a 
great game, but it does have some 
stinker puzzles in it. | have made it to 
Volhaul’s Asteroid Fortress, but | can't 
get past the robot guards which line 
the corridor. | think the water 
sprinklers in the roof have something 
to do with it, but | don’t know how to 
turn them on. Please help. 

Ryan Adams Birmingham 


Oh dear, wouldn't it be dreadful if the 
sprinklers went off and showered 
those poor robots while they are 
standing there minding their own 
business - with a charging circuit of 
20,000 volts connected up their 
input port? What we need here is a 
fire to set off the automatic system. 
Before tripping down the steps from 
your space lander you should travel 
left or right and take a ride up in the 
elevators. Up there you will find a 
waste-paper bin, a lighter and some 
paper from the alien's loo. Put the 
paper in the bin, drop it and set fire 
to the paper to activate the fire 
extinguishers. 

Incidentally if you want a real 
laugh, try using the lighter to look 
down the drain in the middle of the 
toilet floor. | don't know what Martian 
Swamp Rats eat but, my god, their 
farts are lethal! 


I've got just the question for you, 
dear Grue. In Infocom’s Wishbringer 
game I’m having trouble with a baby 
grue and its mum. |'m in the grue’s 
lair under the oak tree and | need to 
get into the refrigerator, but each 
time | open the fridge door, the light 
wakes the baby grue up and it starts 
crying. Mummy Grue then appears 
and everything starts getting very 
physical! How can | stop the baby 
grue from crying? 

Jimmie Bain, Perth 





=~, ae wb A ON og MOP BE” TT gee St we, ee 
sae Se ai o- Vea. vt ot tah Bok St Nd ea eet Soe 
gehe mes gee | ra =a aul! Viet ts: Sey he 
a Pe a We AR Se ‘eels i Ps ADs) Seek ae 
Cea gy ee SA Lae ; 4 


Well, to stop me crying, my old 
mum always gave me an 
adventurers nose dipped in honey 
to suck when | went to bed. Failing 
that, | had my comfort blanket 
which | pulled over my head to 
keep the light out of my eyes. 
Unless you are prepared to cut your 
nose off, | suggest you get the 
blanket from the cells in the Police 
Station and throw it over the babys 
head to shield the light from its 
eyes. 


I've got two questions about Kings 
Quest Ill. Every time Manannan the 
wizard goes off on a trip, | escape 
from the castle and search the 
countryside for magical ingredients. 
Trouble is, when he returns he 
always says that I’ve been up to no 
good and kills me. | think he can 
see that I've got magic ingredients, 
but the game won't let me drop the 
objects anywhere because it says 
they might come in handy. Also, I’ve 
tried to use the ingredients before 
he gets back, but | can't find the 
magic wand. Please help me or I'll 
go back to the Zork Empire and 
beat up every Grue | can find. 

Pete Davidson, Milton 
Keynes 

l'm quaking in my boots. Or to be 
more precise, I'm quaking in the 
boots that belonged to the last 
adventurer who threatened me. He 
doesn't need the boots anymore; 
come to think of it he doesn't need 
trousers anymore, either. 

Your trouble is you havent 
found the obvious place to hide the 
magical ingredients. It'S under your 
bed, of course. As for the wand, 
well, old Manannan keeps that 
locked in his safe. The safe’s key 


can be a real bitch to find, its been 
placed on top of his closet in the 
bedroom. Seems everybody hides 
things in their bedroom. Perhaps | 
had better move my priceless 
collection of centrefold princesses 
from under my bed before some 
sneaky adventurer whips them. 


Wotcher! Grue baby. How's it 
hanging? I’m glad you've arrived, as 
I'm mega-stiffed with the BALLYHOO 
circus adventure from Infocom. Did 
you know that you can pick up 
nearly all the early Infocom games 
for around £6 at the computer shows 
now? Anyway, back to my prob. | 
can't persuade Harry the guard to 
let me through the gate into the 
caravan compound. He lets the 
clowns through, but not me - why 
not? 

Bazz Darlington, Isle of 
Sheppey 


| don’t understand it either. You 
sound to me as if you are as big a 
clown as any human I've ever met! 
On the other hand as it's dark round 
by the entrance gate, perhaps you 
need to disguise your voice. Have 
you found the balloon filled with 
helium yet? Clever humans know 
that if you breathe helium and then 
speak, you sound like a cartoon 
character. Breathe helium and then 
say, ‘Hello Harry’. The gatekeeper 
will mistake you for the midget and 
let you through. Come to think of it, | 
wonder if the editor's got a helium 
balloon. It would account for him 
sounding like Daffy Duck when he 
calls to complain that my pages are 
late. 


After weeks of struggling with this 
difficult game | have arrived at the 
airport, only there are two, weird- 
looking KGB agents who arrest me 
no matter what | do. | think they are 
supposed to be disguised as Hari 
Krishna freaks or something. 

And what do you think of the filth 
level in the game? | set the Filth 
Level Meter to maximum and | still 
think it’s tame. What | want is lots 
more *%@#!! 

B. Kelly, Great Yarmouth 


Being a well-travelled Grue, | know 
that American airports are crawling 
with Hari Krishna nuts who stuff a 
‘free’ flower in your hand then try 
and stiff you for every penny you've 
got. What you need to do is turn the 
tables on them and give THEM a 
flower. They'll be so surprised, you'll 
be able to get past them. The bad 
news is that the flower you are 
seeking is in the middle of that 
jungle you spent so long getting 
through. | hope you've got a SAVE 
game. 

As for the filth level. | suspect 
that you missed the flower in the 
jungle because of your poor 
eyesight. Ever wondered why your 
eyesight is failing? Too much 
*%@#!! | suspect. 

Send your queries, moans or 
bouquets plus a S.A.E. to: 





OFFICIAL 










Advance 
Dungeonsjjragons 


COMPUTER PRODUCT 
Nce>—~ 


et 
~~ at 
~~ 









Wasi 


HEROES OF THE LANCE 
COME FORWARD... 

THE EVIL QUEEN OF 
DARKNESS GROWS IN 


STRENGTH. 
Takhisis, Queen of Darkness, and her 
Draconian hordes have overrun much of 
the homeland of Krynn, even the elven 
armies of Qualinost, valiant in their 
resistance to this evil power, struggle on 
the edge of defeat. Itis only the returning 
Companions of the Lance that can halt 
this wave of tyranny before Krynn is 
consumed by evil. Freed from captivity 
by an elven assault column, the 
Companions under the guiding direction 
; er ey of the Cleric Goldmoon and bolstered by 
a rem. S Te > their success at recovering the mystical 
am Sy) yt Disks of Mishakal, can once again restore 
a belief in the gods and unify the 
inhabitants of Krynn against the power 
of Takhisis. 
The Companions must move swiftly 
through this wartorn land, cautious of 
strangers but seeking compatriots and ever 
alert to the rapid advance of the 
Draconian forces. The courageous elves 
will finally fall, but there is one last 
chance to free the loyal slaves held in Pax 
Tharkas and join together to recover the 
long-lost sword Wrymslayer in what could 
be the vital rallying point in rekindling 
resistance to the plague of darkness 
sweeping over Krynn. ona ae 



















































ry 
° 
3h 


Sh 







a 


AVAILABLE ON 
CBM 64/128 Disk. IBM P.C. & COMPATIBLES 


ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGONLANCE 
and the TSR logo are trademarks owned by TSR, Inc., 
Lake Geneva, W.I. USA, and used under license from Strategic 
Simulations, Inc., Sunnyvale, CA. USA. 
© 1989 TSR, Inc, © 1989 Strategic Simulations, Inc. All rights reserved. 


Vii 





Bi 









Screen shots from various systems. 


U.S. Gold Ltd., Units 2/3, Holford Way, Holford, 
Birmingham B6 7AX. Tel: 021 625 3388. 





Advance 
Dungeons{j>ragons 


COMPUTER PRODUCT 






























HILLSFAR, a city in the 
magical FORGOTTEN 
REALMS” game world, rich 
with quests and challenges. 


Every visit to Hillsfar is a 
different exhilarating experience. 
Explore the city, meet its colourful 
denizens on the streets or in pubs 
and discover a quest (there are 
many possible ones). 


Transfer your favourite character 
from the POOL OF RADIANCE or 
CURSE OF THE AZURE BONDS 
AD&D* FORGOTTEN REALMS™ 
computer role-playing games, or 
create one from scratch. Your quest 
and the options available to you 
in each game will change to suit 
your character’s speciality (thief, 
mage, cleric or fighter). 


Your quest will keep you 
constantly on the move. Fight in 
the arena against raging 
minotaurs, ill-tempered orcs or 
other evil opponents. Enter 
different buildings and your maze- 
running and lock-picking skills 
will be required. Archery and 
equestrian events may also be 
part of your overall quest. 







CBM 64/128 Disk. 
IBM P.C. 





i 
FORGOTTEN REALMS” 
ACTION ADVENTURE 


SP he city of Phlan has been overrun by monsters 


J utility program that enables Dungeon Masters Woe the mystical world of Krynn eight brave - you must discover the identity of the evil force 


to generate encounters for AD&D* campaigns companions face Draconian monsters, skeletal . nd destroy them. The la 

quickly and easily - over 1000 encounters and undead, magic and the ancient dragon Khisanth adotoncien cad We chahite Hatiche ort 

pri! meoesurs aod pene from AD &D* in seeking the precious Disks of Mishakal. the ultimate breakthrough in fantasy role- 
onster Man i 


playing computer games. 








cnr yal 


Advanced 
Dungeonspragons 


tirnptithrnine s 


OFFICIAL \ 


CBM 64/128 DISK 
& IBM. 


ATARI ST, AMIGA, IBM 
AMSTRAD TAPE & DISK. 





A POROOTHE 
Pautany Kavio-i tay 


on 


ity AS. INC. 
SIHRALEGIC SIMULATIONS, ENC, STRATEGIC SIMULATIONS, INC 





ca eA 
TSR, Inc. 


ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, DRAGONLANCE and the TSR loge are trademarks owned by TSR, Inc., Lake Geneva, WI, USA and used under license from Strategic Simulations, 
Inc., Mountain View, CA, USA. All rights reserved. © 1989 TSR, Inc. © 1989 Strategic Simulations, Inc. All rights reserved. 


U.S. Gold Ltd., Units 2/3, Holford Way, Holford, Birmingham B6 7AX. Tel: 021 625 3388. 


IVING THE 
AME AWAY 


LORDS OF THE RISING 3 


GTGA is Amiga Actions 
hints, tips, cheats and 
playing guides column. 
Every month our team 
offer vital help and 
advice as to how to 
progress furthur in 
some of the top releases 
of recent months. 


This month Doug ‘I do wish 
they would stop saying | 
look like the FA Cup’ Johns, 
disects the latest Amiga 
releases, including Rainbow 
islands and Strider. 
Meanwhile, you readers are 
starting to produce the 
goods too, with tips for 
Lords of the Rising Sun, 
Titan and Vigilante coming 
in. 

We have received a 
couple of letters stating 
that we don’t seem to put 
many small cheats in. Well, 
that’s up to you, the reader 
and games-players, to 
make sure that we get 
them - after all, the best 
tipsters may just find a 
couple of games winging 
thei r way to them, 
courtesy of Amiga Action. 
So, stop whatever you are 
playing, take a look at it 
and decided whether you 
could provide a map, a 
cheat or a poke for it, and if 
you can send it into us. Ok, 
enough of this old blarney, 
and on with the tips... 


Send your tips and 
cheats to: Giving the 
Game Away, Amiga 
Action, Latham House, 
Quarry Lane, Chichester, 
West Sussex, PO19 2NY 


50 Issue 002 Amiga Action 


If you’re having a few problems becoming a Shogun, 
restoring your family honour, and surviving regular 
onslaughts from renegade Ninjas and assassins, then your 
troubles are now over thanks to the help of Andrew 
McGarrigle of Mexborough. After what must have been 
many hours of play, he has compiled his best tips and 
popped them in the post to us. So without further ado, 


here they are. 


lf you're a beginner select 
Yoshitsune, this allows you to 
practise your strategies. To 
begin with, concentrate all your 
energies on the eastern castles: 





these tend to fall very easily at 
the start of a game. Next try 
recruiting as many men as you 
can, especially from the White 
Ronin; if your army is at full 
strength he may decide to join 
you, but should he wish to pass 
unhindered, let him, he doesn't 
pose a threat to your armies or 
lands early on in the game. As 
you've been taking castles in 
eastern Japan, your brother, 
Yoritomo, has been causing 
havoc in and around central 
Japan. Rest at one of your 
castles for a while, then go and 
fight your brother and, with a 
little luck, he should be killed in 
the battle; you then inherit your 
dead brother's lands and 
armies. If you don’t succeed in 





killing him, persevere until he’s 
dead; you can now start to 
conquer the rest of Japan. 
Once you have taken the 
mainland, make a couple of 
visits to the Emperor at Koyoto. 
He should give you the Sacred 
Scroll, and on following visits 
the Sacred Sword. Around this 
time keep a watchful eye on the 
encounter screen as your 
enemies will be growing 
increasingly nervous as your 





This unusual bat’n’ball 
game can prove tricky, so 
here are the codes for 
each of the eighty levels 
from Titus themselves: 





65: VOMOS5V 
66: CO1FHT 
67: OS4500 
68: 2U4BO05 
69: CF6B71 
70: 88H102 


1: J4UMKR 17: SJHTQN 
2: HBHCHC 18: UKUTB8 
3: 4492LI 19: O1HFJO 
4: OSEOEL 20: 1R7DCG 
§; 2401TO 21: V30906 
6: 01L038 22: 4P4192 
7: O4KJOB 23: 40RSHP 
8: 198075 24: E4DBQP 
9: OV7R70 25: LFPOBO 
10: H67JR1 26: 1H9615 
11: O4JUBR8 27: MOBOPV 
12: RDL89G 28: BOHH22 
13: BBJLJ4 29: RN4RH9 
14: DNBEO8 30: BG6W61 
15: TMV281 31: 1W1440 
16: LO9U3H 32: 044080 


33: E396V3 49: 1S4LOF 
34: 740330 50: DBON6D 
35: 2L41H1 51: 3010LH 
36: SGOWOO 52: K470MT 
37: 48H093 53: O9UPW9 
38: FU5HJ9 54: OVEO82 
39: OGU9P 1 55: L29RHL 
40: 294JBH 56: S|ORROR 
41: B608SO 57: HO5LHT 
42: P810B9 58: 15LOV8 
43: KWOHME 59: EOROC4 
44: HC6TS8 60: SLQHVU 
45: 7K4703 61: HC932F 
46: 9OOPNO 62: 117938 
47: OOBI1O 63: 6048HG 
48: HOO10OK 64: 4FO39H 


1: 
72: 
73: 
74: 
75: 
76: 
Uf: 
78: 
79: 
80: 


H844C3 
OO5HOR 
NOTONS8 
OD8VO1 
AHSHD8 
TIDD12 
A3L6TV 
8HHOHS3 
1D1S78 
OIP4GO 





power increases, and will send 
Ninjas to kill you. As soon as 
you see a message about a 
Ninja, press the mouse button, 
and with a bit of luck the 
offending general will commit 
seppuku. Your next task is to 
take the remaining two islands 
and the last four castles. Send 
one of your generals to Nagoya, 
one to Aikawa and one to 
Matsue; this prevents your 
enemies from resupplying when 
they retreat to the mainland. 
When you take the final castle 
you will become Shogun. 


Always check your siege skills 
before attacking a castle; if 
necessary, swap skills with 
another of your generals. The 
same applies to sword skills (for 
skirmishes on land) and bow 
skills (when defending castles). 








GTGA: 


A quick cheat from those clever 
people at Logotron themselves 
for all of you who bought their 
game, Archipelagos. Press 
RETURN to select = an 
Archipelago and type 8421 and 


This beat'em-up is a bit on the 
tough side but help comes in 
the form of Graham Templer 
from Ealing. Get a high score 
and instead of typing your 
name, enter GREEN CRYSTAL. 
Now press F1 an extra life will 
be yours and this can be done 


press RETURN. Press RETURN 
again and you can select any 
Archipelago from 1 to 9999. 
Because there are so many 
different levels to look at, save 
yourself some time and look at 


as many times as you like. In 
addition, F8 warps you to the 
next level. 

Graham also sent in this 
useful guide to beating the end- 
of-level big dudes. When they 
appear, approach them and 
deliver a flying kick. They will 





every fifth level in the first one 
hundred, as these were 
designed by the programmers 
and are probably the most 
interesting. Also try level 5942 
(very tricky). 








down onto their 
backside. Retreat a little, then 
wait until they get up before 
repeating the process. This way, 
they get their energy sapped 
without your Vigilante losing any 
of his. 


then fall 


Amiga Action Issue 002 5 1 





Dear oh dear! The poor natives of the 
Rainbow Islands have had their homeland 
taken from under their very own little 
pinkies and, worse still, are being made 
into slaves to work for the really ever-so- 
nasty Boss Of Shadow. Only you can save 
them, but it’s not quite as easy as it looks 
and those end-of-level guardians can 
really be a pain. So just to give you that 
little helping hand, and a small run-down 
on the levels you might not have seen, this 
is just what you needed. 


100000 | 


RAINEOW 
ISLANDS? 


There’s no bat and ball this time, and, 
thankfully, there’s no way of destroying 
the tiles that aid you in your passage to 
the top of the level; but at least that 
‘Somewhere Over The Rainbow’ tune has 


stopped and been replaced by the old, 


sound effects from the breakout game 
itself; there is even a different noise 
accompanying your jumps! 


399220 











RAINBOW ISLANDS PLAYERS GUIDE 





Shoes and potions: Each time you kill a 
monster you will receive some sort of reward, 
even if it’s just a piece of fruit. But at regular 
intervals, other little things pop up too, shoes 
and potions being the most popular and useful. 


The shoe will increase the speed at which you walk and jump, 
making it easier to move around the surrounding nasties. Potions, 
on the other hand, increase your rainbow power; the red potion 
allowing you to cast more than one rainbow (up to three), and the 
yellow potion letting you cast the rainbows at a quicker rate. 


Leaf of the Fairy will 
summon a fairy to 
guard you from the 
advancing baddies. 


Potion of Protection, 
makes you 
indestructible until 
the end of the level. 


MAGICAL 
Just to make life that 
little bit easier, a few 
special objects pop 
up here and there, 


ITEMS: 


each one being 
unique in its own 
particular 
function.The most 
common one to be 
found is the Ring of 
Stars, making stars 
fly in all directions 
each time you jump 
















Box of Wings, very 
handy and, as you 
might guess, allows 
you to fly. Cloak of 
invincibility, very 
similar to the Potion of 
Protection. 


Cup of Destruction, 
when collected, will 
kill everything 
present onthe 
screen. 





DIAMONDS: 
Diamonds play a 
very large part in the 
game, and if 
collected in the right 
order, huge rewards can be 
gained for a little effort. 
Monsters are turned into 
diamonds in two different ways. 
First of all, they will become 
diamonds if killed by magical 
stars or some magic item, and, 
secondly, if you cast a rainbow 
above their head and then 
break it, when it touches any 
monster it will usualy turn into 
one of the diamonds. 





DOH HIMSELF: The great Doh 
himself comes forth to dispose 
of your threat, but whether 
we’ll succeed or not is up to 
you. There are two techniques 
you can use to kill Doh: the 
long, but easy way is to jump 
up and shoot him in the head 
and then run underneath him 
avoiding the spray of bullets 
and then shoot him in the other 
side of the head, running back 
again avoiding more bullets 
and repeating the procedure. 
But be careful, because if you 
take too long, water will start 
rising and drown you. The 
second and more difficult way 
is similar to the first in that you 
run from side to side shooting 
him, but after you have made 


the rainbow, then jump up and dentro it. The difficulty is if you’re 
not quick enough, as you'll find yourself unable to avoid the bullets 
that he will fire in your direction. 





OVarious monsters from Revenge Of Doh are incorporated into this 
world, and each does basically the same thing; they all just 
bounce or float around the screen, but due to the lack of platforms 
in later levels dodging, them is certainly not easy. 





52 issue 002 Amiga Action 


Available for Amiga, ST, 
IBM and compatibles, «, 
Commodore 64, : 
eVaaliue-leb-laleBcjel ec ge 


Mindseape Interna 





RAINBOW ISLANDS PLAYERS GUIDE: INSECT ISLAND 





Beginning at the western-most point of 
the Rainbow Islands you start your quest 
to free the innocent natives and banish 
the evil Boss Of Shadow from the lands for 
ever. But before you can achieve this, 
countless hordes of enemies will have to 


HIGH SCORE 


18240 1900000 


be overcome and destroyed. 


Bees: Fly around 
the screen only 
changing course if 
an obstacle gets in 
their way or they 
reach the side of 
the screen; as with all nasties, 
contact is lethal. 





Spiders: Enter from 
the top of the 
screen and jump 
down the various 
platforms to home 
in on you, but if 
they miss and jump below you, 
they can use their web to climb 
back up after you. 





Hive: Occasionally 
drops from the top 
of the screen and 
releases two, three, 
or maybe four bees 
before vanishing 
into thin air; shoot it quickly to 
prevent any bees from 
escaping. 





Ladybirds: Like 
caterpillars, will 
only walk to and 
fro; but when angry, 
if you venture 
above them without 
killing them first, they will fly 
up after you. 





Caterpillars: Simply 
walk back and 
forth, only leaving 
their platform if 
made angry; all 
monsters will 
become angry if not killed after 
a little while, and when they do, 
they will turn red as an 
indication. 





Crows: As soon as 
they enter the 
screen they will 
hatch from eggs 
and head straight 
for you. They can 
be out-manoeuvred but killing 
them is far wiser. 








GIANT SPIDER: You come to the 
end of the first level, and find 
your opposition in the form of a 
giant spider; not surprising 
really, considering the name of 
the present island. To rid 
yourself of this pest, simply run 
to the right of the spider and 
shoot him with a rainbow. Keep 
this up until you reach the far 
right-hand side of the screen 
and go no further, then wait for 
him to jump into the air and 
quickly run underneath him to 
the left-hand side of the screen; by the time you reach the other 
side of the screen, and providing you have repeatedly rainbowed 
him, he should definately be dead and you collect your well- 
deserved reward. 








An army of mechanized enemies are 
waiting on the shores of the next island, 
and are determined to put a stop to your 
little game and protect their leader. 


Pillboxes: 
Very nasty 
Pieces of 
work, 
these. Fire 
a bomb left 
and right at regular intervals 
and, once shot, release a little 
man who will come after you 
until shot.(2 small boxes 1”x 1”) 


HiGH 
220970 


54 issue 002 Amiga Action 


Behave 


.? we exactly the 
. same as 

ee bees only 
changing 


course if an 
obstacle gets in their way and 
generally making a nuisance of 
themselves 


SCOR! 


220970 





Trucks: The 
caterpillar of the 
combat world, the 


Tanks: Again, they 
just go back and 
forth, but firing 





- 


only difference bullets and 
being that they will regularly killing you 
drop off their on contact.M: 


platform without being angry. Helicopters: Behave exactly 


the same as Bees. 


Cannons: These 
; little blighters Planes: Fly 
Pa] = patrol the horizontally left and 
a platforms, never Ws right across the 


leaving their posts. 

But beware, they 
stop every now and then and 
fire a bomb which is quite hard 
to avoid. 


Sa screen while 
dropping bombs. 

Either get above or 

kill this foe to dispose of any 


threat. 


HUGE HELICOPTER: Before 
long, you arrive at the second 
end-of-level guardian. As you 
will see, he is in the shape of a 
huge helicopter, but unlike the 
smaller version is able to drop 
bombs. To kill this adversary, 
wait in the centre of the 
screen facing left, and when 
the helicopter passes 
overhead and gets to the left- 
hand side of the screen, he will 
turn and come towards you at 
the same height as yourself. 
Run to the right, turning 
occasionally to fire a rainbow at him, and when you, reach the 
right-hand side of the screen jump onto the platform above. At this 
point the helicopter will turn round and when he does so, drop 
down behind and run after him firing rainbows into his back to 
finish him off. 





RAINBOW ISLANDS PLAYERS GUIDE: MONSTER ISLAND 





Scary! Certainly not for the squeamish, 
Monster Island throws all your worst 
nightmares at you, and this time it’s no 
dream. Make your way through tombstone- 
decorated graveyards avoiding the various 
undead assailants and trying to keep hold 


of your sanity. 


Frankenstein: The 
same as the trucks 
from the second 
world, Combat 
Island. Thus, use 
the same method to 
deal with them. 





Skeletons: These 
culprits bounce 
around the various 
platforms and if not 
dealt with quickly 
can be quite a 
nuisance - especially since thy 
home in on you! 





Ghosts: Robed 
skeletons that float 
around the scenery 
in a similar way to 











Bats: Like 
Frankenstein, they 
are just an 


equivalent from the 
previous level. The 
bats are a copy of 
the crows except they don’t 
come out of shells, but hang on 
the bottom of platforms. 


Trolis: No difference 
to the tanks of 
Combat Island, but 
the trolls breath 
fire. 


V,W: Vampire Bats: 
Like bats, they 
hang around until 
you enter’ the 
screen and then 


END-OF-LEVEL VAMPIRE: Probably 
the hardest of all the end-of-level 
guardians, but once a technique is 
found he can be disposed of within 
just a few seconds. When you first 
jump into the screen in which he 
dwelis, make sure you’re about three 
inches to the left of the middle of 
the screen, and jump up to the 
second platform; it will be a few 
seconds before he appears and this 
time is very important. From your 
present position shoot as many 
rainbows as possible until he 
appears, and then destroy them all 
by jumping on them: this action will deplete way over half his 
energy. Now that you’ve just jumped into the air, as you fall by him, 
blast him with as many rainbows as possible and by the time you 
reach the floor he should be dead; if not, simply jump up and break 
the rainbows you've just cast to finish him off. 





227190 4271760 


that of the 
helicopters. 
Howver, they drop fireballs on 
your head when you are 
underneath them. 


home in on you. The 
only difference is that as they 
get close to you, they turn into 
vampires and cast lightning at 
you. 





if only people knew how vicious and 
psychotic toys could really be, I’m sure 
they wouldn’t play with them, and the only 
things in Toy Land having fun are the 
rebellious toys. 











Punch: He just 
comes straight out 
of the blue, curled 
into a ball and 
bounces round the 
screen. Make sure 
you don’t come in contact. 


Discs: A very basic 
enemy that will 
merely go back and 
forth across the 
screen; easy to 
shoot, avoid, and 


AD: Bouncing Balls: 
Bouncing beach- 
balis make an 
appearance now 
and then, but 
without the aid of 
platforms they’re harmless and 
drop off the bottom of the 
screen. 








Teddys: As the song 
says, they’ve got no 
strings to hold them 
down, and after just 
a short while the 
puppets release 
themselves and head towards 
you through the air. 





Mechanical Arms: 
Dodgy devices. 
They protrude from 
the walls moving in 
and out making it 
sometimes virtually 
impossible to pass. 





Water Pistols: The 


Troll and Tank 
equivalents of 
world four. 





END-OF-LEVEL PUNCH: Aithough 
punch is quite easy to kill, even if 
you’ve lost all of your weapons, 
there just isn’t any standard way of 
killing this baddy. The logical way is 
to simply walk left and right along 
the bottom of the screen, going in 
the opposite direction to him and 
hitting him with a rainbow whenever 
possible. Eventually he will die and 
then it’s good-bye to toyland and on 
to the next fun-filled level. 


Amiga Action |ssue 002 55 





Those devious chaps at 
Capcom have certainly 
come up with a toughy 
here. But even Strider can 
be overcome, and if you 
want to see your name at 
the top of the high score 
table then here’s the 
solution to your problem. 
Mind you, even with some 


Starting at the city outskirts you 
don't get very far before you 
come across your 
adversaries; enemy soldiers run 
forward shooting regularly in 
your direction. To get rid of 
these hazards with ease, slide 
along the ground under their 
bullets while chopping with your 
sword. Shortly after passing the 
soldiers you will find your first 
special weapon - the protection 
droid - who will loyally encircle 
you absorbing bullets from 
enemy fire, although this is not 
his only use. When wall- 


mounted guns are encountered, 





56 Issue 002 Amiga Action 


first |, 


helpful tips the game can 
be a bit on the difficult side, 
so just to give you the extra 
helping hand we’ve even 
given you a cheat mode 
that will get you virtually 
anywhere in the whole 
game; what more could you 
ask for? So for all of you 
out there who are still 


rather than risk going in close 
with your trusty sword taking the 
chance of losing energy, just 
simply stand there and let the 
droid make contact with them, 
destroying them instantly; or 
alternatively, press fire making 
your droid shoot them. Just past 
the robots you will find the spike 
trap, which needs some careful 
timing to get underneath without 
being hit; but much simpler is to 
climb back up the wall you just 
came down to the left of you, 
jump on to the top of the trap 
and walk straight across and off 
the other side. Next, is your first 
semi-major nasty, the Muscle 
Man. As soon as you enter his 
domain run to the right, hide 
underneath the platform he 
stands on and kneel down. The 
Muscle Man will now jump to 
the left, as he does so start to 
continuously slash with your 
sword. His next move will be to 
roll towards you, but due to your 
Swinging sword you will be able 
to keep him at bay. He will keep 
on rolling at you until he’s dead, 
but it's not over yet. Before you 
know what is happening, fire will 


pS mite bit 





stuck after you’ve read the 
tips,here’s the cheat mode. 
As soon as the game starts, 
pause the game and then 
hold down HELP, the LEFT 
SHIFT, and ONE. Now 
unpause the game and 
press 1 to 5 for the different 
levels, and F1 to F4 for the 
stages in each level. 


aOiymetncp=aa 


ane aes ee tomcat ST 
Pn TP a OSS a OREN 





start to drop from the ceiling, 
but not to worry because the 
platform you're under will 
protect you. Now that you've 
subdued the Muscle Man it’s on 
to the laser terminal; as you 
enter the room of the missile’s 
control box, you will notice the 
terminal itself rising out of the 





floor; walk straight over there, 
kneel down and chop as fast as 
possible at it with your sword. 
You will see an energy bar on 
the terminal and as you 
repeatedly hit it, the bar will 
decrease; if you are quick 
enough on the fire button the 
terminal should be destroyed 
before any lasers can hit you. At 
last you make it to the end of 
the level, only to find the 
President of the city himself, 
along with his entire cabinet is 
waiting for you. AS you arrive, 
the President and his cabinet 
will transform into a huge 
monster (which spins around 
the walls of the room in a 
clockwise rotation) with a giant 
sickle at the front. As it starts to 
come towards you, with careful 
timing, jump over the monster's 
head and land on its back, then 
follow it round to the top left 
corner and then fall off. 
Standing in this corner will allow 
you to hit the monster as he 
spins around the room, while 
not being hit or having to move 
out of the monster’s path. Once 
the president and his cabinet 
have been killed, it will be on to 
the next level, and on with the 
action. 





PLAYERS GUIDE 


i s ‘ dt < 


the next level and, as before, 
the enemy don't give you any 
time to rest; before you know 
what's happening, packs of 


wolves’ will be 
themselves at you, but 
fortunately for you they pose no 
threat and a single blow from 
your sword will dispose of them. 
Just around the corner you will 
stumble into the path of a giant 
mechanized ape. Keep your 
distance from this assailant, just 
out of reach of his huge and 
powerful fist, but constantly use 
your sword to decrease his 


hurling 


energy and kill him. To make 
climbing a little harder than 
before, wall robots drive up and 
down the sides of the wall. But 
jumping to the wall opposite 
and then destroying them from 
there is easy enough. As you 
come to the top of the wall 
where you had just encountered 
the wall robots, some quickly 
spinning buckets will come into 
view. Jump straight up at the 
top of the wall on to a platform 
and wait there until a bucket 
scoops you up with a clockwise 
movement. While you're in the 
bucket keep on hacking with 
your sword so that when you 
come in line with a soldier on 
the other side, you'll instantly kill 
him. Now that you've disposed 
of the soldier, you have to jump 
on to a platform directly above 
you to take you in to the 
clutches of flying man, 
equipped with a rather nasty 
laser gun. Walk towards him as 
he flies down towards you and, 
at the last second, kneel down 
and slice him a few times with 
your sword. Mines are scattered 
on the oncoming slopes, and 
can be easily avoided by 
slashing your sword wildly as 
you approach them, preventing 
them from doing any damage. 
After going a bit further and 
jumping up a few platforms, you 
will have your path upwards 


blocked by some lurching robot 
walkers firing bullets. Instead of 
jumping on top of the platform 
and trying to dodge the bullets, 
stay under the platform and 
chop away at his feet which will 
just make contact causing him 
to explode. If you make your 
way upwards, taking out any 
other robot walkers that get in 
your way, you will find some 
helicopters which you can use 


oa 
SI ct 


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peg 


SE he ME MPS EAE 2 SE CRT NIT DEA ENTITLE oe 


cee: — 


to keep on going upwards. 
However, bombs will be 
dropped at you from the top of 
the screen and will have to be 
avoided or hit with your sword. 
Finally, you will get to the top 
level and, before you jump up, 
climb along the underneath of 
the platform while hitting with 
your sword to kill all the ballet 
dancers and soldiers above. 
Now, jump up and walk to the 
left and destroy a gun turret, 
and then walk back to the right 
and - hey presto! You'll have 
completed this level 

Well, that’s it for Strider this 
month, but the final half of the 
solution will be revealed next 
month. 


Amiga Action Issue 002 57 





THE GHEAPEST 


MEMORY UPGRADES AVAILABLE 





Send cheques to:Dept AA 7 
Memory Expansion Systems Ltd. 
Britannia Buildings, 46 Fenwick Street, 
Liverpool. L2 7NB 


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Screen shots represent Amiga versions; others may vary. 








OKAY TENNIS ACE 


NOW’S YOUR GHANCE. - 
TO COMPETE: WITH THE BEST. 


Pro Tennis Tour - The Ultimate Tennis Simulation ranks you 64" 
amongst the best tennis players in the world. 
Set your sights on such championships as the Australian Open, 
Roland Garros, Wimbledon, and the US Open. 
Step into center court, tighten your grip and prepare to serve 
up your best shot - Pro Tennis Tour is about to begin. 





@ IBM 

| AN ATG rN 
M@ ATARI ST 
| Ome Birenee)\i=sele)\ 













Warm up on one of six 
practice programs 
containing three levels of 
increasing difficulty. Put 
away shots |ike a Pro |! 
Master back-hand volleys, 
passing shots, and other 
winning tennis strokes. 


Rush the net with 
confidence, knowing you 
can strategically place 
your next return. 


Feel the excitement build 
as you challenge your next 
opponent and make your 
way to the top ! 














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| : “a a a UBI S10) sal 
> + ; + ‘ 4 . 
\ 4 r at ’ . , 
La ‘ y : eye “ 
a 1, vole Felix Eboue 


94021 CRETEIL CEDEX 
Entertainment Software 









Tél. 33 1 48 98 99 00 


~ Amiga is a registered trademark of Commodore/Amiga, Inc. 





VUNTINENTAL GIRGUS 


Take your Formula 1 racing car 
over eight of the world's most 
hazardous circuits in an attempt to 
become the no. 1-ranked racing 
driver in the world. The tracks 
range from Brazil to Germany and 
each one comes with its own 
individual style of hair-raising 


COURSE NO. 4 HONACO 


CURRENT RANK | NG 
1 


twists and turns. To progress 
through the courses they must be 
completed in a set order. There 
are several stages to every race, 
each with its own time-limit, which 
must be beaten to gain an 
extended play option. Should your 
time expire you will automatically 


QUAL IFIED RANK 
AL 


les | The pian of the race-track will allow you to estimate when the 
most deadly corners are about to appear. If you aren’t too hot 
a driver, the pit-stop pointers may also help. 


iat (Right) This 

scantily-clad 
blonde will give 
you the go-ahead 
for the start of the 
race before 
making a 
desperate dash 
for safety. Watch 
the start light to 
the left of the 
track. 


ie You’d better get into the pits quickly. 
The fire acts as a warning that if you 
don’t reach a pit-stop pretty damn soon 
you’re going to be one barbecued ex- 
racing driver. However, if you’re hit for a 
second time, your Formula 1 car will spin 
uncontrollably across the tarmac, before 
finally exploding into a ball of flame. 


60 Issue 002 Amiga Action 


be disqualified from the race. Your 
vehicle can sustain one full 
collision which will leave it 
smoking away. A warning will then 
appear for you to find the next 
available pit-stop. Once in, your 
pit-stop crew will rush up and 
extinguish the fire. If you fail to 


pull, in the smoke will transform 
into a raging ball of flame, before 
finally destroying your car. 

At the start of a race you are 
presented with a plan view of the 
course, along with the travel 
direction and the position of the 
pit-stops. A petite blonde signals 
the start of the race before 
sprinting off the track. If you reach 
the end, she will be there again to 
flag you over the finish line. You 
start off in low gear, but a quick 
press of the firebutton shifts you 
into high. The road zooms 
towards you at an alarming pace 
and rises and falls to recreate the 
effect of hills and ditches. If you 
pass each stage within the 
allotted time, you will be awarded 
with extended play and a new 


The race is on! The action moves at a hectic pace and total 
control will be needed to steer the car safely to the finish. The 
other drivers will have a head start over you, so shift up as soon as 


you can, to catch them. 


T h e 

weather 
conditions 
vary from 
country to 
country. A 
Pouring 
thunderstorm 
will hinder 
your cornering 
speed and 
make the road 
more slippery. 





By no means a perfect conversion, Continental Circus is 
still a playable race game. The graphics are large and 
bold, with the conversion using sprites ported down from 


the coin-op, and the game plays at a fast and furious 
pace, leaving no margin for error on later levels. There 
are a couple of annoying niggles, such as the ‘Extend’ 
sign obscuring the action, and getting rammed by cars 
when pulling away, but these faults don’t ruin what is a 
very fast race game. 


time for the next stage. To win a 
race, you must pass the other 
drivers successfully in order to 
raise your own personal world 
ranking above that of the 
qualifying rank. Failure to do so 
will lose you one of your nine 


al To gain the 

extended 
play you must 
successfully 
complete the 
previous stage 
before the timer 
reaches zero. As 
you progress 


through the 
circuits, the 
stage times 


become shorter 
with each lap 
becoming 
harder to finish. 

lf, however, you 
fail dismally, 
your racing days 
will be over and 
it will cost you 
one of your nine 
credits. 











credits. As you progress around 
the world, so the weather 
changes from brilliant sunshine to 
the doom and gloom of a heavy 
thunderstorm. Wet roads do not 
really help you when taking sharp 
corners, and 


For a racing game, the in- 
game effects aren’t bad 
at all. The roar of your 
Formula 1 car is very 
the 


realistic, as is 
explosion and screech 
when taking the corners. 





should you stray into a sign- 
board, your car will 
instantaneously explode. 

All the relevant information 
that you will need to race is 






| OVERALL RATING | 


a (Left) Some 
corners are 
tighter than others 
and severe use of 
the brakes may be 
called for if you’re 
to take the corner 
safely and avoid 
the other drivers. 


GRAPHICS 


The race-track itself 
moves at an alarmingly 
fast pace and _ is, 


altogether, very smooth 
indeed. The explosion on 


your car is quite pathetic 
and could have been 
much better. Overall, 
though - very nice. 





displayed at the top of the race 
display. In the top-left corner of 
the screen is the gear stick, which 
shifts up and down as and when 
you change gear. The speedo is 
capable of 400km/h and should 
be monitored when shifting up 
and down. As you pass the other 
drivers, your rank score will 
decrease by one. To successfully 
complete a race you must get it 
below the qualifying rank 
opposite. Will you make no. 1? 


™@ (Below) The red barrels 

indicate that there is a pit- 
stop looming up. Steer your car 
into the slip road and brake hard. 
Should you miss the pit-stop, 
chances are you won’t make the 
next lap. Once in, they will rush up 
to your car, extinguish the fire and 
wave you on. 











Made it. And there’s the blonde again, waving you across 
the finish line. Finishing is all very well, but did you pass 
enough cars to beat the qualifying ranking? 








Amiga Action 'ssue 002 & 1 





| HEWSON £19.95 _ 


BATTLE VALLEY 


Everything went well at the 
recent peace summit, and the 
decision to scrap all medium- 
range missiles was unanimous. 
All missiles were subsequently 
destroyed, except two - two 
which had been captured by a 
group of terrorists. Their 
demands were simple: either 
their fellow terrorists who were 
being held at an American 
penitentiary were released, or 
both the missiles they had in 


GRAPHICS 


Adequate, but become 
very bland very quickly; 
although there are quite 
a few different guns and 
missile launchers to 
keep your interest and 
the parallax scrolling is 
O.K.; the backdrops 
hardly ever seem to 
change. 














their possession would be 
launched. Your mission, if you 
wish to take it, is to infiltrate the 
various terrorist bases in their 
desert outposts - Battle Valley - 
in either a tank or helicopter 
(which will be provided by the 
United States along with a fairly 
large sum of money on your 
victorious return) and eliminate 
the two missiles that pose the 
world-wide threat. 

Starting from a remote 
United States outpost in the 
middie of Battle Valley, you 


A small tune on the title 
page and the usual 
rumble of the tank and 
swish of the chopper; 
but apart from that and 
the enemy gunfire, 
there’s, unfortunately, 
nothing else. 





At the 
height of 
the action you 
don’t have to 
look very far for 
terrorist 
presence; but if 
the going gets 
an on) 
remember 
_ where your 
~, base is and~. 
return for 
repairs. 


Seeger n 


sR OS ST AATTES EP peattanthmaertvce ih Wino 





Running low on the ammunition, you pop in to your local 
enemy armoury for a stock up. Once you’ve got what you 


need you can go out and blow them away with their own bullets. 


62 issue 002 Amiga Action 





begin your mission by choosing 
which terrorist bases to knock- 
out first (three in each of the two 
directions possible). Once the 
decision is made, you take the 
controls of your hefty tank in 
which you trundle along, easily 
disposing of the weak enemy 
forces. But soon a problem 
arises: the terrorists, noticing the 
ease with which you destroy their 
forces, have blown several of the 
bridges leading to their bases 
and now only one solution 
remains. You, piloting your trusty 
helicopter must fly into enemy 
airspace and retrieve the parts 
which you need to repair the 
bridges so that your tank can 
continue the attack. 
Replacement ammo can be 
acquired from enemy armouries 
for both the tank and helicopter, 
but time is not on your side and it 
won't be long before the 
terrorists run out of patience and 
launch the missiles, killing 
thousands of 








| comes down to it, it’s 


people and 





















Although Battle Valley 
looks very nice on first 
impressions, 
unfortunately the game 
just seems to lack that 
certain addictive quality 
and tends to get a bit 
tedious after just a few 
gos. Trying to collect the 
parts for a bridge is 
really hard, and 
considerable precision is 
needed. Battle Valley 
initially looked a good 
game, but the appeal 
soon wore off. When it 


certainly not a great 
game, but, at the same 
time, it’s not a bad one 
either. 





destroying everything that was 
achieved at the peace summit. 


Battle Valley is graphically very attractive. 
Unfortunately, the same cannot be said for the actual 
game, which soon proved to be monotonous. 
Progression through the levels is very slow and too 
much precision was needed when picking up objects. I 
found myself wasting a lot of time desperately trying to 
pick up pieces of bridges and extra shells. Battle Valley 
could have been much better had a little more thought 


been put into it. 


3 
r 


a cee lomeeree ene 


ie helicopter, your tank 
manages to span the many 
bridges and make contact 
with the terrorist base. But 
there’s still another five to 
defeat and time is running 
out. 


Thanks to the help of the 


~ OVERALL — 











RATING 


Pe Once the hole is 


located, you 
have the hard task of 
putting the 


replacement bridge 
in place. Be careful, 
though, one false 
move and the spare 
part will be 
destroyed. 





Yet the ee (TM) 
| Corporation -have created an 
ae : 7 insidious implant within the 
My latest DreamTrack (TM) that 
is being mastered for release 


The dreams of the fuente a 
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are now reality; ully 4 









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whose purpose, a D. « 7 eB q ‘orporatior a’s mainframe 
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create OF 






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ewe moments ya | A NES ee | ‘ct your partner to the 
| ) ? a ok itsel f — the minds of 
to obliterate the care Sg SS efuture ¢ §enération will 








be trusting to ston skill 





==. 
a, 
ay 
thie 


of wakeng-t ought. 











~ A. — eee 





“Atari ST, Amiga, | 
Mifrorsott Limited Irwin House 118 Southwar : 





01928 1454 





> 
° 
+ 
7 


F 4 





Female Gnome Age 
Chaotic Evi 
Fighter/Thief 


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- 


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the 


The holy Cleric enters his temple, 
weary and exhausted from his 
long journey. He makes his way to 
his chamber for a night's rest to 
prepare him for the many tasks 
which will lay ahead in the day yet 
to come. Laying his head back on 
his bed, he almost immediately 


Hillsfar isn’t the hardest 
game I’ve ever come 
across. In fact, it’s 
probably one of the 
easiest. Once you’ve 


found a quest, it won’t 
take long for you to 
complete it, and although 


there is a fair selection of 
different quests, none of 
them seem to get really 
hard. I think the arcade 
parts are unnecessary 
and the game would have 
been better without them. 
Hillsfar is a good game 
while it lasts, but as far 
as I can see, that’s not 
too long. 





64 issue 002 Amiga Action 






isn’t the most 
comfortable 
| mode of travel, 
so now you’ve 
got a horse, 
don’t go and 
lose it. But if 
worst 
comes to the 
worst you can 
always 

hitch-hiking. 


Before the game 

can start, you 
need to create a 
character. Many 
options are 
available, but what 
type of person are 
you? Fighter, mage, 
cleric, or thief? 


—coeeeene 
UG 


try 


- “ “ sUxX<cro 


- 
“ 

a 

~ 


at jet ee TCO 


HO OEMOSMOOS 
nd 
aS 
iy 
PAizcocsu 


drifts off into slumber, but not for 
long. Your door bursts open with a 
sudden crash, bringing you to 
your senses instantly, but with 
uncertain relief you recognize the 
somewhat distraught, but familiar 
face of the master of the temple. It 
doesn't take him long to explain 
his plight with maddening speed 
and, before the conversation is 
near an end, you realize that the 






















145A str anser ap roaches you 
fFand says, ” 
information that 

beg pooch d 

5 re>- 

5 cetacean ealaalcetahabbalalibatchaibbahanhahd guild, the action will start. 


rAVve SsSOoOMe 


to you. E wits 


night’s rest you were looking 
forward to might have to be put 
aside for a little longer. 

Your adventure begins ata 
camp just outside Hillsfar within 
the Forgotten Realms, but before 
any quest can begin you must 
create your character. The 
character has a choice of one of 
six different races, be it non- 
human or human; each race 
having its own specific bonuses 
(for example, you get +1 to your 
dexterity if you're an elf), and 
whether your character is male or 
female can make a difference. 
Now it’s time to decide your 
profession. There are four basic 
classes in Hillsfar: fighter; mage; 
cleric; or thief - although non- 
human characters can be multi- 
classed, e.g. a fighter-mage-thief. 
Next are the ability scores, and 
these are something you dont 
have total control over. Ability 
scores are the statistics which 
show how.strong, dexterous, 
intelligent your character is: there 
are six different scores but it is 
not essential that each one is 
high. For example, a fighter needs 
to be strong but doesn't have to 
be that intelligent, although it 
does help. The scores will be 


Very basic, and sounds 
just like the Commodore 
64 version.lt seems the 
Amiga’s 


sound cap- 
abilities haven’t been 
used in the slightest. 





might be: 


Mi sbesel 





| (Above) The map of 
the surrounding realms 
has a lot to hide and an 
equal amount of danger. 
But before you finish the 
game you'll be very familiar 
with all the routes shown 
on the map, and maybe a 
few more. 


The City of Hillsfar is a 
large and grand place, 
and whoever you are, there 
is always a place for you. 
Once you’ve found your 





randomly generated by the 
computer and the chances of all 
scores coming up are high. 

Once you have entered the 
city, the first thing you should do 
is try and locate your Guild or 
temple. When found, you can talk 
to the guild or temple master, and 
this is where your adventuring 
career starts. Depending on your 
class, you will be sent on certain 
tasks - easy to begin with, but 
gaining in difficulty as you 
progress; all quests will take part 
in Hillsfar or the surrounding 
country (shown on the map). Entry 
to the various houses in Hillsfar is 
possible, even if you have to pick 
the lock using your thievery skill, 
and once inside, chests can 
found mostly holding money and 
magic items. But beware, some 
chests have hidden traps. 

There is a selection of arcade 
sequences within the game. 
Travelling from place to place will 
have you riding a horse, and if 
you fall off too much you'll find 
yourself walking everywhere. An 
archery contest must be won by 
the fighter to complete his first 
quest, and fighting in the arena 
will be necessary to complete his 
second. 


Not bad pictures, but look 
as if they’ve just been 
enhanced a little bit from 
an 8-bit version but, 
nevertheless, you can see 
what you’re doing. 


OVERALL RATING 


i“ ve seen elk shoot better than vou. 
I’ve seen elk shoot better than you. 
You’re doing better than some have 
Have you seen my cat 





time you come you'll be on the harder targets. 


Tnciacnctincedia eect 


Hurry up and 
Pick the lockt 


LOTT By (Right) 





— Gladiators calaret With your sword at the ready and a 

hunger for fame and fortune, you rush to the centre of the 
ring and assail your foe; it won’t be long before you'll be 
coming back out again, on your back. 


You ha 
a knoc 


Everything's up for 
grabs in this house 
and you’re not being 


fussy. You've only got 
so long before the 
guards start looking for - 
you, so grab as much as 
possible and get out of 
there. 








Time to prove your judgement and steadiness of hand with the ’ 
old arrows. While your skill is low you have still targets, but next 








gz Keep your ears open in the pub and you could come up 
with some interesting information. 


raid Sa 2 tS = | 


arena battle. 

*Listen kid, ya how to beat 
Lefty the oO 3 watch him - 
close, t he drops his 
guar -tacks. ae 
end : -h the highest is 
the ona tha come at you. 
So if the Il t up then you 
should give eft to . 
counter nir ve also notice 
that he figh tern of three 
lert blows f£ a PrPight. So 
remember what . and he should 


be no problem. 
- 





B (Above) Shifty people 

hang out in shifty places, 
and in this sort of place you’d 
watch your pockets. The 
thieves guild is not the best 
place to go, unless you're a 
thief, that is. 


er (Left) Being a thief has its 
good points, and this is 
one of them. With your set of 
picks and tools, no door can 
stand in your way, but one 
false move and you could find 
yourself winding up dead. 


There's 
no guild for 
the Cleric, 
b u t 
fortunately 
the local 
temples just 
around the 
corner. 





Se ewe Ua a eet 


Trade your horse 


Bu anew horse 
a o the rader) 
eave trading pos 


Walk to Hillsfar 


Saye 


"Welcone to the Ey pe ‘post. 

Well the post hasn’t been doing well 
lateiy, a man has got to nak money 
any wa he can, so I’711 tell you 
pane thin I know for 17 gold pieces. 


Do you accept this offer? 


Yes iff 





a After a long journey you arrive at the trading post, but trading’s 

not what your here for. Whether you’re just passing through, or 
looking for info, you’ll come here at least once during your 
adventures. 





Amiga Action |ssue 002 G65 


re Pull back the bowstring; get the tension; wait for the wind to 
die down; and fire. Bullseye! A rabbit jumps across the screen 
to confirm your victory and, who knows, if you get much better 


you'll be hired for a Strongbow avert. 





ee played for quits’ a 
while. The graphics and 
sound are of superb 
quality and the game 
itself is brilliant. A lot of 
time has gone into 
Summer Edition to make 
the game as good as you 
could possibly wish. The 
‘games series’ type of 
game nearly always has a 
limited lasting appeal, but 
as far as I can see, 
Summer Edition will keep 
you mntused for a long 








and qualify for a medal. 





Not quite the same as the Tour de France, but nevertheless, 
stamina is going to be needed to make it to the end of the race 


US GOLD/EPYX £24.99 


| THE GAMES: 


== SUMMER EDITION 


We've had a long, hot summer 
and, unfortunately, it looks like it’s 
on the way out. Taking its place is 
the wind and rain of winter; so 
what better time to bring out a 
summery-type game. In typical 
‘games series-style’, eight players 


The Epyx games are my favourite sport sims. Instead of 
requiring frantic waggling, simple rhythmic controls are 
used to control your onscreen athlete, meaning that skill 
is needed to attain a gold medal instead of brute force. 
However, in the past, none of ‘The Games’ series has 
really taken advantage of the Amiga’s capabilities - until 
now! The attractive sequences and the electronic 
scoreboards all add to the atmosphere of the 
competition, and each event is equally well presented 
and playable. Epyx have done a great job with Summer 
Edition, and it’s well worth a look. 










6G issue 002 Amiga Action 





a fd : 
¥ 7~ ©? ab — » 4 
seice ace eer tors 


can play simultaneously, and to 
remind you what scores you 
should be getting, there's a world 
records table. 

Archery is the first event on 
the list and has you tensing your 
biceps as you apply the power of 
the bowstring behind your arrow. 
Adjust the power to the right 
amount and then aim at your 
target, but don't forget to allow for 
the wind speed as it’s quite high 
today. Jump on to your saddle in 
the cycling. As soon as the 
starter-gun sounds, _ start 
pedalling, but remember the track 
has been drawn in perfect 3-D, so 
get behind your opponent and 
stay in his slipstream until the last 
second. 

Fancy a dip! After adjusting 
the tension of your springboard 





right direction. 












you're ready to make your dive, 
but with so many different diving 
methods it’s going to be hard to 
get the winning combination, and 
to make matters worse, the 
middle judge seems a bit dodgy 
with his scores. Sprinting is only 
for the energetic, but when you've 
got to jump hurdles as well, things 
begin to get really hard. You get a 
quick preview of the course 
before starting, but just make sure 
you don’t make a false start or you 
won't be getting any medals. You 
step into the gymnasium for the 
next event - the uneven bars. 
Jumping on to the bars you do 
your stuff while fellow teammates 
spur you on from the side. Just 
make sure you don't miss your 
grip. The next event requires a 
good grip as well, and your 


You have to be a real Geoff Capes to swing the 
hammer, but muscle isn’t everything. Get the right 
speed on your swing and then launch the hammer in the 
And, as I’ve said before, timing is 
essential, and the picture below shows what happens to 
the people that didn’t take more care. You’ve let go of the 
hammer too soon and apparently smashed your monitor! 


a You adjust the board to the most springy position and take 
your run up; the judges are watching you closely, though, and 
will pick out every detail, be they good or bad. 


Brilliant music that, for 
once, sounds as if the 
person that wrote it knew 
he had an Amiga, with 
tons of great sampled 
sounds and spot FX. 


muscles will get a good testing 
also. Grab hold of the rings and 
pull yourself up for the first 
manoeuvre. Once a position has 
been made, hold it there until you 
hear the bell. Pole-vaulting is a 
sport combining both speed and 
timing, and both will need to be 
on top form for you to succeed. 
After getting up a good speed, 
lower your pole, and bend it to the 
right angle for the best jump, but 
don't let it bend too much or you 
could be doing a Daley 
Thompson. Swing in time with the 
hammer to get some momentum 
and swing it round your head a 
few times before you make your 
mighty throw. Move your hands in 
the wrong way, though, and you 
could find yourself tied up and 
leaving the games with a bit of a 
headache. 


| Waggle 

the joy- 
stick in time 
with your 
footsteps to 
pick up speed, 
and then 
quickly get 
your pole in 
the right 
position. You'll 
be getting the 
world record 
as well as the 
gold at this 
rate. 


Amazing! Both digitized 

and 3-D graphics have 
been incorporated into 
the game, and the drawn 
graphics on their own 
deserve an award. 





The title in the ‘Games’ 
series I have ever really 
rated is California Games. 
However, The Games: 
Summer Edition, 
surpasses even that in 
terms of graphics and 


playability. Sound, too, is 


of a very high standard, 
with a nice’ tune 
accompanying each 
event. The thing I liked 
the most, though, was the 
fact that each of the 
events is extremely 
playable and, unlike past 
games in the series, not 
one event is * let-cowre 











ell Position yourself on the blocks, wait for the gun to raise, and 
zoom away as soon the trigger is pulled. The running might be 
easy but hurdles are another matter. 


SS aa ee ans 


ry Ny--1 9) 4 


i caaaaidil 


cs LAY AARON RA ela ta Riviere ewe aera civ pues ie 


_jJ=}a} ts! 





Hoisting yourself up by waggling the stick, you must then 
perform several joystick-controlled graceful moves. 








i “Jolly good show”, your companions shout from the side of the 

uneven bars. Many different moves can be performed on the 
bars, but each requires great care to be executed correctly. It’s not 
just good news and world records you read about in the newspaper 
afterwards, though. There’s two different ways to make the front 
page: with a medal, or on your back. 












GO! FOR IT! 


e- ee Rem Soe —s S520 oe eee es ae 


a rami 


PRBS TRAIAN AIEEE 






SPORTS UPDATE 


NASI RN ANC RE 2th adoro a aottiars, ’ wae os 


ies 


Amiga Action /ssue 002 67 


OVERALL 
RATING 








(Below) Special characters are 
probably the most important people 
that can be hired. Thieves, fighters, 
assassins, spellcasters and dragons 
can all be acquired for the right price. 





The map shows the various lands that can be conquered, 

and both of the brothers’ locations. The evil brother’s 
dark castle being top left, and the good one’s positioned in 
the bottom right. 


eaders Rame:Ff 
Combat. "Skill ; 
Armour Tupe: 
Meapon Tupe: 
Combat Speed: 
Magical Eneray: 
Alignment: 


Chain 


Map Status “hey "ou ores Sword 


Character Special 


Troops Spells 
Build 


End Turn 


Legend Quit 





A self-portrait adorns the left-hand side of the screen, 

while the right holds the selection of options available. 
The game is totally mouse-driven apart from the fighting 
sequence which is done with either the joystick or keys. 


There's a large choice of leaders, each having his or her own 
particular skills, whether it be fighting or spelicasting. But, 
usually, the more money you spend, the better deal you get. 


Legend, although it 
doesn't look it is a very 
complex game, but 


The map doesn't look 
that great, but this 


nevertheless, good to 
play. The gameplay is 
strategically 


‘hard at the beginning. 
Legend’s gameplay is 
‘similar tay but more 


‘Kingdoms of ‘England 
reviewed is this issue. 
But has a lot more 
lasting interest and is 
significantly harder to 
beat. Legend is a 
‘worth a look. | : 


Within Legend you play the part 
of one of two brothers, one 
good, one evil, Step onG 





against each other to take 
control of the surrounding lands 
and become the ruler of the 
Kingdom. At the start of the 
game you have a small amount 
of money which you receive as 
revenue from the land on which 
your castle is placed. With this 
you can hire leaders and troops 
to go forth and take over 
adjacent territories, and claim 
their revenue to increase your 
income for the next month; also, 


Although it doesn’t look up to much, Legend isa very 
deceptive game. The strategic gameplay had me 
exercising brain cells I'd forgotten I had, and, before I 


knew it, | was really enjoying myself. The game offers’ 
a long-term task and will prove very difficult to beat, 
but, luckily, it has that ‘one more go’ feeling to entice 
you back. If you are looking for worthwhile Defender 
of the Crown-style game, take a look at Legend. 





68 Issue 002 Amiga Action 


buildings such as mines can be 
placed on certain lands to 
increase their value or provides 
better protection for it. 

Spells can also be acquired 
depending on the amount of 
magic points you possess. Both 
defensive and offensive spells 
can be learnt; ‘lightning’ and 
‘fireball’ are just two of the 
spells that can be used to 
damage your brother’s armies, 
while ‘cure’ and ‘heal’ can be 
used at home to boost your 
own armies’ health, the more 
costly one usually being the 
more effective. 

Special characters can also 
be hired to help you overcome 
your brother. There are eight 
different characters to choose 
from, each performing his own 
special task, such as: helping 
you with spells by reducing the 
amount of magic points you 


doesnt affect the game 
in any way. There are a 
few nice pictures here 
and there and the 
character portraits are 


Yo 


Just some very high- 


pitched beeps and 
nothing else, and too 
much of them would 
probably give me a 
headache, so just grab 
that volume switch. 


have to spend on particular 
spells; stealing your brother’s 
money or assassinating his 
leaders; or even hiring a 
Dragon to give your army that 
little edge in their future battles. 


The war will not end until either 
the side of good or evil wins. 












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Battle field 


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TH & 200 


ea — CHAAARGE |!!! Dive into the hilarious 
94 world of the Belgium comic book “LES 
TUNIQUES BLEUES” (CAUVIN & LAMBIL). For one or two 
players, you are either Yankee or Confederate, so re- 
creating the true atmosphere of the American Civil War. 


NORTH & SOUTH, an original, explosive cocktail of strategy and arcade. 
Surround your enemy using the strategic map of the American East Coast. 
Crush them on the super arcade battle field. Send your best men to stop the 
gold-filled trains, and then rush the forts to free the enemy occupied towns. 
NORTH & SOUTH, a game filled with options. Start the game from a 


SE ORML DUEUIS Available on AMIGA, ATARI ST 2 DISKS, PC compatibles 2 DISKS. 


choice of four different years, three levels of diffi- 

culty and a special disaster mode which includes 

violent storms stopping all movement of troops, 

re-inforcements arriving from Europe, and not 

forgetting the Indians and Mexicans whose only 

pleasure in life is attacking you! 

If that wasn't enough to wet your appetite, you can also choose between a 
"strategy-only” game and an “strategy-arcade game", and with the 
superb 2 players version that has to be played to be believed, it only 
leaves us to give the order “To your sabres !!" 








UNCERTIFIED 





DS DD 135 TPI GOOD 
3.5" DS DD 135 TPI SUPERB : 
3.5" 12 HOLDER SOLID PLASTIC WITH 10 DISKS ADD 0.80 TO PRICES ABOVE PER BOX 
3.5" BRANDED SS DD 135 TP! TERRA £8.99 £17.50 £26.00 £43.00 
3.5” BRANDED DS DD 135 TPI TERRA QUALITY £9.50 £18.00 £27.00 £44.00 
3.5” BRANDED DS DD 135 TPI SONY £10.50 £20.90 £31.50 £50.00 
3.5” DS HIGH DENSITY 2.0 MEG £18.99 £37.50 £58.00 £95.00 
3.5" BRANDED DS HIGH DENSITY 2.0 MEG SONY £26.00 £51.00 £75.00 £122.50 
3" BRANDED MAXELL DISCS £23.99 ? ? ? 
3" AMSOFT DISCS £26.99 ? ? ? 
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5.25" 10 HOLDER SOLID PLASTIC WITH 10 DISKS ADD 0.90 TO PRICE ABOVE PER BOX 
5.25" BRANDED DS DD 48 TPI 3M £6.99 £13.50 £20.00 £33.00 
5.25” BRANDED DS HIGH DENSITY 1.6 MEG 3M £9.99 £19.50 £27.90 £45.00 


PRE-FORMATTED DISKS 1-100 ADD 20p PER DISK AND PLEASE STATE FORMAT REQUIRED IE: AMIGA, ST, PC ETC 






















































£98.00 
£175.00 
£244.00 
? 

? 


£28.00 


£65.00 
£93.00 












DISK STORAGE BOXES QTY 1 QTY 2 QTY3 QTY 5 
3.5" 12 HOLDER SOLID PLASTIC EXTRA STRONG £0.99 £1.90 £2.70 £4.50 
3.5" 40 HOLDER LOCKABLE 2 KEYS & DIVIDERS £4.99 £9.50 £14.00 £17.50 3.5" DISC LABELS 
3.5" 50 HOLDER LOCKABLE 2 KEYS + DIVIDERS £5.50 £9.99 £14.99 £18.50 (4 COLOURS OR 
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OUR PRICE | OUR PRICE Ht 6 ALL VERSIONS 
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ot ed FN Ey Bl 





BATMAN 


You start your patrol as Batman in 
Gotham’s chemical factory where 
you've heard there might be a bit 
of a disturbance. You heard right. 
As soon as you enter the factory, 
gangsters assail you from all 
sides, shooting bullets and 
throwing hand-grenades at you all 
the time. Using your rope you 


climb to the platform above and. 


launch a batch of Batarangs at 
your enemies, then jump down 


Superb graphics that are 
well drawn and look like 
what they’re meant to be 
representing. Unfor- 
tunately, they tend to lose 
a bit of the dark 
atmosphere the film had, 
but it doesn’t affect the 
game. 








onto the head of a baddie passing 
below. The assault continues non 
stop, but with your high-tech 
equipment you make it past 
everyone and reach the head 
man, Jack Napier, only to see him 
fall head first into a huge vat of 
acid and to his certain doom - or 
so you think. 

Jumping into the seat of your 
trusty Batmobile, you zoom off 
down the street and away from the 
factory. Even though your car can 
reach speeds of up to 255 mph, 
that doesn't make the police any 


The game’s music isn’t 
particularly memorable, 
but is more than 


adequate. It is the game’s 


sound effects, however, 
that steal the show. 





easier to avoid, for after every 
third turning off your present 
course, they have pinpointed your 
position and are waiting for you. 
Without slowing down, you shoot 
a tow cable from the side of the 
batmobile and take the next 
corner just in time to avoid the 
roadblock ahead - but there's 
plenty more waiting. 

You finally make it to the 
Batcave and, without rest, 
immediately begin to work out the 
warped puzzle that has been set 
by the Joker to cause maximum 
disruption to Gotham. Logging 


into the Bat-computer you take 
the eight most likely chemical- 
carrying toiletries and mix them 
together to find the right 
combination. Each time you mix a 
sample, the Bat-computer will 
bring up an analysis of how many 
chemicals it contains, but not from 
which of the three ingredients: 
only combining the different 
combinations can you work out 
the answer - but will you succeed 
in time? 

The Joker has taken to the 
streets and intends to let loose his 
evil laughing gas on the people of 
Gotham City, but not as long as 
Batman has something to do with 
it. Taking to the skies in the jet- 
propelled Batwing, Batman zooms 
low through the streets of Gotham, 
cutting the cables of the gigantic 
balloons and letting them float 
away harmlessly into the 
atmosphere to burn up. 

Retreating to the top of 
Gotham’s cathedral, the Joker 
seeks refuge from the wrath of 
Batman, leaving his loyal 


henchmen to guard the route to 
the top. Pulling out the Batarangs 





(Below) The route back 


ia You enter Axis Chemicals” 

building in search of 
master criminal, Jack Napier. 
As you make your way through 
the maze-like building, you 
must avoid the energy-sapping 
leaking chemicals and the gun- 
toting felons, until you come 
face-to-face with the dapper 
Napier. Throwing a batarang, 
you cause him to lose his 
footing and plummet into a 
large vat of toxic chemicals. 
Now your problems are really 
starting. 


to Wayne Manor is 
indicated by arrows, and you 
have three attempts to fire 
out a cornering rope to steer 
you around the corner. If you 
fail to turn, though, you will 
be caught in a Police trap, as 
a suspected crook. 


i gE gagag! jie 


ad 


=” 


>: ol | 
i e # é 
* * Bo: - ad 
; ee. E g a se 


“Jack is dead, my friend. 
i am The Joker..." 


od 


= 
> aaa : 





72 issue 002 Amiga Action 


once again, you spray the 
advancing adversaries, disposing 
of them in no time at all. 
Cumbersome rats and rotting 
wood also hinder the progress of 
the Dark Knight's ascent. Will 
Batman make it to the top, or will 
the zany Joker have the last 
laugh? Only you and your skills 
can answer these questions. 


ae 
ia it 
eee et 
Kiting *F® 
xé ee, gre ae 
a ae ees . 
1 ect 


hie ws 


‘ey Gh Sei ae plist a 


[ea Unfortunately, 

you can’t dodge 
all the bullets and 
grenades launched at 
you, but until the 
energy bar at the 
bottom centre of the 
screen totally 
depletes you'll be able 
to keep on going. 


| (Below) The Joker has left several of his deadly laughing 

gas-filled ballons tied along the city's roads. Piloting the 
futuristic Batwing, you must fly through the narrow streets, 
severing the balloons’ ties with your wings, causing them to 
float harmlessly away. Hit too many solid objects, though, and 
your craft will ignite and explodeshortly after (Inset). 


hy (Above) Close on the heels of the 

Joker, you enter the cathedral 
and start to make your way to the top 
in pursuit, but you’ll have to 
overcome his many minions on the 
way. 


DISTANCE 
95.2, 


i Find the right combination of household 

goods to foil the Joker's vicious plan. The 
Bat-computer will tell when you have the right 
one, but you only have a few chances to get it 
right. 


SELENE LE LAI OT LI ITE IT, EEE ILI LIL EIT EL EO EAE TELE LE EE AE EES EIN I I I SE 
a +4 seen t shite: & = re : cehere : a4 Seeasaese Fi 5 | : xe 
3 hil : : Rae: StSt Tee ; ; Pee ER STEERS Ft - Lees 


a Swinging in, the caped crusader attaches himself to the platform 
above and hoists himself upward, escaping the many bullets that 
fly in his general direction. 


Amiga Action |ssue 002 73 








presents 











The: Crusader 

if Justice."" 

For the past.5.years you 
ave been away fighting ‘in 
ie Holy. Land. When. you 
lally »return home, your 
ther, The King, has: been: 
eposed by your - brutal) 
icle, and .- terror. are 
opression. now — rule this | 
1ce-serene Kingdom. 3 
You» must recover the 4 
rone, inant eee 
However... deceit’. and: 

zachery. are. everywhere 

y@ you must prove your 

rthright §.fhrough guile 

1d trials. of: combat “in -3 
‘chery, arm-wrestling and “3 
vord-play.... 

This is: ‘a’. magnificent 
dventure set in a medie- 
3: world, where your strat- 
j¥4S as important as yOUr 
rength. 





















vi -_e 





Screenshot on ST 





SULeOnSHOl on ST 





Screenshot Screenshot on ST 
on Amiga 
Available on Amiga, ST, 


°C, Amstrad, C64 and 
Spectrum 


Dig 


Screenshot on ST 







ibuted/by UB! UK 





=NUE, BRONDESBURY, LONDON NW6 7NR 


& 


—— 
Al 


SORFWARE SUCCESS MARKETING 
> : A Alban House, 24A White Pit Lane, Flackwell Heath, 
PC and Compatibles, and Archimedes [| | Nr igh Wycombe, Bucks HP10 SHR. 





HISTORY IN THE MAKING 


a {-)(-¥: lm DF- 1 c- wr 4o yd RO leaue) ol) a 








A“) 


Sj 
—— 
7 i) 
I 
mM 
> 
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It seems that just lately the bases 
around the Universe have been 
suffering badly at the hands of an 
alien invasion. Just lately, these 
slimy unwanted visitors have been 
laying eggs within the bases and 


feeding on the hapless 
inhabitants. It is your job as a 
member of the renowned 


Xenophobe squad to enter the 
bases and retrieve certain items 
that have been scattered around 
the many different complexes. A 
Xenophobe is described as 
someone who hates aliens. And, 
by crikey, you certainly hate 
aliens, which makes you ideal for 
the missions. 

There are three squads of 
three characters to choose from, 








76 Issue 002 Amiga Action 


MICROSTYLE £24.95 


and up to two members of the 
Squad may play as a team at the 
same time. One plays at the top of 
the screen, the other at the 
bottom. Once you have chosen 
your character, you will be given 
the mission briefing and then 
transported to the infected base. 
There are, basically, two types of 


PLAYER 
OR PR 


mission. On some, you will only 
need to collect valuable items and 
evacuate the base safely. Others 
will require you to find the 
program disks and escape the 
base before the timer runs down 
and it self-explodes. The objects 
found around each base will 
improve your bonus at the end of 


ONE 
ESS 


the mission, These vary from fuel, 
bombs and knives, to tools, cash 
and keys. Also found around the 
base are extra weapons with 
varying firepower. Your character 
begins his mission with a simple 
phasor. The aliens attack thick 
and fast and can prove quite a 
handful at times. Face-huggers 
latch themselves on to your body 
and cling like leeches, while slimy 
tentacles slither from the floor and 
ceiling, intent on grabbing any 
passer-by. Any alien scum that 
make contact with you will 
instantly sap your energy, 
although items of food and drink 
will restore your energy when 
collected. As the aliens increase 
in size, they also become more 
resistant to your firepower. To 





The Xenophobe squad is a motley crew of discards. But each one has the same purpose in mind: 
to clear the universe and your bases from all alien scum. 


¢het ad 





+ rae eee ie 4 


bm bee te i 8 t 


After the mission briefing, your ship leaves the mother ship 
and heads towards the base where the invading aliens are 


running riot through the complex. 





Lying on the _ ground, 

strewn throughout the 
levels, are a number of useful 
objects. Ranging from a Swiss 
army knife to a flask, these 
items can be exchanged for 
bonus points between levels. 





(Left) 

Adorning 
the later levels, 
is a network of 
lifts. By 
activating a 
nearby button, 
it can be used 
to get you 
between 
decks. 
However, SB 
quicker way 
down is by 
simply falling 
down the 
‘chute - but, 
unfortunately, 
cost you 
energy. 


The many characters are 
very weird in appearance, 
but appearances can be 
deceptive. The rest of the 
game _ is 


bland and 
unoriginal. Fortunately, 
the graphics don’t really 
affect the game's 
playability too much. 





progress through the complex you 
must pass through the doors. But 
beware! Large, tentacled aliens 
lurk around the doors in search of 





excellent title tune, with 
a thumpy beat and a 
repertoire of effective 
sounds. The in-game 
effects, although not as 
varied, are also very 
atmospheric. 





prey, 

The main object of each 
mission is to collect the disks and 
the code paper before the time 
limit runs out. Once these have 


As well as bonus goodies, your team can 

also collect the enhanced weapons that 
adorn the ground. Of all the weapons, the laser is 
the most powerful, but there are also extremely 
weak weapons that reduce your shot power. 





past them. 


Every 
time you 
come into 
contact with 
an alien, your 
energy bar is 
substantially 
reduced. 
Several hits 
can be taken, 
each one Of all 
knocking you nasties, 
down for a 
while, but if 











Only visible when they poke their 
heads around the door, these shy 
aliens only grab you when exiting 


ceiling and floor- 
based tentacles are 


The only thing missing from the coin-op version of 
Xenophobe is the three-player option, but that was only 
to be expected. All of the graphics and sound are 
identical, as is, unfortunately, the weak gameplay. No 


matter which of the nine characters you choose, 
Xenophobe offers a very repetitive task of tearing 
around the various decks obliterating the difficult-to-kill 
aliens. This lack of variety isn’t the programmers’ fault, 
but a fault of the coin-op. Only for die-hard Xenophobe 


fans. 


been collected, you must search 
for the computer terminals and 
insert the disks. You will be either 
transported to a new location in 
the base or you will complete the 
mission. Switches, when pressed, 
will also operate lifts which will 


OVERALL RATING 





take you up or down a level. Once 
your mission has been 
successfully completed and you 
have escaped from the base, you 
will be given a bonus for each 
item salvaged and briefed with a 
new mission. 






Gaping holes 

punctuate 
some of the more 
dangerous ships, 
and if these are to 
be passed, you 
must execute a 
perfectly-timed 
leap. Miss, and you 
will waste valuable 
time falling down 
the deep holes. 





The reptiles are the fully-grown 
spawn of the egg-sacs. These 
large lizards roll from room to room, 


knocking you over as they go, and 
require a large number of shots 
before they die. 





the These 


face- 
the huggers leap at 
your character and 
attach themselves 
like leeches. If you 


your energy 
bar expires 
then you are 
reduced to 
bones, and it 
is ‘game 
over. 


the most deadly. If 
they get hold of 
you, your energy is 
rapidly drained 
unless you can 
shake them off. 


don’t shake them 
off in time they will 
sap your energy 
drastically. 





The egg-sacs 


are the cause 
of the face- 
huggers. They 
pulsate before 


finally opening up 
like a flower. The 
face-hugger will 
then crawl out. 


Amiga Action /ssue 002 v4 4 





ACTUAL SCREENSHOTS £19.95 





The year is 1944 and the allied 
bombing runs on Germany have 
increased and become more 
devastating than ever before. It is 
your job to take part in these 
bombing runs - as a tailgunner. 
Before you can begin your 
mission, you must select what 
type of bombing raid you will 
participate in: whether it be a day, 
night or dawn raid. Obviously, the 
less light you have, the harder the 
bombing run will be. Three 
gunners are available to choose 
from, and each has his good and 
bad points. For the novice, 
Thompson is probably the best 
choice, as the enemy aircraft are 
much easier to hit. Unfortunately, 
he will have to fly thirty missions 
in order to be decommissioned. 
Pennington is the best pilot. 
Along with his dashing good 
looks and unwavering coolness in 
battle, Pennington has 
successfully completed twenty 
missions already, and although 
that means there are only ten 
missions to complete - they're 
going to be the hardest you've 
ever flown. With your choice of 
pilot selected, you may enter your 
personal callsign and view the 
mission briefing. The briefing will 
indicate, via a map, where you 
will take off from and where you 
should be destined for. The 
mission will then begin, and your 
crew will board the Lancaster and 
take off - 3D style. 

To make your way to the 
bombing site in Germany, you 


there just isn’ t enough 





78 Issue 002 Amiga Action 





Although | subigar are 
elements | flight 
simulation in gE 2 
the game is ultimately 


| reigniiedt iret ary hae 





must guide your RAF flag from 
your base to the German cross, 
using the cursor. It is best to 
avoid the town, as this is where 
the enemy planes will be lurking. 
A conflict-free mission is 
extremely rare and sooner or later 
it will be time to face the Hun. The 
action takes place through the 
rear-gunner’s glass outlook. 
Messerschmitts and Heinkels 
attack your squadron from all 
angles. Your selected pilot will 
occasionally shout back, “What 
the hell's going on back there?” 
He will also warn you when the 
enemy planes are about to 
attack. Not only do enemy planes 
attack, flak is also fired at you 
and barrage balloons 
occasionally fly past. Once the 
attacks have been fought off your 
bomb doors will open, revealing 
the target site below. As soon as 
you have correctly aligned your 
sites with the target, it’s “bombs 
away!” You only have a limited 
supply of bombs so each one 
must count. Once the raid is over 
it's time to head back to Britain. 
Once again, you must guide your 
plane safely back to your home 
base while avoiding any enemy 
confrontation. When the plane 
has finally landed you will be 
greeted by either your mother, 
wife or girlfriend - depending on 
who you chose as your pilot. They 
will have some comforting words 
for your return: “| really missed 
you.” Thanks. 








Visibility, or the lack of it, was a major factor when attempting 
bombing raids. Obviously, the darker the conditions, the harder 
the run will be. Three types of raid are available. 


Jennings 


age > ates 


GWG SOL GIESIER 





The three pilots all have varying skills in the air: Thonpeon isa 
novice, while Pennington is the most experienced and will 
attempt only the hardest of missions. 


Commander 
JENNINGS © 


Ml acE:s5 
“Successful 


Information will be given about the pilot you have selected. 
But remember: this information is top secret, so not a word to 
anyone. 


The time for the miss 


wy rt we, Ww 


ion has finally arrived, and so all the crew loyally board their 


Lancaster bomber. All the propellers are engaged and slowly the plane moves off. 


ra 


(Below) Flak shells are also 

released into the air and 
must be shot down quickly, 
otherwise they will damage 
your bomber. Let too many of 
them hit you and you'll have to 
bale out. 







is if you are put 
out of action 


by the enemy, 


your crew will 
bale out and will 
have a chance to 
fight another day. 
Sadly, some of the 
crew may perish. 








| The plane leaves the hangar and 

good old England in superb 3D 
fashion. Once in the air you must 
guide your plane, represented by an 
RAF badge, away from England and 
on a direct course to your target, 
somewhere in Germany. 





(Above) By avoiding the towns it may be possible to avoid any 

confrontation with the enemy. Unfortunately, this is not always 
the case. The enemy planes will come in thick and fast - guns 
blazing. 


(Left) Once the target has 

been reached the bomb-bay 
doors will swing open, revealing 
the target installations. For 
finer accuracy, you may zoom in 
to pick out minor details. When 
the cursor is lined up you must 
press the firebutton and release 
the bombs, which are. limited in 
supply. If the hit is successful, 
the target will explode. 





OVERALL 
RATING 


Hmmmm, if Lancaster 
required more than just 
shooting it would be 
great. Unfortunately, all I 
seemed to do was blast 
loads of Germans out of 
the air with my rear- 
gunner - hardly exciting, 
and very repetitive. The 
graphics and sound are 
fine; the graphics being 
particularly impressive. 
But it seems _ that 
throughout the war, the 
Germans only had two 
attack patterns - no 
wonder they lost. Faults 
like these make 
Lancaster a weak game 
with not enough 
substance to make it 
worthwhile. 





The 3D section of the 
plane taking off is very 
nice indeed, as are all the 
graphics in the game. The 
battle sequences are all 
in 3D and add realism to 
the Lancaster. Bombing 
the target sites has also 
been well put together. 


Yo 





After an extremely 
atmospheric intro tune, 
Lancaster seems to drop 
its standards. The sound 
doesn’t detract from the 


overall game but maybe a 
few more realistic sound 
effects could have been 


included. 


Yo 


Amiga Action /ssue 002 79 





OCEAN £24.95 





An excellent title tune 
suits the purpose of the 
game superbly. Speech is 
included, and although it 
sounds a little muffled at 


















times, it certainly adds to 
the overall realism. 


At last, you've made it. That court, with a net separating the 
renowned World Beach Volley _ two halves. To start the game, one 
Trophy is now within you and your team lobs the ball over the net 
team’s grasp. First though, you're into the opponents half. The ballis stand menacingly around the 
going to have to travel around _ then returned by either punching, court. The ball is passed around 
some of the greatest cities in the | kneeing or heading it. Each team _—‘ the court until someone attempts a 
world in an exciting elimination is allowed three touches of the slam shot, where the players, 
contest, where only one team can ball before it has to be smacked dressed in nothing but their beach 
be the winner. The first match for over the net. Got it? Good. shorts, wait by the net for a pass, 
your team will be in the historic As mentioned, your first team leap up into the air and smash the 
city of London. The game of match is in the wonderful city of ball into the opponent's half. If you 
Beach Volley, basically, revolves London. The Houses of time it just right, your defending 
around two teams of two players Parliament and Big Ben grace the player may 
each. The two teams play on a __ skyline, while the Queen's Guards be able 









The player 

serves the 

ball by throwing 

... it into the air, 
: leaping up and 
striking it into 
the opponents’ 
ie. half. Should you 
Z secuculel. = ee shot, the other 





Rule Britannia! London’s your cis 
first port of call and if you want ! ious 





to see the other exotic locations, 


© 
you’re gonna’ have to do mighty 2 
well here. * 


i St team will be 
Pe awarded a point. 





<scaieoh Gif Cf OPEL 
‘ 2 aii J 


sepotnatatsal seine 
ede hE 





Your team have a veritable array of moves. They may pass and return 
the ball by either heading it, kneeing it or punching it up into the air. 


ge a Ke ~~ 
» 9) In between each location ml 
you are treated to a 
i>. «* * * humorous sketch which is in 
ns some way linked to the next 
country. Here we see one of your | 
team tumbling down a path, in a @ 
rickshaw - obviously Japan. 





The most preferred scoring shot of all Beach Volley 

players is the net slam. By launching himself into the 
air the player strikes the ball down into the other half of 
the court. 





80 sve 002 Amiga Action 





GRAPHICS 


Some nifty little game 
effects, like the travel 
sketches, really make 
Beach Volley stand out. 
The characters are 
perfectly suited to this 
game and move smoothly 
and convincingly. 










to leap up also, and block the 
slam. A blue cursor on the court 
shows where the ball will land and 
if you can’t reach the ball 
comfortably, you may be able to 
make a desperate dive to reach it. 
When leaping for the slam, the 
jump must be timed perfectly, 
otherwise your player will swing 
to shoot, miss, and fall back to the 





Being on the other end of a slam can cause quite a few problems. The 
ball comes so fast, chances are that you will miss it, although you may 


dust, his ego somewhat bruised. 
The character presently under 
your control is indicated by a 
flashing hand that points above 
his head. A fancy clock to the left 
of the screen flashes away in no 
time at all, and if you don't take 
control of the game in the early 
stages, you won't be seeing all 
those other beautiful locations. 
Each different location comes with 
its own graphical display of the 
landscape’s most well-known 
landmark, and you are welcomed 
to each country by a voice 
speaking in the native tongue. You 
are also treated to humorous little 
sketches involving your team as 
you travel around the globe, as 
well as a map which indicates 
your routes. 

Other levels, of which there 
are eight, see you visiting Sydney, 
Tokyo, Moscow and Paris, each 
with its own unique backdrop and 
characters. If you win the match, 
a player will signal the victory with 


just be able to dive and keep the ball up. 


What's it all for? 

This is what: the 
gold, coveted World 
Beach Volley 
Championship 
trophy. Win this and 
the girls will be 
flocking around you. 


When I first heard the 
amazing sound and saw 
the outstanding graphics, 
Beach | Volley really 
looked like it was going 
to be a corker. How 


wrong 1 was. This game 


has got everything going 
for it, except the most 


; important thing: game 
in 


long to pik: up a game, 
but I couldn’t even get off 
the first level on this one. 
Beach Notley is a state of 
the art game 
but it’s 
just too frustrating ae 
enjoy. — see : 


the thumbs up. Should you lose, 
his face will sink into his hands in 
a state of depression. 








you visit. 





There is only one thing 
that stops Beach Volley 
being my favourite game 
this month, and that’s its 
difficulty level. Everything 
else is good: the superbly 
animated and colourful 
graphics; the jaunty 


tunes; and the humorous 
backdrops. However, it is 


probably unlikely that you 
will ever see the later 
screens, as your first 
opponents are practically 
impossible to beat. The 
reason they are so hard 
isn’t down to the control 
method, which is a doddle 
to use, but just becaue 
they are so good! Apart 
from this, Beach Volley IS 
good - it just should have 
been easier to get into. 


Te ee ed 





“Welcome to Sydney.” The Sydney Opera House 
greets you as you enter Aussie land. A different 
backdrop is included with every different location that 





Ride the wild 
surf. Being 
typical beach bums, 
your team surf their 
way to Bermuda. 
Unlucky as always - 
one team member 
gets carried back into 
the ocean by a whale. 








Nea (Above)When 

defending against 
a slam, if you are lined 
up with the attacking 
player and you time it 
correctly, you will be 
able to leap up with 
him and, hopefully, 
block the ball. 





Amiga Action Issue 002 8 1 






(Below) Bef. beginni t 
OL eT We CMe ee cciect the ‘going’. Several race track 
surfaces are available. But remember - you 


want to win, not lose. ri : 
The animation on the 


horses has been quite 
nicely defined, although 
that’s about it. There 
aren’t really any other 
graphics, as they are not 
that important in a game 
such as this. 


Yo 


(Left) The betting office is where you must 
place your race bet. Select the amount by 
picking the dollar bills - but make sure you 
don’t go over your limit. 





The commentator has 
been digitized and 
certainly adds 
atmosphere to the game, 
as does the thundering 
t sound of the horse's 
fu” AMON hooves as they charge 
down the race track. 


fal (Below) Six horses are available for 

your delectation, along with their 
‘odds’ and their names. Remember your 
horse's number, otherwise you wont 
know if you are winning or losing. 








TYPE oF BET i i fyOREE 
RACE: 1 ED GF Place 2 4 


Pixe@ & 


ey (Above) Once the race is over, your race card is me Oo 
displayed. This is where you'll find out how much 

you’ve won - if any. Lose and the total bet is deducted © 
from your cash. 


behcceeccedcccceccccciccccccccid 
Current Bets For Whitey 
sy ¢ Of Bet istCHoerser2a2nd Anoun t 
a PrP R® PP Roe Bet Hon 


Although I’m not a real- 


pee 2 life betting person, Daily 
This is your own personal race card, and displays 
i) all the Snes siceanatic about the Sane Hea Double I must say is 
horses and the amount you have placed as a bet. quite addictive. Just like 
fruit machine simulators, 
being able to gamble 
away money, which you 
nearly always lose, is 
great fun but, as always, 
when you win you don’t 
get anything in return. 
With more than one 
player Daily Double 
could keep you 
interested for ages, but, 
unfortunately, for 


someone who doesn’t 
usually bet, I can see 
this game being unused 
after the initial new 
found fun has worn off. | 
If you haven’t already 


"And they're off”, yells the Several betting options are All six horses line up at the pe = dah bg ergs 
commentator as ie six available here - from Place (where _ starting gate. And with a call of of ete d aH he A vi < 
racehorses leap from the starting you betonthe 1st and 2ndhorses “And they're off”, the horses ee hy Raaethaan a na 
gate. Horse Racing gives you the in a race) to Parlays (betting on thunder down the course. ‘st, i at sg mya ‘bbl 
chance to bet on a winner and ___ two horses from any of the ten 2nd and 3rd place are all pope ee pcre 
hopefully win some money. On races). There are six horses to displayed at the bottom of the iavuilably proves 
entering your name you must choose from, each with its own _ race track, and change as the sdidictive nd Dail 

select the ‘going’ for the races strange name. Ahorse is selected horses jostle for the best Doubl . Sekt i 4 
that you will be betting in and the by moving the mouse, To actually positions. With the finishing post = eo haat betting eae - 
amount of money that you wish to — set your bet, you must pick up the __ in sight, the horses give a final le wxtrametl oo 
Start with. The courses range from $20, $10, $5 and $1 bills till you burst. “And the winner is...”, calls friendl d y t et 
good to firm and will affect the have reached the amount you — out the commentator. If you wish, dibechigeal Atenibattin yes, Mb 


: into. | would advise 
way in which the horses perform _ wish to place. The total is then you may select to see an action playing this with your 





bed (Right) As soon as 

the signal is given 
the horses bolt from the 
start line. And it's neck 
and neck midway 
through the race. They 
all make a flurry to the 
finishing post. Definitely 
a photo finish! 








over the ten races. subtracted from pocket cash. _ replay in slow-motion. Your score mates as this increases 
Next stop is the betting shop After viewing your bets you may card is then updated and you are the ax fctaaisin 
where you may place your bets. — select start to see the race. informed if you have won, f 





82 Issue 002 Amiga Action 


f 


N Ang 
bh TIME 

> SCANNER 
Cay AN 





BORBROS — MAIL 
we ORDER 





ST Amiga : ST Amiga 
aa = 1 eg a = OE 15.99....... Hl All our hardware includes Vat and ee Ba areas agree 
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i iaeeameceaee samme AMIGA 500 Magle Joho 12.99 12.89 

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BOMBED 888A. wana Ob North and South. "45'9977-7"45.99 
Bankok Knights............................. NOUPOMANCE ooo suo uosucucecccececececoce at 17.99 
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~~ t—) 


(Si (Below) The game’s title screen comes up and the music starts to 
play. Kingdoms of England is a copy of Defender of the Crown and 
unfortunately, although the gameplay is better, it’s still much too easy. 


At the beginning of the game you start with just the 
bare essentials; land, castle, army, anything you want, 
you’re going to have to fight for. 


. 


It can quite easily be said that 

Defender of the Crown was one of 

the most famous games to make 

b “inadoms o an appearance on the Amiga. For 
England Fcoeaatior wait to its day the graphics were top 
try it out. On first) Quality, and even by today's 
im essions the game’s standards they still hold their own; 
brilliant and seems to the sound was atmospheric and 
have the gameplay reached new boundaries. The 
Defender didn’t. But, only problem that Defender had 
unfortunately it doesn’t| VS the gameplay - there wasnt 
take long to get the hang, 2"). and on just your first or 
of it and the game is then second go you could quite easily 


Og ee Pe ie eee einen ly beaten. As far as I beat the game. Kingdoms of 
w@ You stop for a quick interlude and a chance to prove you're a can see Kingdoms will be England is without a doubt a 


wit aetna: ert SS . archery isn’t as easy as it looks and the fo " ak ater just clone of Defender, but don't let 


a few goes. It’s too easy| = “al put you off. 


for me to recommend it. You are a Baron, one of many 
that live within the confines of 


hea Protection means prevention. Keep your lands guarded and — = =e 

the other Barons won’t invade you unless they have to; but mS Clicking the left mouse button on your enemies’ lands will let 
now you've improved your castle, you won’t have to worry about you see how many armies he’s got. But considering your 
this piece of land. outnumbering him three to one, you should be O.K. 


B84 Issue 002 Amiga Action 





[wa Your first stop is the market. From here you can upgrade the structure 
of your castle and hire more men for your all-important armies, but first 
you’ve got to get the money. 


England, and like all the others 
you will stop at nothing to gain 
power and become the most 
powerful man in the land. Four 
human players can_ play 
simultaneously in one game, and 
when you include the four 
computer-controlled players as 
well, there’s quite a bit of action 
going on. At the beginning of the 
game each player starts with a 
castle, one county under his rule, 
and about 250 silver pieces to 
buy and assemble an army from 
the local market. Many men can 
be hired from the market, ranging 
from the humble soldiers right on 
up to the glorious knights. More 
than one army can be bought at a 
time, and up to four armies can 
be present in one county at the 
same time (i.e. you can have four 
armies in each county, there’s 62 
counties, allowing you to have up 
to 248 armies in the game). Once 
a force has been brought together 
you can start to invade the 
Surrounding lands, which are 
mostly unowned in the early 
stages of the game, increasing 
your revenue and allowing you to 
upgrade your invading forces the 
next month. 

Every so often an archery 
contest will be held, and here 
each _ baron will put forth his 





best marksman to take part in the 
contest. Every baron will have to 
take part and the top three places 
will receive some silver as a prize. 
Although archery contests are 
rare, when the opportunity arises 
give it your best shot. When two 
armies come up against each 
other a statistics sheet will be 
brought up and the two forces will 
be compared, taking into account 
the weather, how many men the 
other army is outnumbered by, 
and even what sort of men your 
army is comprised of. If the going 
gets tough, though, you have the 
option to retreat. 

Once all your opposing 
enemies have been overcome 
and driven from the land, or you 


Despite the fact that it was doddle to complete, I was, 
and still am, a great fan of Cinemaware’s Defender of the 
Crown. So, when the opportunity to play what seemed to 
be an enhanced variation of the theme came up, I was 


looking forward to spending many a night storming 
castles and rescuing fair maidens. Unfortunately, 
Kindoms of England shares Defender’s problem of being 
too easy, and there aren’t any superb graphics to keep 
you interested. The task seems very repetitive, and the 
action scenes repeat too often, making this a missed 








| OVERALL RATING | 


iis ma] 





Ed Armies pour forth from your lands into the 

defenceless counties surrounding. Revenue is the 
name of the game, and the more land you get the more 
money you'll get. 





| 


Good atmospheric music 
which changes according 
to the part of the game 
you’re in, but apart from 
that, there’s nothing else. 


Not of top quality, but 
effective for the type of 
game. The map of 
Englands is quite nice 
and so is the end 
sequence. 





own a certain percentage of the 
land, the game is won and you 
will be made King of England, but 
that's a lot easier than it sounds. 












Well, at least you didn’t come last. The top three archers 
all receive silver as a prize - it should come in useful. 





Amiga Action |ssue 002 85 

















AMIGA 





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EVERYTHING YOU EVER WANTED TO KNOW ABOVT AMIGA, 


GRAPHICS 


Next time you poWer-up your Amiga and marvel 
at those glorious graphics, spare a thought for the 
effort, and hardware resources, which go into 


making those pixels come alive 


- it’s more than 


just a pretty picture! Jim Edwards explains what 
happens to the pixels before they hit the screen. 





This is a nice example of a HAM image. Those extra colours make 
all the difference. 


Bit-Plane 4 


Colour Palette Registers 


Bit-Plane 3 
Bit-Plane 2 


Bit-Plane 1 


Bit-Plane 0 


« 


So what goes on behind the 
scenes? Firstly, the programmers 
who actually create the games 
have to rely upon ‘pixel artists’ 
(read that carefully), the talented 
guys who turn a game's design 
and theory into a digital visual 
extravaganza, using the rather 
limited source material of 
electronic pixels and colour 
palettes. 

It is logical to make the 
computer work for you, so when 
a pixel artist is designing 
graphics for the next smash-hit 
Amiga game, he's bound to use 
the best tools and utilities 
available to him. The Amiga has 
some particularly good software 
packages for this purpose: 


Palette Mix 


(intensity level of 
each primary colour) 





This diagram shows how the bit-planes of the low resolution (32 colour) mode point to a colour 
register, which in turn, holds the RGB colour values for the pixel. 


Deluxe Paint Ill, Photon Paint 
and DigiPaint 3, to name but 
three of the. most popular 
programs for standard painting 
work. 

Many game developers, 
however, will produce their own 
dedicated sprite editors to 
supplement the standard paint 
programs. These special utilities 
usually have animation facilities 
built-in so that sequences of 
slightly differing frames can be 
slotted into a game's main data. 
Animation is a vital element of 
game graphics; it makes the 
difference between a ‘shuffling 
graphic blob’ and a believable 
character which can come alive 
when it hits the glass at the front 
of your monitor or TV set. 


Mapping 


Many games give a virtual 
playfield in which your Amiga 
displays a scrolling ‘window’ 
upon a vast graphic world. It 
would be impractical to patch 
together numerous painted 
pictures in order to form the 
landscape, or whatever it is. This 
is because each screen-full 
would take up some 32K of 
memory. The answer is to draw a 
set of component ‘tiles’ which 
can be slotted together in a pre- 
defined sequence by the 
program. Once the tiles - 
sections of landscape, trees, 
rocks, etc. - have been drawn, 
the ‘map data’ can be arranged 
in a grid to indicate how the tiles 
slot together to form the finished 
picture. The map can occupy 
under 1K of data per screen-full 
and the program can use this 
information to generate a 
seamless backdrop which looks 
like a giant painted image - this 
makes for bigger, better-looking 
gameplay areas. 


Perfect palette 


Colours are composed of 
varying levels of the red, green 
and blue (RGB) primary colours. 
These components are mixed 
together to form any one of the 
4096 colours which the Amiga is 
capable of generating. Why 
4096? Because there are 16 
intensity levels of each of the 
three red, green and blue 
components, and 16 times 16 
times 16 = 4096 permutations. 
The RGB mixture information is 
stored in 32 colour registers, one 
for each of the possible 32 
colours displayable on-screen. 
Although it is possible to display 
all 4096 colours at once, the 
graphics modes used most 
frequently in games display only 
16 or 32 colours out of the 
possible 4096, depending upon 
how many ‘bit-planes'’ are used. 
The more bit-planes used, the 
more memory is required to carry 


Amiga Action Issue 002 8 a 


This requester shows 
some of Deluxe Paint 
lil’s screen mode 
options. 


straight edges - clean and tidy 
blocks, in fact, which slot 
together perfectly. It is only the 
physical attributes of the CRT 


Choose Screen Fornat _ 


Ge Number of 


Lo-Res 


 Med—-Res 648x256 
320x512 


Interlace 


Hi-Res 646x512 
LOverscan ] 


328x296 


Colors: 


Cz Ge) 





PAL 





Program Loading: | Swap Pi -— 45 


the image, but more colours can 
be displayed on the screen as a 
result. 

The image data itself is 
stored in memory as a series of 
bit-planes (known collectively as 
a bit map), each bit-plane is 
actually a grid of binary data (1's 
and 0’s), Any given pixel you see 
on the screen actually starts life 
here: one bit is taken from each 
plane making a binary number 
between O and 15 for the 4 bit- 
plane (16 colour) mode, or a 
number between 0 and 31 for the 
5 bit-plane (32 colour) mode. 
This number points to one of the 
32 colour registers where the 
palette mixture data is stored, 
thus giving the pixel its colour. 

In addition to the screen 
modes used by most games, the 
Amiga has two special modes, 
extra half-brite and hold and 
modify (HAM), which are 
capable of displaying 64 and 
4096 colours respectively. 
Because of the processor time 
involved in exploiting these 
modes, it is not practical to use 
them for in-game graphics, but 
Static title screens are sometimes 
full-HAM images. When used, 
the extra colours available more 
than make up for any lack of 
resolution, particularly where the 
colours are introduced for subtle 
shading effects. 


the contents of the registers 
along, thus making on-screen 
pixels change colour, pulsate, or 
appear to move. This is called 
colour cycling. 

Once Denise and Fat Agnus 
have done their work, the image 
has to find its way out of the 
Amiga and on to you monitor or 
TV screen. To skip some rather 
heavy electronic theory, I'll 
describe the last stage of the bit- 
map to screen image process: 

If the Amiga is connected to 
an RGB monitor, its video 
circuitry drives three electron 
guns (for Red, Green and Blue) 
which scan the visible face of the 
CRT firing a beam of electrons at 
its phosphor-coated inside 
surface. The beams cause the 
phosphor to glow momentarily 
(the duration of which is referred 
to as persistence) and so the 
pixels are plotted horizontal scan 
line by horizontal scan line to 
form a complete image within the 
blink of an eye. When the RGB 
values are mixed to form a colour 
in the Amiga’s colour registers, 
those values will eventually be 
used to drive the electron guns 
which generate the pixels on 


Deluxe Paint 


Lehi. 
ae é 





screen. It is worth mentioning 
that RGB colour is additive, so 
that full intensities of each result 
in white. 


What is not normally understood 
is the fact that pixels are actually 
symmetrical polygons, 
rectangles or squares, with 


—" = 


7. 





SOAR 


TIPCRO 


ent la MME wanes 
wetenih  mgeie! > ww 


which are responsible for making 
the pixels look fuzzy and usually 
losenge-shaped. Because the 
stream of electrons’ only 
energises through a patch of 
phosphor for each RGB element, 
the pixel is far from accurate but 
when viewed from a distance, 
looks fine. This effect is often 
exploited by programmers and 
artists in order to achieve a 
smoother result, and the natural 
anti-aliasing (softening of 
contrasty colour boundaries) can 
also be used to ‘fiddle’ the 
image. 

So when you see those 
stunning Amiga graphics, don't 
forget what goes into making 
them: hard graft by the artists 
who draw the images in the first 
place, the programmers who 
make them move, and, of 
course, the Amiga itself which 
contains all of the hardware 
needed to make the best video 
games in the business. 


le (ot eaeaanay & 


5 






. 
"| 


FLg7? 


iT a — see oe a — 





STEUE 


OAULSL 


LAL 


(As fhe Kelsi for? 
Aisv sfarrias 


Se LT Lo LLL 


STEVE 


Color 








a long-time 


favorite paint 


Deluxe Paint Ill - 


PS] DY) Lo’. 


package which 
has been with the 
Amiga right from 


ee 
Sy 


The Amiga is blessed with some 
exciting custom chips, two of 
which, Denise and Fat Agnus, 
are responsible for supporting a 
range of graphics modes and 
also allow the images to be 
moved around the screen 
quickly and smoothly without 
placing too many demands upon 
the processor, which would slow 
the whole machine down if it had 
to do the work itself. Although the 
custom chips, particularly Fat 
Agnus’ Blitter, are ideal for fast 
scrolling and animation, it is 
possible to get some good 
animation effects by modifying 
the colour registers, or shuffling 


the early days. 
The package 
can be used to 


Al Teme. 


paint all manner 
of pixel creations 
of still life to 
publicity material 
the 
rather precocious 


831 Ol 
@ 


CLR 


* 


such as 


effort above 
drawn by Steve 
White 





88 Issue 002 Amiga Action 





(Left) Released 
to coincide with 
the film is this 
Batdance demo 
by Raco, Casp 


and the 
Barefooters. 
Featuring a 
rather nice 


picture of Jack 
Nicholson’s 
Joker, your ears 
are assailed by a 
complete version 
of Prince’s 
Batdance tune. 
Well worth a look 
for the music 
alone. 





















eo ee oe 
ot SS 2 


EATDANCE Bis 1 


First, we have Equinox’s Kim Wilde demo, 
which features lots of digitised piccys of 
the gorgeous, pouting, etc. Kim herself. At 
a guess, all of the pictures have been 
grabbed from one of her videos, but the 
music that accompanies the slide-show 
seems totally irrelevant - it’s nice, though. 
If you are a great fan of Miss Wilde, take a 
look; but if, like me, she drives you up the 
wall, don’t bother. 





(Above) More ray-tracing larks with these two demos. Of the 
two, the walking man is slightly better, if a little short, but the 
hammer should prove quite interesting for a while. 


Just recently, with the advent of Sculpt/animate 3D, there have been 
a lot of ray-tracing demos available. Of them alli, my favourite is the 
Ghost pool one, which features a fully-shaded poll table and balls, 
being smacked around by a floating cue. In addition, also worth a 
look, is the plane and ball demo. As the plane flies around the glass 
ball, its image is distorted by the glass - well worth a look, methinks. 
Finally, we have a very simple demo in which a magnifying glass 
takes a closer look at a number of small pictures, enlarging and 
distorting them in the process. Not bad, but hardly exciting stuff. 


Amiga Action 'ssue 002 89 


CHE OT 


El al eal alk” pide anal al gy 





Issue 002 Amiga Action 


SUPER LEAGUE SOCCER 


PAE! 


KENNY DALGLISH 


— 1 @ I Of OF = an 1 eS Oa 





- FOOTBALL ARCADE ACTION AT ITS BEST! 

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RENAISSANCE 


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¢ Unique "Old and New" versions of each game! 
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MAIL ORDER FORM 


The form below can be used to order a subscription, Just fill in your name, 
address and post code, and send a cheque or postal order made payable to 
Goliner Publishing Ltd to: Amiga Action Mail order, Goliner Publishing Ltd, 
Latham House, Quarry Lane, Chichester, West Sussex PO19 2NY. Or you can 

, phone through your credit card order on (0243) 532828 - you could even fax 
your order on (0243) 533070. 





mm mmm HHH HH HE Hm HH HH HE EE ES le 
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Access 


¢ 12 issue UK subscription (£23) WITH 2 FREE ISSUES..........00000: | 





* 12 Issue European subscription (£31) WITH 2 FREE ISSUES!.......|_| 





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Address SSRSASESESSRESTESSRERESSSHRRERERSRSESSHSREREREKRESRSSRERRRERKEEESEERRREREEEEEEEEESESEKREEEE EERE eee eee 


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I wish to pay by: Visa / Access / Postal order / Cheque 


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How's that for 
consistency? Two issues 
of Amiga Action have 
now passed through you 
eagle eye! You must 
agree that we have kept 
our promise to offer the 
definitive guide to Amiga 
gaming and where 
possible to improve the 
quality. So go on - how 
about it? Why not ensure 
your regular supply of 
the Action? We're 
offering 14 issues for the 
price of 12 to subscribers 
who sign up this month. 
Go on, why not treat 
yourself to a subscription 
to Amiga Action! 





TENSTAR PACK 


C= Commodore 
WORTH OVER £229) 








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Before you decide when to buy your new Commodore Amiga computer 
we suggest you consider very carefully WHERE you buy it. There are 
MANY companies who can offer you a computer, a tew penpherals and 
the top ten selling titles. There are FEWER companies who can offer a 
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THE FULL STOCK RANGE: The largest range of Amiga 


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FREE NEWSLETTERS: Mailed direct to your home as 


SOON as we print them, featuring offers and latest releases 





When you buy the Amiga 500 from Silica Shop, you will not only 
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modulator is not included with the A500+A1084S pack as it is not 
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When you buy your Amiga 500 Amegas £14.95 
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FREE OVERNIGHT DELIVERY: On all hardware orders || 1084S Colour Monitor £299.99 Weal possible That is why we Barbarian, Ult Warrior £19.95 
shipped to Silica Shop customers within the UK mainland Photon Paint £69 95 are giving away the TENSTAR Buggy Boy £24.95 








GAMES PACK worth nearly Ikari Warriors £24.95 






PRICE MATCH PROMISE: We will normally match our 




















competitors offers on a ‘same product same price’ basis TenStar Pack £229.50 a in scien Lance cee Sito pepe 
- Mercenary Comp . 

FREE TECHNICAL HELPLINE: Full time team of Amiga TOTAL RRP: £999.43 | | Tre Fenster Games Pack inc: Terrorpods repipet 

technical experts to help you with your technical queries. each individually packaged in Thundercats £24.95 


LESS QISCOUNT: £350.43 
PACK PRICE ‘':: £649 


its own casing with instructions. Wizbaill £24.95 
£229.50 


But don't just take our word for it. Complete and return the 
coupon below for our latest Amiga literature and begin to 
experience the Silica Shop specialist Amiga service 









To: Silica Shop Ltd, Dept. AMIAC 11/89, 1-4 The Mews, Hatherley Road, Sidcup, Kent DA14 4DX 


PLEASE SEND ME FREE LITERATURE ON THE AMIGA 


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Amiga user, let us know, We will be pleased to send you copies of our price lists and newsletters 
FREE OF CHARGE as they become available. Complete the coupon and return it to our Sidcup 
branch-and begin experiencing a specialist Amiga service that is second to none 






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SIDCUP (& Mail Order) 01-309 1111 
1-4 The Mews, Hatherley Road, Sidcup, Kent, DA14 4DX 
OPEN: MON-SAT 9am - 5.30pm LATE NIGHT: FRIDAY 9am - 7pm 


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52 Tottenham Court Road, London, W1P OBA 
OPEN: MON-SAT 9.30am - 6.00pm LATE NIGHT: NONE 


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OPEN: MON-SAT 9am - 6.00pm LATE NIGHT: THURSDAY 9am - 8pm 








Postcode: 






Do you already own a computer 
If so, which one do you own? 








Coming soon, from. the 
Palace/Delphine label, is an 
arcade/adventure in the Sierra- 
On-line mould. At present, the 
game is called Future Wars, but 
it is believed that this may 
change before its release. Future 
Wars is an arcade adventure 
which takes place over several 
time zones. The game's scenario 
tells of how, in the year 4088, 
Earth is at war with a race of 





Whenever an object is collected, a 
windowing system unfolds. Here, for 
instance, our hero has found a typewriter 
that is proving too bulky to carry. However, 


by using the menu system 


and the 


windows, he can still use it. 


Geetee 
abate 


= 


aliens. This war has been going 
on for years now, and both 
factions are locked in stalemate. 
As a last resort, the aliens have 
planted four bombs in Earth's 
past, and these bombs will 
explode within the next year or 
two, sealing victory and 
domination for the creatures. 

The game begins with you, a 
part-time window cleaner, 
cleaning the windows of a huge 
multi-national companys 
building. As you clean the 
windows, every now and then 
your boss bawls a complaint at 
you. The game features a 


Outside a large castle, the window-cleaner can either visit 
the local tavern, take a wander around the forest, or enroll 
on an important mission for the local lord. 


94 Issue 002 Amiga Action 





number of puzzles in the Sierra 
vein, but Palace feel that the size 
of the game, along with the 
complex object-related puzzles, 
takes the genre ‘one step 
further’. Starting on the outside of 
the building, you can collect and 
hold a number of items, and 
these can then be selected from 
the icon-driven menu system. 
Future Wars is entirely mouse- 
controlled. The mouse pointer is 
used. to control your character, 
whilst the right button opens the 
various windows, and the left 
button selects options. Using this 
system, then, does away with the 


annoying ‘| do not understand’ 
syndrome so many adventures 
suffer from. AS you make your 
way through the 100+ screens 
and four time zones that make 
up the game, you can talk to 
people and learn that things 
aren't quite normal in each zone. 
Influential people have gone 
missing, and there are strange 
goings-on. It transpires that it is 
the aliens who are causing these 
happenings, and they are 
kidnapping anyone who saw 
their plans. So, piecing together 
what information you can gain 
from the various villagers and 
lords, you must attempt to thwart 
the plans of the evil aliens. 
Future Wars has been 
worked on by the guy who wrote 
Bio Challenge, for three years 
now - in fact, the Delphine’s 








Having made his way to the laboratory, our white-clad hero 
stumbles across what looks to be a photo-copier and a 
transmat beam. | wonder if the two are connected in any way? 


platform romp was written in his 
spare time! It features masked 
graphics, excursions into the 
past, present and future, and a 
long-term task. The only problem 
is, you won't be able to get your 
hands on it for about three 
months! 


Stormiord - Hewson 


Originally programmed on the 
Spectrum and Amstrad by Raff 
Cecco, the long-awaited Amiga 
version of Stormlord is well under 
way. Converted by Keith 
McMurtrieé, who also wrote 
Zynaps and Foundations Waste, 
Amiga Stormlord is boasting two 
extra levels over its 8-bit 
counterpart, and much improved 
graphics and sound. 

Stormlord has the player 
taking control over a nicely 
animated viking warrior, as he 
traverses six superbly detailed 
levels in search of fairies. These 
fairies and their beautiful queen 
have been kidnapped and 
imprisoned in small bubbles 
situated all over the hostile 
landscape, so the warrior must 
take his life into his hands and 
attempt to free them. So far, 
Stormlord has had six months of 
work put into it, and is looking 


The detailed 

viking makes his 
way across the 
treacherous 
landscape with only 
an umbrella as 
protection - still, at 
least his strength 
won’t be sapped by 
the persistent acid 
drops. 





very nice. The play area scrolls 
smoothly past our wandering 
hero, and detailed enemies such 
as dragons, acid droplets and 
other mystical creatures attempt 
to deplete our hero's energy bar. 
Meanwhile, in the background, 
thunderclaps roar and a pleasing 
twee tune accompanies play. 
Your viking is armed with an 
unlimited supply of thunderbolts 
and a large sword which he 
throws at the larger assailants. 
Also aiding him in his quest are a 
number of teleport beacons - 
well, the viking equivalent, 
anyway! And standing on these, 
summons a large eagle, who 
sweeps you Off to the next 


nearest beacon. 

The game is an 
arcade/adventure of the classic 
style of Pyjamarama (remember 
that?) and Mission Elevator, and 
success depends holding and 
using the right object in the right 
place. The viking can hold only 
one item at a time, and must 
wander to and fro using 
umbrellas to combat the acid 
drops or honey to take bees 
away from a needed object. So 
far, only four of the six levels are 
complete, but from what we have 
seen, these are very impressive - 
especially the superb cartoon- 
like graphics. You'll be able to 
see for yourself, though, when it 


is released in two months time. 


Myth - System 3 


Mentioned in passing in last 
month’s RSN, was System 3's 
biggie for Christmas, Myth. Now, 
however, we are proud to bring 
you the first shots of the game. 
At present, the game is at a very 
early stage of development, but 
you can expect to see it just 
before the season of goodwill - 
November, to be precise. The 
game's scenario tells of you, a 
brave warrior, who has been 
summoned from the twentieth 
century to make sure history 
runs its true course, It is the 
ancient gods that have called 
upon you for help, as they are 
concerned about the activities 
of the rogue deity, Dameron, 
who has taken over the heavens 
and is tampering with the very 
existence of time and the 
universe. 

Your mission to defeat 
Dameron takes place over four, 
sprawling levels, each full of 
teetering platforms and deadly 
mythical creatures, such as the 
Hydra and the snake-haired 
Medusa. You begin your quest 
in ancient Rome, before 
eventually leaping and fighting 
your way to Greece, the Nordic 
realm of the Vikings and Egypt. 
Each of these levels has its own 
‘look’ keeping in tone with 
the time zone you are in, 
and you will find yourself 
fighting off large club- 
wielding Vikings, 
mummies and centurians 
in your battle to defeat 
Dameron. To aid you in 
your quest, magical 
items which, if used in 
the correct place, allow 
extra weapons to be 
collected by our hero, all 
of which will make the 
destruction of Dameron 
slightly easier. As is 
becoming the norm, the 
end of each level is 


wo To get quickly from location to location, the viking can use 

one of the many ‘ye olde’ teleport machines that are dotted 
around the landscape. By standing on a pedestal, an eagle 
appears and whisks you off to your chosen destination. 


monster who requires a number 
of shots in its weak spot before it 
passes away and will allow 
entrance to the next stage - the 
trouble is, can you find its weak 
spot! 

The men behind Myth, are 
Laurie Sinnet and Martin 
Wheeler. Both were involved in 
the creation of the horizontally 
and vertically-scrolling 
shoot’'em-up, Dominator, with 
Laurie writing the Amstrad and 
Spectrum versions, whilst Martin 
drew the graphics for each of 
the versions. As usual at System 
3, the game is a real team 
effort, with all of the inhouse 
programmers throwing in ideas. 
The game is being converted 
and improved from the original 
C64 version, with the Amiga's 
considerably superior facilities 
being taken advantage of to 
provide super-smooth, 8-way 
scrolling and large monsters. 
Amongst the many contributing 
ideas, there is Phil Harrison, who 
drafted the original storyboard, 
Peter Baron and, a name that 
may be familiar to anyone who 
used to subscribe to Compunet, 
Bob Stephenson. Bob has 
worked on a lot of C64 games in 
the past, including the two 
shoot'em-ups, lO and 


Salamander, and has gained 





quite a reputation for being a 
binary Botticelli. The main man 
behind Amiga Myth, though, is 
Laurie. Using a 12mhz Aries PC 
running the latest version of the 
PDS/2 68000 software and 
linked up Amigas and STs for 
speed, Laurie beavers away. 
This system saves a lot of time 
when it comes to assembling, 
leaving him more time to perfect 
important things like the 
graphics - items which he is 
writing in a ‘modular’ fashion, 
seperately from the main code. 


Previous work by Laurie 
includes Grandslam's 
Espionage, but we will 


conveniently forget that! Work 
has been going on for some 
time now, and the first thing 
Laurie did was to kick out the 
Amiga Operating System. After 
that, he started work on the 
scrolling routines and graphics. 
Sixteen colours are going to be 
used for the graphics and 
backdrops, and Laurie is 
especially proud of the 
animation routines the main 
sprite uses. And, from what | 
have seen, deservedly so. When 
complete, System 3 are 
convinced that the game will 
become ‘history in the making, 
but whether this is true or not 
will be revealed in November. 





guarded by a h uge é& Although work is at a very early stage, already the animation of the 





sprite is very fluid. 


Amiga Action |ssue 002 95 


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This is the score sheet is one the key to the Amiga Action scoring system. Each 
reviewer fills out one of these sheets for each game they review. The sheet breaks 
down all the elements of a game and reduces the reviewers decision to a simple good, 
1-5 score, this helps take the guess work out of scoring things like animation or use of 
colour. Combined with this analytical approach is a "gut feeling” score, the two results 
are combined using a special piece of computer software which calculates the final 
scores. Space is also provided on the sheet for making notes to the editor and for 
details like the price of the game and the software house. And thats it really! As you 
can see we dont just throw darts blindfold like other magazines - it's your hard earned 
money at stake - we don't leave anything to chance! 






















ee 














96 issue 002 Amiga Action 











Here at Amiga Action, we take our 
games very seriously indeed. You have 
probably heard that from other 
magazines that only review six or 
seven games an issue, but here at 
Amiga Action, we mean it. Whenever a 
game arrives in the office, the person 
most suited to review it is immediately 
sent off into the corner to play it fully. 
For instance, it would be no good 
giving our adventurers, Mitch and 
Steve Kennedy, a shoot’em-up, 
because rumour has it they don't even 
Own a joystick between them! That 
person then doesn’t emerge from his 
corner until he has totally analysed the 
game and written the main review, 
complete with totally descriptive 
captions. After that, the other two 
reviewers are banished to their 
individual corners, and also play it for 
a hours on end before writing their 
comments. After that, the jolly trio then 
discuss the various merits of the title, 
play it in two-player mode (if 
applicable), and eventually come up 
with a score for the graphics, sound 
and its overall percentage. 

Our reviews are split into three main 
sections: the body text which 
describes the game’s scenario and 
basic features and where the scores 
are shown; individual comments from 
three reviewers which list particular 
features we were impressed by or 
faults we loathed, as we think it is vital 
to have more than one person as quite 
a lot of the time, and often there are a 
lot of violent arguements about them. 
Finally, there are the captions, which 
we feel can give a better description of 
the games than boring old body text 
waffle. Basically, we offer the most 
concise review system there is, and, as 
far as we can see, there isn't a single 
loop-hole in it. 

If you have already flicked through 
the mag, you may have noticed that we 
don't score games quite as highly as 
our rivals. This is because we don't see 
the point in giving a particular genre 
99% when next month something may 
appear that is even better - do we 
then give that game 100%? This way, 
we can sort the men from the boys. If a 
game scores over 80% in Amiga 
Action, then you can be sure that it is a 
must buy, and if a game scores less, 
then you should read the comments to 
see what was wrong with it. The whole 
process is very complex, but we feel 
that this way we are making sure that 
you, the readers and game-buying 
public, are getting the best information 
going. Remember: if a game scores 
over 80% in Amiga Action, then we will 
put our logo to it. What more of a 
garauntee could you ask for? 


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~~ The sun's beating down, Rock 'n’ Roll music's 


he — playing, it's time for Beach Volley — let's take on the world! 
- —— Your team travels the globe from London to Sydney 


challenging all comers in the latest craze that’s sweeping 
the beaches. 


Fantastic action with variable service and play controls 
pectrum BoD snica24. G9 ey Oe 


bwiinbon pee as you lob the defences, try a lightning reflex short smash 
STRAD 99 ST | 9.99 to win back your service, jump block to defend your 


atch winner. “ni 
A S S es ay A fac zi Riki a Yolle a BE a Be Ocean Software Limited - 6 Central Street - Manchester - M2 5NS 
Inis 1s beacn Volley. . . you May even Catch a tan: Telephone: 061 832 6633 - Telex: 669977 OCEANS G - Fax: 061 834 0650 





They called International Karate 
‘the greatest Karate beam ‘em 
up yet’ (Commodore User). 


And who are we to argue? 


But ARCHER MACLEAN has 
come up with a stunner: A third 
fighter. An amazing animated 
background. New moves 
Glateleteliayemelolele)(-mal-[ebl tem lale 
a spectacular backflip). 
Re-mixed music by ROB 
HUBBARD. And balls! 


© 1987 Archer Maclean 
© 1987 System 3 Software Ltd 


ATARI ST AMIGA 


DISK 


D.C. Comics’ famous super 
aloigem =f) enst- ame) ect-Lemelslce) 
the micro screen in aWham! POW! 
Arcade adventure as you engage 
the forces of evil in Gotham City. 
Start in the Batcave and move on 
through the world of fun and 
excitement as you face the 
trickiest customer of all... the 
Penguin. Save some strength for 
the battles ahead with the 
dastardly Joker however, or you'll 


miss the thrilling climax! 
TM& © DC Comics Inc. 1988. All rights reserved 












In 1977 Voyager Il was 
launched — inviting all life 
forms in the Universe to 
visit our planet. Get ready - 
company’s coming. Luke Snayles - 
returning to Earth after completing a 
50 year sentence of “investigative 
exploration” is not a man you'd wish 
to meet. After half a century of 
solitude, he’s bored and hungry. On 
Earth the gate crashers are about to 
arrive — they are the ROXIZ, but 
Snayles has got other ideas — no-one, 
but NO-ONE is going to spoil his 
home-coming party! 
© Ocean Software Ltd. 1989 








ae 


| 


Deep in the cosmos, the ultimate terror 
The Bydo Empire — evil, horrific, deadly, 
In the dark recesses of time and space, 
its terrifying creatures roam the cosmos, 
waging war on the Planet Earth, The 
desperate battle has just begun....As 
pilot of the R-9 fighter plane, it is your 
mission to crush these interstellar 
monsters using every sophisticated 
weapon at your disposal. Only your skill 
and reactions stand between brilliant 
victory—and the devastation of Mankind 
At last. the arcade sensation bursts on 
to your home screen with several stages, 
terrains and a compelling scroll feature — 
the ultimate in thrilling gameplay 
R-Type 1987 |REM Corporation 
Licensed to Electric Dreams 


Ocean Software Limited - 6 Central Street 


Manchester - M2 5NS 


Telephone: 061 832 6633 
Telex: 669977 OCEANS G - Fax: 061 834 0650